Author Topic: Whats up with the Ack?  (Read 736 times)

Offline GlassJaw

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Whats up with the Ack?
« on: December 10, 2006, 01:53:55 PM »
Ok, I've been gone for a while (moving) and I come back and its impossible to deack a medium or large airfield.  What are we trying to do here?  With this and some other changes, it seems like were trying to make it as difficult as possible to accomplish the games objective of capturing bases... why?  Were still going to get it deacked but people just get frustrated because the computer is beating them.  Most of us here are playing a massive multi player game to fight other people... I think most of us arent in it for the man versus computer aspect.

One of the beautiful things about this game is the number of things you can do to enjoy it, bombers, fighters, CVs, GVs, strat targets, hq raids, and capturing bases.  To capture a base you need to cap the airfield and the ack makes that nearly impossible without a hoard of attackers.  Why is this necessary?

Were taking away some of the fun factor with this impossible computer controlled ack.

Offline E25280

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Re: Whats up with the Ack?
« Reply #1 on: December 10, 2006, 03:32:38 PM »
Quote
Originally posted by GlassJaw
. . . To capture a base you need to cap the airfield and the ack makes that nearly impossible without a hoard of attackers.  Why is this necessary?
Because it shouldn't be possible for an individual aircraft to deack, pork, and then vulch a field on his own.

It now takes a team effort and involves risk . . . a risk that should have been there all along, but was sadly lacking before.

I've had my reservations about several of the recent changes, but this one I wholeheartedly agree was necessary.
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Offline Lusche

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Whats up with the Ack?
« Reply #2 on: December 10, 2006, 07:04:40 PM »
What E25280 said. :aok
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Offline KTM520guy

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Re: Re: Whats up with the Ack?
« Reply #3 on: December 10, 2006, 07:20:04 PM »
Quote
Originally posted by E25280
Because it shouldn't be possible for an individual aircraft to deack, pork, and then vulch a field on his own.

It now takes a team effort and involves risk . . . a risk that should have been there all along, but was sadly lacking before.

I've had my reservations about several of the recent changes, but this one I wholeheartedly agree was necessary.


I love the fact more ack was added. The more the better. What really stinks is that all the extra ack is computer controlled. Not one manable ack was added. Base defense, no matter how, should be the players job. If you don't want to use all the tools given to you then damn the back luck if your base gets taken.
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Offline E25280

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Re: Re: Re: Whats up with the Ack?
« Reply #4 on: December 10, 2006, 07:31:58 PM »
Quote
Originally posted by KTM520guy
I love the fact more ack was added. The more the better. What really stinks is that all the extra ack is computer controlled. Not one manable ack was added. Base defense, no matter how, should be the players job. If you don't want to use all the tools given to you then damn the back luck if your base gets taken.
You are wrong.  Extra mannable field guns were added to all airfields.  Ports and v-bases are unchanged.
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Offline KTM520guy

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Whats up with the Ack?
« Reply #5 on: December 10, 2006, 07:56:25 PM »
I must apologize. I spoke with out logging on and checking for sure. All I have seen when flying into an enemy base is mass quantities of additional auto ack.

:)
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Offline E25280

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Whats up with the Ack?
« Reply #6 on: December 10, 2006, 07:57:41 PM »
Quote
Originally posted by KTM520guy
I must apologize. I spoke with out logging on and checking for sure. All I have seen when flying into an enemy base is mass quantities of additional auto ack.

:)
It is quite an impressive visual display now . . .

:aok
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Offline Overlag

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Re: Re: Whats up with the Ack?
« Reply #7 on: December 10, 2006, 10:20:05 PM »
the players wouldnt defend the bases, so hitech had to put more ack in.
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Offline GlassJaw

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Whats up with the Ack?
« Reply #8 on: December 11, 2006, 03:19:32 PM »
I understand your points... it does suck to get vulched but.... if an airfield is under attack you shouldnt expect to be able to lift from there safely.  I just dont get it... its like taking bases has become bad and were making something that was already a difficult thing even harder.  If players choose not to defend an airfield than thats a strategic move and it should be captureable... this ack thing has gotten beyond silly again, I'm here to play against other players, not the ack.  maybe return the ack to its previous quantities or slighly more and make ALL the guns manable... maybe get rid of this crazy ENY thing and and make the bases closer to the countries core harder to capture by adding more ack or vehicle hangers to those fields or better yet, closely spacing several field.  There are other ways to go about what were talking about... this unbeatable man vs computer thing is out of hand.

Offline sluggish

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Whats up with the Ack?
« Reply #9 on: December 11, 2006, 04:12:39 PM »
Quote
Originally posted by GlassJaw
I'm here to play against other players, not the ack.  maybe return the ack to its previous quantities or slighly more and make ALL the guns manable...    
       ... this unbeatable man vs computer thing is out of hand.


Sounds more to me like you're here to pork and vulch.  If you're here to "play against other players," stay out of the ack, wait for them to up and play against them.  If taking bases is your game then up some buffs and take out the hangers.  Field ack does not have to be down to capture a base.

Also, this "man against computer thing" as you call it is not unbeatable; you just can't pork an entire base with three passes anymore.  Taking down the ack takes skill and technique, but it's not impossible.

I (and a majority of players) like the new ack.

Offline Lusche

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Whats up with the Ack?
« Reply #10 on: December 11, 2006, 04:14:36 PM »
The only thing the new ack really prevents is that one single pilot dives in on a field, deacks it with 1 or 2 passes and then just circles 1000 ft above waiting for fools to up. Or they even did just ignore the few ack guns while swooping through the fire do vulch. (Been there, done that ;) )

The new setting gives a surprised, outnumbered defender slightly  better chances to get airborne and get a bit of altitude under the AA umbrella.

People now dying to AA fire when chasing an enemy over his own field remind me of people dying from buff guns while invariably attacking from 6 o clock. They get greedy and pay the price. (Happened to me yesterday, lost a Tempest to town ack)

Quote
Originally posted by GlassJaw
If players choose not to defend an airfield than thats a strategic move and it should be captureable... .


Err.... this is really nonsense. How made the additional AA guns an undefended airfield uncapturable? If nobody decides to defend a field under attack, it will still be captured. Acks alone donīt prevent any capture.
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Offline brucerer

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Whats up with the Ack?
« Reply #11 on: December 11, 2006, 06:38:31 PM »
Quote
Originally posted by Lusche
...If nobody decides to defend a field under attack, it will still be captured. Acks alone donīt prevent any capture.


Wored.

Offline Lusche

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Whats up with the Ack?
« Reply #12 on: December 11, 2006, 07:16:30 PM »
Quote
Originally posted by brucerer
Wored.


At this point both my own crappy knowledge of the English Language (aquired aeons ago in school) as well as my old Oxford English Dictionary capitulate, so:

What are you trying to say? :confused:
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Offline GlassJaw

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Whats up with the Ack?
« Reply #13 on: December 11, 2006, 08:39:36 PM »
Have you ever even organized a base capture?  Come on.  This ack situation is making it take a significantly larger organized force to capture bases because its absolutly critical to get a cap to get the troops in safely.  Its getting so you need at least 10 guys working together to take a base with 2 defenders... and thats if everything goes perfectly.  Most times of the day and depending on the areana your in, it isnt even possible to organize a group like this.  This takes an important strategic aspect away from the game and turns it into a braul where the side with the most people wins.  Mob base captures take only limited stratey or skill... its just a numbers game.  Its not like we just added more ack either... the ack is much harder to take down causing you to have to give a lenghty burst increasing your exposure time to its fire... and is it just me or does the ack respawn faster now?

I'll also mention the score issue... a death due to this unbeatable ack is the same as a death from another player.  I watched my fighter score go from about 400 to over 900 from one evening of deacking fields in the mid war arena where you dont have a mob of people playing.  This was necessiary to capture fields to give the guy hitting the town cover against defenders.  This creates a host of implications regarding score vs skill which imho should follow each other.