Author Topic: Ack  (Read 1187 times)

Offline evenhaim

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Ack
« Reply #15 on: December 11, 2006, 12:07:02 PM »
only ack monkeys like ack ;)
lol jk
ack is kinda annoying blah
ps: should i be getting tracers at 13k? hmm maybe a glitch or somehtin
Freez/Freezman
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Offline Bronk

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Ack
« Reply #16 on: December 11, 2006, 02:12:11 PM »
Quote
Originally posted by DadRabit
wow bronk...

a smiley would help.

just stating my observations.



Wasn't directed at you Dadrabit.


The wabbit hunter in question does though .

Bronk
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Offline RedDg

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Ack
« Reply #17 on: December 11, 2006, 02:26:15 PM »
If anything, AH2 needs more ack trains.

Offline Lye-El

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Ack
« Reply #18 on: December 11, 2006, 03:05:01 PM »
Quote
Originally posted by DadRabit
very much has changed ack wise.

gone is the puffy ack near bases.  (watch out for cv ack) :mad:

added ack on bases and in towns. more realistic as far as WW2 goes but still kinda overkill for here.

just my 2 cents


It is much better now. Need more ack on the V bases though.


i dont got enough perkies as it is and i like upen my lancs to kill 1 dang t 34 or wirble its fun droping 42 bombs

Offline Bronk

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Ack
« Reply #19 on: December 11, 2006, 03:24:52 PM »
Quote
Originally posted by Lye-El
It is much better now. Need more ack on the V bases though.


Agree 100%


Bronk
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Offline gusman

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ACK
« Reply #20 on: December 11, 2006, 04:00:34 PM »
ps: should i be getting tracers at 13k? hmm maybe a glitch or somehtin [/B]

Hey Evenhaim,

that was probably me. I have no fire discipline:lol

Cheers,

gusman44

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Offline Platano

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Ack
« Reply #21 on: December 12, 2006, 02:34:03 AM »
Quote
Originally posted by RedDg
If anything, AH2 needs more ack trains.



Ya trains are fun to Straffe.. :D
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Offline MOIL

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Re: Ack
« Reply #22 on: December 12, 2006, 02:45:09 AM »
Quote
Originally posted by DadRabit
Anyway ack can be brought back to the way it was?

TY


I hope NOT

Offline sgt203

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Ack
« Reply #23 on: December 12, 2006, 03:45:57 AM »
I think the new ack helps to serve the purpose it was put in to do..

It slows down the steam rolling of bases...

Allows time for defense to be mounted...

Kills me all the time so it must be working :aok

I have no problems with the new ack makes things more interesting

Offline lagger86

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Ack
« Reply #24 on: December 12, 2006, 06:19:16 AM »
I don't get vultched nearly as much, so I will not complain one bit. It also gives me more stuff to hit with the CV guns when I'm bored and firing while I eat my sandwich,
Lagger

Offline Martyn

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Ack
« Reply #25 on: December 12, 2006, 07:44:26 AM »
The ack before was too weak - now maybe it's a tad too strong. Then again it does reduce vulching, and with a little bit of carpet bombing you can reduce the ack sufficiently for the vulchers to move in any case - so vulching ain't dead yet either.

Gone are the days when one NIKI could de-ack a field with ease. Now it takes a little more planning (more buffing in fact) to silence the local opposition.

Consequently I like it.
It's more difficult but more balanced.
Here we are, living on top of a molten ball of rock, spinning around at a 1,000mph, orbiting a nuclear fireball and whizzing through space at half-a-million miles per hour. Most of us believe in super-beings which for some reason need to be praised for setting this up. This, apparently, is normal.

Offline Benny Moore

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Ack
« Reply #26 on: December 12, 2006, 08:43:27 AM »
It's way too accurate.  It always has been, but the added numbers make it worse.  It consistently hits small fighters from half a mile away while they are maneuvering hard at five hundred miles per hour and travelling perpendicular to the anti-aircraft guns.  That just doesn't happen in reality, even with radar guided guns.

While I understand the desire to have bases protected from vultures, I must point out that it really makes small dogfight servers absolutely miserable.  Last night I was flying in a room with only four bases, and the opposition did nothing but hang out over their base.  Every single time I tried thundering in with a lot of airspeed (you know, to keep from getting hit by flak - yeah right), I got toasted by the flak in a matter of seconds.  Very frustrating, that is.  It's especially so when I'm being very careful not to fly straight and level, low and slow, or close to the triple-A guns.

Offline Lusche

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Ack
« Reply #27 on: December 12, 2006, 08:51:07 AM »
Quote
Originally posted by Benny Moore
I must point out that it really makes small dogfight servers absolutely miserable.  Last night I was flying in a room with only four bases, and the opposition did nothing but hang out over their base.


Thats not a problem caused by additional Ack but by the host and the players.

If the players did really want to fight, they would come out of the AA umbrella.
If the host wants he can always downgrade the ack from deadly right to mere eye-candy. This particular host apparently wanted to have the ack deadly. He has the choice.
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Offline Airscrew

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Ack
« Reply #28 on: December 12, 2006, 08:56:12 AM »
Quote
Originally posted by Lye-El
It is much better now. Need more ack on the V bases though.

Yes V bases definitely needs more ack, also the Ports could use a couple more

Offline Bronk

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Ack
« Reply #29 on: December 12, 2006, 09:18:23 AM »
Quote
Originally posted by Benny Moore
 It consistently hits small fighters from half a mile away while they are maneuvering hard at five hundred miles per hour and travelling perpendicular to the anti-aircraft guns.  That just doesn't happen in reality, even with radar guided guns.


Not ww2 but it is radar guided and it is a reality.
This thing shoots stuff down that travels faster than prop plane dreamed of.  
http://www.fas.org/man/dod-101/sys/ship/weaps/mk-15.htm

Benny don't make such wild statements, it takes away all credibility.




While I understand the desire to have bases protected from vultures, I must point out that it really makes small dogfight servers absolutely miserable.  Last night I was flying in a room with only four bases, and the opposition did nothing but hang out over their base.  Every single time I tried thundering in with a lot of airspeed (you know, to keep from getting hit by flak - yeah right), I got toasted by the flak in a matter of seconds.  Very frustrating, that is.  It's especially so when I'm being very careful not to fly straight and level, low and slow, or close to the triple-A guns.

Ahhh is see now the freeloader room had AA gun lethality cranked up a bit.
Works well for the MA so I think will be staying .





As for the lethality of ww2 AAA I refer you to Moil.
I believe he has said more AC were downed to AA guns  than anything else.

Bronk
« Last Edit: December 12, 2006, 09:21:42 AM by Bronk »
See Rule #4