Author Topic: A twist on Corky's map idea  (Read 347 times)

Online The Fugitive

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A twist on Corky's map idea
« on: November 14, 2006, 03:57:53 PM »
Milkrunning has become a major past time in the arenas. Corky put up a map idea a while ago, and others have talked about getting rid of perks for winning the war and so on.

Heres a twist on Corkys map and a bit of an explansion....

Corkys map had a base on each front that was THE capturable base. Holding  and capturing a center base was how th war was won...or something along those lines.... getting old and the memory doesn't work as good any more  :)

My idea is along those lines...

  • New maps have 10-12 bases per contry that are uncapturable, with another 20-30 bases in the center of the map that either start neutral, or are split between the countries, are are all capturable.
  • The map is reset everyday, either a random time, or a rotating schedual, or when skuzzy heads for home  :) Who ever has the most bases at the reset "wins the war" and is awarded perkies.


With this map set-up there wouldn't be as many loopsided base numbers. It would give defenders a place to defend from, or attack from. Making a couple of the rearward bases have 3 times the ack could even help keep a few bases strong enough to help rebuild the front.

With maps set up like this you would have the "attack" in play, and yes you might still have milkrunning and steam rolling, but defenders "Could" attack back using NOE attacks and such to sneak a base back here and there. Attackers trying to hold the high count of bases may pork the uncapturable bases, but the defenders could re supply.

Reseting the map each day kills the "race to win", and brings in more stratagy to "hold" what you captured in stead of using numbers to just steam roll along.

Win the war types still have there game, and still get there perks for winning the day, Fighter jocks still have there fights along the fronts due to uncapturable bases, and most only use 25% fuel any way  :) The fighter jocks would also "help" the war effort with there mini furballs raging along the front. As long as there were enough GV bases mixed in the center group, pretty much everyone "could" have fun.

People still get their perks, people still win the wars, fighters still get to fight, and combat is brought back into the game.

Just an idea  :aok
« Last Edit: November 14, 2006, 04:00:29 PM by The Fugitive »

Offline Treize69

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A twist on Corky's map idea
« Reply #1 on: November 14, 2006, 04:28:49 PM »
Veeeery interesting....
Treize (pronounced 'trays')- because 'Treisprezece' is too long and even harder to pronounce.

Moartea bolșevicilor.

Offline Guppy35

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A twist on Corky's map idea
« Reply #2 on: November 14, 2006, 04:31:21 PM »
Anything to bring actual combat back to the war is a good thing Fugi :)
Dan/CorkyJr
8th FS "Headhunters

Online The Fugitive

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A twist on Corky's map idea
« Reply #3 on: November 15, 2006, 03:57:12 PM »
Wow! This one got buried fast.

No commments? no other ideas?

Offline FiLtH

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A twist on Corky's map idea
« Reply #4 on: November 15, 2006, 04:49:24 PM »
I'd present the idea to HT then if ok'd make it :)

~AoM~

Offline derkojote23

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A twist on Corky's map idea
« Reply #5 on: November 16, 2006, 06:09:50 PM »
Cool, But one of the problems that is still not handeld in this is #s of players per side. Even in the new system its geting to out of hand. Some of the sides are WAY out maning the others and its only going to get worse as the side loosing looses people. Its simple realy, you NEVER have a 3 sided war. Why not just have 2 sides now? it would even things out more and alow for better missions.