Kantorri's Winter and Summer FIN - RUS maps were about the closest I have run across in the AH Terrain layouts.
They didn't have many high mountain terrains, distances were fairly short between spawns and they had lots of well placed Forrests & structures to fight from behind.
These were probibaly some of the BEST terrain maps ever made for AH. They took in mind both the flyers and the GV drivers and made for some of the best fights I have ever been involved in.
I really like Sweet's Idea - would like to see this maybe tried for one night - might be fun. Though I don't think it will pull in enough at first without leaving a place for the flyers. Though a GV arena might be an interesting thing in the future when we get more vehicles in the roster.
IMO, some of the best features for a GV Map..............
TERRAIN: 1. Mix of low rolling hills with open flat spots. Here you can go hull down to fight or make fast runs across the open to new fireing spots.
2. Also a mix of small forests with roads and the low types of grass and single trees as on the current MA maps.
3. Fighting structures (demolished houses, etc.) scattered about as on Kantorri's maps.
STRUCTURES:1. Towns pretty much as is.
2. Factories, Fuel Depots, Capitals, etc. pretty much as is.
AIRFIELDS:1. Keep the ones at the front, dirt type fields (as in kantorri's map) with only fighter and attack type planes available.
2. Place the slight larger fields way back from the front lines and base the Medium and (if) larger bombers only there to give the GV players a chance.
Have always wanted to start a vehicle squad - we have a basic mix of vehicles to make it possible now with a little support of the AvA Staff - with more vehicles in the Roster it could become even a larger part of AH.
Lets hope so......
BTY Sweet....I really miss the Thursday Night squad nights as well. Don't know why everyone left all of a sudden. Would like to see the AvA make a comeback.
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