old voodoo3 had a great slider to adjust mip mapping level with so you got just the right amount of smoothing to get rid of flicker but lost no detail in the textures.
with this geforce2 mx400 64 from visiontek i have no way of adjusting mip mapping levels other than "best performance/best quality" and both are so heavily mip mapped that it makes AH look like a van gogh painting that has been smudged up by a 2 year old.
perhaps geforce2 ultra 64ddr has mipmapping level adjustment settings? i hope
[ 09-30-2001: Message edited by: Fester' ]