Author Topic: Time to fix HQ  (Read 885 times)

Offline LYNX

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Time to fix HQ
« Reply #15 on: November 19, 2006, 07:56:44 PM »
Quote
Originally posted by SlapShot
If I remember correctly, there is only so much C-47s with field supplies can do ... the rest is by resupply train which in turn is supplied by the cities.

So, if the cities are obliterated and THEN HQ is demolished, dar can be down for quite some time.

If the cities are all 100% and HQ is taken down, between C-47 resupply and train resupply ... yes ... dar will be back up before you can land.


Sorry but you are incorrect.

If I remember correctly, there is only so much C-47s with field supplies can do  

If HQ is hit and the City is flat HQ will stay down longer than usual providing it's NOT resupplied.  However, each box of sups takes 15 min of the 2 hour regain time.  8 boxes and dars up.  No boxes and dar stays down until the trains do their thing.  Sups brings dar up without the use of trains.

The point is there are many more barracks to be destroyed if you want to take the RESUPPLY OPTION AWAY.

Offline Overlag

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Time to fix HQ
« Reply #16 on: November 19, 2006, 11:14:20 PM »
edit: came  here too late lol

http://www.hitechcreations.com/forums/showthread.php?s=&threadid=192122

HQ should be like it was in the old days... damage in 1/4 steps.  but it should be a harder target.





the issue kev pointed out is basicaly the same as the fuel arguement back in 2003/04. If your side was getting bashed up silly by a side.... you stalled the front by killing fuel (in 2003/04) or by killing troops (now).

but now, theres tons of troop barracks, and they are spread so thin. plus the ack is really hard (ack is at a good level now, that isnt really the issue)

hitech did TWO things. they upped AAA (a good thing) which made it harder to pork... but we also have over quadrupled the amount of barracks, again harder to pork. a double wammy and means you cannot stop the horde taking your bases if you are stuck in a rut.

I agree with maybe having more barracks on the base, but they shouldnt be so randomly spread out. something like those CT screenshots would be cool:
Quote
(Image removed from quote.)


2 or 3 clumps of barracks, but LOTS of them. making it hard for a single fighter to kill them all.
« Last Edit: November 19, 2006, 11:36:54 PM by Overlag »
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline Flayed1

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Time to fix HQ
« Reply #17 on: November 19, 2006, 11:42:47 PM »
That is the point I was trying to make LYNX thank you for clearing that up..

  Our bomb run was on the country that had the most territory and it was a long flight..    But after we bombed HQ it only takes 8 guys in a lil goon mission about  8 to 10 minuits to get the HQ back up befor the bomber guys can even land.

  Yes kamilyun I have seen the same thing also when one country is geting pounded but in this case we hit the other big country, Rooks were already getting pounded so we figured hiting nits was the better way to go. Oh and arena #'s were even at this point also.    Nits even had a base a sector away from HQ with dar up that would have shown us coming, so if they couldn't yank themselvs away from trying to roll rooks to deal with us well thats their problem, they had warning.

 In a situation like this where we wern't ganging on the underdog and hiting an = opponant it is just frustrating to have all the time we spent just getting to  the target mean nothing or next to it.
« Last Edit: November 19, 2006, 11:45:37 PM by Flayed1 »
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Offline richard_rd

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Time to fix HQ
« Reply #18 on: November 20, 2006, 03:08:54 AM »
Flayed1,

  Simple solution for you, take down the Knights HQ. We are too stupid to organize a goon resupply mission to bring it back up quickly!!!!!!    :)

Offline SlapShot

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Time to fix HQ
« Reply #19 on: November 20, 2006, 08:03:18 AM »
Quote
Originally posted by LYNX
Sorry but you are incorrect.

If I remember correctly, there is only so much C-47s with field supplies can do  

If HQ is hit and the City is flat HQ will stay down longer than usual providing it's NOT resupplied.  However, each box of sups takes 15 min of the 2 hour regain time.  8 boxes and dars up.  No boxes and dar stays down until the trains do their thing.  Sups brings dar up without the use of trains.

The point is there are many more barracks to be destroyed if you want to take the RESUPPLY OPTION AWAY.


You are right ... but there is something that we were missing or forgot.

HT did make a change awhile back ...

(1) With radar 100% down 8 goons will always fix it regardless of city status.

(2) Partially damaged HQ will repair only with trains, the speed of which depends on city status.

So a partially damaged HQ is key ... if combined with the destruction of the cities, radar will be down for awhile.
SlapShot - Blue Knights

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Offline lazs2

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Time to fix HQ
« Reply #20 on: November 20, 2006, 08:22:10 AM »
wow... this strat stuff is so complex and realistic I will never understand it.

Perhaps we could have a magic spell thingie to protect or kill all the radar for an entire country?    It would like put a spell on the radar..  

Or maybe we don't need to kill or protect dar but only need one princess to cast a spell of invisibility on our warriors so that they can kill the outhouses of the elves in the other countries by sneaking in amoungst them invisibly......once all the elves are constipated our king will rule over the land and.....

The whole mess is reset to start all over.    again... and.... again.

lazs
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Offline thndregg

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Time to fix HQ
« Reply #21 on: November 20, 2006, 08:28:56 AM »
Quote
Originally posted by lazs2
wow... this strat stuff is so complex and realistic I will never understand it.


:rofl
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Offline Flayed1

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Time to fix HQ
« Reply #22 on: November 20, 2006, 08:38:43 AM »
Yes Lazs we know we know it is to complex of a subject for you.. You better just go back to flying your fighter in lil circles. ;)

  Slap a partially damaged HQ will have no ill effect at all other than the HQ is softer for a bit in the event of another bomb run...

 HQ used to go part way down and you would lose parts of dar operation and you could not repair it.. This was stupid and exploited way to often..  I think HQ should always be resuplyable but it should just take more to fix it than currently.

  I would like to see the incremental damage come back for HQ but only if it was made fixable after damage.
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Offline lazs2

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Time to fix HQ
« Reply #23 on: November 20, 2006, 08:39:09 AM »
dunderegg..  I did figure out who the princess was tho.

lazs
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Offline SkyRock

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« Reply #24 on: November 20, 2006, 08:45:11 AM »
HT, could you please look at fixing the way planes die.  I shot down a plane last night and it just blew up.  Can't you fix it to where the explosion lasts longer and I hear screams of "help me" and stuff!  And make it to where the guy I shot down can't up a plane for at least 15 minutes after he towers!  As it is right now, he can just up another plane and keep fighting! :aok :D :noid

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Offline hubsonfire

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Time to fix HQ
« Reply #25 on: November 20, 2006, 08:48:16 AM »
Quote
Originally posted by SkyRock
HT, could you please look at fixing the way planes die.  I shot down a plane last night and it just blew up.  Can't you fix it to where the explosion lasts longer and I hear screams of "help me" and stuff!  And make it to where the guy I shot down can't up a plane for at least 15 minutes after he towers!  As it is right now, he can just up another plane and keep fighting! :aok :D :noid


Yeah! As it is right now, we can't kill everything, and what we can kill doesn't suffer nearly enough!
mook
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Offline Flayed1

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Time to fix HQ
« Reply #26 on: November 20, 2006, 08:59:39 AM »
Ohhh look the thread griefers are up in force... and ohhh look Lazs is back to name calling..... again.   Lazs I heard you were an older guy, for an older guy you do a lot of childish thing.  :lol

 Why don't you go Hijack some other thread unless you have somehting intellegent to post.. But we all know you don't :)

 Dosn't really matter my point has been made and HT will probably scan through this thread and if he agrees something will be changed at some future date, if he dosn't it will remain how it is.....    

  to all who were actually consructive to the thread I'm done. :)
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Offline lazs2

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Time to fix HQ
« Reply #27 on: November 20, 2006, 09:24:32 AM »
I think that what I posted was very relevant to the thread and got my point across well.   I am sorry that you can't see it.

I did like the one about the guys not suffering enough when we shoot em down..  why aren't you angry about that one?

I would go further tho... there should be a shock sent through the mouse of every player flying with one when we shoot down a suicide fluff clump.

lazs
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Offline FiLtH

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Time to fix HQ
« Reply #28 on: November 20, 2006, 12:25:26 PM »
See my "Improving Gameplay " thread in the Wishlist forum for my opinion.

~AoM~

Offline Overlag

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Time to fix HQ
« Reply #29 on: November 20, 2006, 06:36:08 PM »
Quote
Originally posted by Flayed1
That is the point I was trying to make LYNX thank you for clearing that up..

  Our bomb run was on the country that had the most territory and it was a long flight..    But after we bombed HQ it only takes 8 guys in a lil goon mission about  8 to 10 minuits to get the HQ back up befor the bomber guys can even land.

  Yes kamilyun I have seen the same thing also when one country is geting pounded but in this case we hit the other big country, Rooks were already getting pounded so we figured hiting nits was the better way to go. Oh and arena #'s were even at this point also.    Nits even had a base a sector away from HQ with dar up that would have shown us coming, so if they couldn't yank themselvs away from trying to roll rooks to deal with us well thats their problem, they had warning.

 In a situation like this where we wern't ganging on the underdog and hiting an = opponant it is just frustrating to have all the time we spent just getting to  the target mean nothing or next to it.


i saw this mission upping from i think it was A11 off rook mainland... i at first thought it was a horde ib to the P14 area that we was rather active in. so i created a mission to up from CV, to hunt and kill you lot. However 3 people joined (me, and 2 squad mates). So we went around hunting and killing the CV, but while doing all this i totally missed the fact that the large darbar DIDNT get to the P14 area... simply because we was doing SBD or TBM missions. As soon as someone mentioned it we uped from a61, but by then it was waaaaaaay too late. But we had fun, and thats all that matters.

While it was our HQ, i really cannot understand WHY it can be fixed faster than it took you guys to turn around and head to home.... its just stupid.
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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