Author Topic: Testing Capture system in LW orange today  (Read 35604 times)

Offline SlapShot

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Testing Capture system in LW orange today
« Reply #885 on: December 04, 2006, 03:53:40 PM »
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Originally posted by derkojote23
I do see the good and the bad. For GV takes it will be imposable if we have no Air cover and the air Bs around are all enemy. Id still rather HTC got rid of the V bases add 1 more VH to the small AF 2 to the Med, AF possibly 1 in the town and 3 to the L AF, with 1 in the town. GV bases are not defendable enough against Air. Since the GVs are not able to hide due to icons and the big black dot problem and the unrealistic bomb abilities the V basses are just useless.
 I like the Idea of forcing more teem play so far its not working but we will see. I hope it does work. But from a GV point of view SO FAR I’m not impressed.
:(


Don't know where you have been playing, but as I said above ... I captured 4 bases (using M3s) myself in 1 night ... and had there not been a rolling GV offensive ... that never would have happened. Air cover helped, but the main punch to the capture was the GVs on the ground ... and the number of GVs on the ground.

I have see more "real" GV action, with intent, happening in the last week than I have in the last 2 years ... and I wouldn't have believed it if I hadn't seen it with my own 2 eyes.

GVs are far from dead under this new setup ... as far as I am concerned ... they will play more of a major roll in success than ever before.
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Offline Flayed1

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« Reply #886 on: December 04, 2006, 04:12:06 PM »
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Originally posted by bj229r
Orange has had a flat ton of Rooks since this started, and Blue has been the mainstay of the vast majority of Nits and Bish, who apparently prefer sending their hordes to undefended/lightly defended fields. If Blue goes ths way as well, LW's will even out. (MW has ALWAYS been dominated by Rooks, so nothing has changed there). Tonite (Monday) is squad for a couple Bish megasquads, lets see if we can get a good fight going in Orange:aok


  We really need some squad run stuff in there.. Last night I was fighting rooks and thought I might have an idea to atleast supress the base so I posted a mission and I literally could not get 1 bish to respond.  Was sad.:(

    Most of the my squad dosn't like it so far but I think that it's more because the current setup is way to restricting and not that the entire idea is bad..

 Some of us would like to have squad night on the new setup to really give it a go...

  I was hopeing that HiTech would have been able to impliment the new lines today so we could test it tionight......:D   Please please please ;)
 

 BTW hows it coming? having any problems?  Skuzz keep triping over the power coard to your comp? :D



   I'll go back to Orange now and wait patiently for it.
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Offline BaldEagl

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« Reply #887 on: December 04, 2006, 04:26:15 PM »
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Originally posted by Flayed1
Last night I was fighting rooks and thought I might have an idea to atleast supress the base so I posted a mission and I literally could not get 1 bish to respond.  Was sad.:(


Flayed1, I feel your pain.  I posted a mission on Sat nite, pleaded for 15 minutes for people to join and got 5 (Bish).  I would have thought for you at least your squaddies would have joined.
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Offline hubsonfire

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« Reply #888 on: December 04, 2006, 04:30:14 PM »
There is not a lot of coordinated activity in the bish part of the world lately. For the most part, seeing the same tendencies as before- abandon the base under attack, find the base where the attack has already been repelled, or a base the bish are attacking, and fly there. While there have been a few notable exceptions- some unexpected recaptures of fields, and some epic defenses, it looks like a lot of folks are still stuck in the mindset of the old setup. "Go where we are most numerous, and the enemy is not"
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Offline bj229r

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« Reply #889 on: December 04, 2006, 04:42:24 PM »
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Originally posted by Edbert
Who are you quoting in your sig there BJ?


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Offline BaldEagl

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« Reply #890 on: December 04, 2006, 04:45:43 PM »
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Originally posted by hubsonfire
There is not a lot of coordinated activity in the bish part of the world lately. For the most part, seeing the same tendencies as before- abandon the base under attack, find the base where the attack has already been repelled, or a base the bish are attacking, and fly there. While there have been a few notable exceptions- some unexpected recaptures of fields, and some epic defenses, it looks like a lot of folks are still stuck in the mindset of the old setup. "Go where we are most numerous, and the enemy is not"


I could, and was about to, rail on my Bish countrymen for a number of reasons but I'll refrain.
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Offline hitech

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« Reply #891 on: December 04, 2006, 04:50:24 PM »
Should be able to have it up tommorow Flayed1

Offline Overlag

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« Reply #892 on: December 04, 2006, 04:56:48 PM »
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Originally posted by Edbert
Yeah Quah...and since the invasion fleet left from the UK don't try and tell Laurie that the beaches of Normandy were actually defended.


he ment UNDER-DEFENDED... jesus christ that was like 15pages ago.

and its the DEFENDERS fault for not defending, how hard is that not to understand?
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Offline Overlag

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« Reply #893 on: December 04, 2006, 04:58:46 PM »
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Originally posted by 96Delta
The organized squad hordes are a thing of the past since the split.
With the disintegration of the squads, organizing horde missions of the type you describe is now hit or miss and exceedingly rare.  

I don't know if hitech captures the data, but I would love to see the number of missions launched since the split and now, with the introduction of this new schema.  Would say something about the gameplay from a 'mission' perspective.  Just curious.

But hey, I fly as Rook and we have been steamrolling bases.  Guess our horde is bigger so whatever...


have you played AH lately???? hordes are very VERY active now, since 60-70 players fight for one base. Fairly often we knits get close to 50 in ONE MISSION...

hordes are gone and rare.....LOL :rofl
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Offline Overlag

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« Reply #894 on: December 04, 2006, 05:16:44 PM »
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Originally posted by Edbert
Why assign "fault" to anything? So a skwad can capture a base by defeating AI-ack and blowing up cartoon sheds...BFD!

Yeah, if the other chesspeice wanted to keep it they shold have defended...again...BFD!

I just cannot see why the taking of undefended bases is so much fun. .




this........ the first base would have probably been undefended. the 2nd was probably under-defended.... and from then on its a BLAST trying to hold on to what you have taken, or try to take more.... once people WAKE up to the full scale of an attack, they start counter attacking. thats where i had my fun on those maps....

so yes, you can assign blame to the defenders...how hard is it to up a ostie or create a 5 player mission with some fighters to stop it being a undefended base?

the main issue is, no one wants to defend, so Hitech has to defend bases for them..... that means more ack, and now forced lines of advance...hoping to get the two sides to meet... however we seem to now have A attacking B, B attacking C and C attacking A.... still very little defending going on... Soon we will have to have AI fighters.... sure thats fun...

AHI only had a few acks per base, but whenever a  call for defenders went out, people would UP and FIGHT. now, everyone sits there hoping the ack will do it for them.
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline Kev367th

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« Reply #895 on: December 04, 2006, 05:39:46 PM »
Exactly Overlag.

When a map gets bogged down with little or no movement a good way to get things going again is to take a base away from the main fight.

So yes that may be undefended.

From then on the fun starts, you 'might' grab a second, then the other side wakes up and you then have two totally independent fronts.

Flayed has obviously put a lot of thought into his idea, but personally it's far too restrictive. Takes away the free flow aspect of the game.

I suspect it will lead to endless days/nights of very little changing hands and a basic stalemate, UNLESS one side has overwhelming numbers.
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Offline Overlag

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« Reply #896 on: December 04, 2006, 05:41:00 PM »
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Originally posted by Kev367th
Exactly Overlag.

When a map gets bogged down with little or no movement a good way to get things going again is to take a base away from the main fight.

So yes that may be undefended.

From then on the fun starts, you 'might' grab a second, then the other side wakes up and you then have two totally independent fronts.

Flayed has obviously put a lot of thought into his idea, but personally it's far too restrictive. Takes away the free flow aspect of the game.

I suspect it will lead to endless days/nights of very little changing hands and a basic stalemate, UNLESS one side has overwhelming numbers.


in which case we need WWI planes.... since we are using WWI tactics now.....;)
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline Flayed1

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« Reply #897 on: December 04, 2006, 05:46:35 PM »
Oooooo goody HT TY :)




Kev I agree that even the lines I have come up eith here are restrictive but I was more worried about getting the lines right for this TEST then worrying about other stratigic items that I fully plan on attemting after HT releases the editor for this system....
 I really see many possibilities for this system and ways to put more of the type of thing you are talking about into these maps but first we need to get it working smoothly and then we can add things :)
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Offline CAV

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« Reply #898 on: December 04, 2006, 07:13:12 PM »
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Where are you located CAV?? sound close. I think Miss Sally's has closed down,



I am not far away from you.... I'm in Boise. To bad about Miss Sally's :cry (not that would go to that type of place.. :confused: )

But the next time your up by Boise look up me up... we have beer in Idaho too.... and a few places like Sally's too! :t


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Offline Zazen13

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« Reply #899 on: December 04, 2006, 07:34:03 PM »
I love the new set-up. Now to take fields you need some real strategy including co-ordinated fighter sweeps and close escort of bombers. No longer can five guys just waltz over to one of the 250 vacant fields, spank down the town in 2 min and drop troops.

I have real respect for base capture guys now with the new set-up, it requires alot of planning, co-ordination and intelligence, any bases they get are well deserved and earned...

New Set-Up base capture guys!

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