Author Topic: Flayed1 Can you do me a favor?  (Read 5869 times)

Offline Overlag

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Flayed1 Can you do me a favor?
« Reply #120 on: December 03, 2006, 06:04:37 PM »
Quote
Originally posted by hitech
Frayed1: Please check my work.



a34 has 2 exit bases from it... all other front line bases only have 1
Adam Webb - 71st (Eagle) Squadron RAF Wing B
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Offline Flayed1

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« Reply #121 on: December 03, 2006, 07:35:16 PM »
Quote
Originally posted by Flayed1
 2 things right off is a 21 suposed to be hooked to A34??  I don't show this link on mine. Also I missed an arrow head on A22 to P23 that was going to be a 2 way.

 I also missed the arrow heads on the north A10 to A4 was going to be a 2 way and V7 to A3 was going to be a 1 way but we could let it be and se how that works out, it could get interesting there if the attackers try to move past without taking A3. :D


 Other than that I think you got it right on...


EDIT:  I like the idea of  having the ports left out of the line.   Currently on my lines there I have no CAAT bases because I was concentrating on getting the line right.


first thing I meantioned Overlag. :)
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Offline FTJR

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« Reply #122 on: December 04, 2006, 12:04:29 AM »
From a reading the map point of view. Perhaps you could leave off the arrow heads UNLESS its a one way spawn.. They kind of clutter up the map.
e.g

     A1------------------V6          spawn from/to both fields
     A1----------------> V6         spawn only from A1 to V6 not vice versa.

Just a tweak..

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Offline sgt203

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« Reply #123 on: December 04, 2006, 05:12:42 AM »
Quote
Originally posted by hitech
Just had a thought , some one else might have mentioned it, it is how I was thinking CV's could be extra.

We could take all the ports off the link chain, that way CV's could attack other ports at any time.

HiTech


I know nothing about programming so I dont know if this is possible..

If you want to make CV's more active in the game is it possible to open up coastal fields in their " areas of operations"...  It would work something like this...... ( note that the "crossing points" between land bases are not included).

C-62 can capture:

V254, A251, A250, A245, P243, A236, A215

C244 can capture

A59, A60, P61, V52, A44, A33 , V20

C24 can capture

A253, A249, A240, P241, A234, V235, A229

C242 can capture

A21, A22, P23, A35, A36, A45, A53

It would work this way for each CV Group...

You could limit the number of bases capturable or make the bases that are able to be capturable unknown to the side being attacked... (or both)

This would give CV's a more vital role in the game..

It would allow the strategy guys to think of ways to use the CV to open a new chain of capturable bases for their side...

IT would appease the "sneak attack guys" as this would make each country forced to defend all coastal bases (or at least some) as you could run long range NOE Mission from a carrier to distant bases ( if your were able to bring troops from another field for the purpose of capture)

And if the Ports are off the chain of capturable bases and your side is on the defensive you could try to retake a port for the purpose of opening avenues to counter attack for your side with the CV, even behind enemy "lines"

Sorry if this was brought up already, ive read most of the posts, but with 50,000 posts in here it was near impossible to read them all

Just my $.02

« Last Edit: December 04, 2006, 05:19:35 AM by sgt203 »

Offline Flayed1

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« Reply #124 on: December 04, 2006, 08:35:30 AM »
Ya know we could just leave most of the coastal bases as CAAT bases...   If any type of rolling of bases did happen it wold only be at bases on the coast and would still be capturable from the chain...

 Basicly the CAAT bases would make up their own chain around the coast  or groups/lines of bases that pushed inland a bit.  CV's would then have many targets.
We would just have to rework chains yo allow for this.
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Offline SlapShot

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« Reply #125 on: December 04, 2006, 08:40:28 AM »
Remind me what "CAAT" means ? ... too lazy to go back and look ... :D
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Offline Flayed1

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« Reply #126 on: December 04, 2006, 08:46:02 AM »
Capture At Any Time;)
 Mornin slap
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Offline TexMurphy

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« Reply #127 on: December 04, 2006, 08:57:42 AM »
HiTech,

On the issue of the CVs.

Does a CV that spawns from a certain port always have the same number? I.e P52 always spawning C52?

If yes then wouldnt it be possible to add entries into the capture chain file with C52<->AXX, C52<->VYY?

Then wouldnt the spawn of C52 result in AXX and VYY becoming capturable???

Tex

Offline Flayed1

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« Reply #128 on: December 04, 2006, 09:00:03 AM »
HT I was looking at your map and was thinking about the base that had two lines going to it ...   In the future I was wondering if there was any problem with having multipul lines going to the same base... I don't think there would be but I want to check befor I do anything with it. :)

 If there is no problem the system would work almost exactly like my Idea in that old post of mine and I think I could come up with more important bases, back door bases and such.

 Just checking.
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Offline Widewing

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« Reply #129 on: December 04, 2006, 09:23:00 AM »
Gent's, after reading most of this thread (whew!), I have one suggestion that would really make things interesting, IMHO. It would also place a new and historically accurate importance on sea power.

My suggestion is simple: Any CV can capture any base regardless of the progression designed into the map. I believe that this will place greater importance on CV task groups, and add a degree of uncertainty and opportunity not there with the current proposal. It also means that some resources will need to be allocated finding and destroying CV groups to prevent a 'second front' situation from occurring.

My regards,

Widewing
My regards,

Widewing

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Offline SlapShot

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« Reply #130 on: December 04, 2006, 09:57:01 AM »
Quote
Originally posted by Widewing
Gent's, after reading most of this thread (whew!), I have one suggestion that would really make things interesting, IMHO. It would also place a new and historically accurate importance on sea power.

My suggestion is simple: Any CV can capture any base regardless of the progression designed into the map. I believe that this will place greater importance on CV task groups, and add a degree of uncertainty and opportunity not there with the current proposal. It also means that some resources will need to be allocated finding and destroying CV groups to prevent a 'second front' situation from occurring.

My regards,

Widewing


I have been pretty much asking for the same thing ... but I think that there has to be some limitations as to what CVs can attack.

Because the system works with a "list" I was thinking that ...

CV groups and what they attack would be maintained in a separate and dynamic list that is generated by the server due to the fact that CVs move ... DUH !!!

A couple of options ...

Once a CV enters a sector that has a base, that base is added to its "capture" list. This pretty much focuses the CVs only on coastal bases.

or

Once a CV enters a sector, all enemy bases that border that sector are added to the CV's "capture" list. This would open up more bases (not too many) than just coastal bases.

Also ... bases that become CV capturable are seen as larger icons on the team that owns the CV ... but not a larger icon for the enemy ... this would make the CV somewhat stealthy and provide the element of surprise that a lot of people are asking/looking for.

What would be cool about this notion ...

With the "map designed" capture list, a CV group, if commanded correctly, would look to attack bases that have a 2-way route ... if they attack a base with a 1-way route, they could travel forward up the chain, but not back down the chain ... another strategic element/decision added to the process.
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Offline Laurie

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« Reply #131 on: December 04, 2006, 11:15:13 AM »
Quote
Originally posted by SlapShot
I have been pretty much asking for the same thing ... but I think that there has to be some limitations as to what CVs can attack.

Because the system works with a "list" I was thinking that ...

CV groups and what they attack would be maintained in a separate and dynamic list that is generated by the server due to the fact that CVs move ... DUH !!!

A couple of options ...

Once a CV enters a sector that has a base, that base is added to its "capture" list. This pretty much focuses the CVs only on coastal bases.

or

Once a CV enters a sector, all enemy bases that border that sector are added to the CV's "capture" list. This would open up more bases (not too many) than just coastal bases.

Also ... bases that become CV capturable are seen as larger icons on the team that owns the CV ... but not a larger icon for the enemy ... this would make the CV somewhat stealthy and provide the element of surprise that a lot of people are asking/looking for.

What would be cool about this notion ...

With the "map designed" capture list, a CV group, if commanded correctly, would look to attack bases that have a 2-way route ... if they attack a base with a 1-way route, they could travel forward up the chain, but not back down the chain ... another strategic element/decision added to the process.
 


been thinking similiar things, would be good,

Offline pluck

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« Reply #132 on: December 04, 2006, 12:10:55 PM »
i also like the idea of cv's being able to capture any base, as in real war they where and still are a valuable asset.
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Offline Tilt

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« Reply #133 on: December 04, 2006, 02:59:38 PM »
This system decides what is available for capture.....................

It does not decide what can capture it................... troops can come from any base.........
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Offline BaldEagl

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« Reply #134 on: December 04, 2006, 11:35:29 PM »
This may be similar to another idea that was discussed and I know it's an over-simplification but Here's another idea for how the capture system might work.  B's are bases and everthing else connects to the next capturable base(es) both ways.  I see this as a viable compromise.  It at least keeps the fronts focused. You can't skip ahead to get behind the enemy's front lines but it keeps the front lines fluid and dynamic, CV's are a;ways viable and NOE missions still exist.


B--B--B--B--B
I  X  I  X  I  X  I  X  I
B--B--B--B--B
I  X  I  X  I  X  I  X  I
B--B--B--B--B
I  X  I  X  I  X  I  X  I
B--B--B--B--B

Yet another thought.

Sorry, couldn't get to align right but I think you get the idea.
« Last Edit: December 04, 2006, 11:57:23 PM by BaldEagl »
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