In past spit-related discussion it was mentioned that you cannot make a system where the same plane could have different engines, or even different wingtips, and whatnot.
What about playing inside the limitations? For example I was thinking about the B25. Hypothetically, if we had this plane, with a glass nose, would it be possible to:
have gun option 1 "add" a mannable gun in the nose, with clear parts
have gun option 2 "add" a gunpod into the nose, sized and positioned perfectly so that the glass nose is covered up as a solid nose, with 8 guns in it?
Is there a way to add or remove a gunner position as an option? If removed, can you no longer jump to that position (i.e. if you have the solid nose option and "jump" to the nose gun, will you just see the inside of the gunpack, or would you be able to disable this gunner position based on the option chosen?
All pure idle fantasy, mind you, but I'm curious what you can do with the system, for weapons options.
You could get a clear-nosed mossie bomber from this as well. Have the nose by default be clear, and when you choose guns the "gunpod" perfectly fits over the clear nose. Then all you'd have to do is disable the bombadier's position.