Author Topic: Joystick Mapping  (Read 523 times)

Offline mtnman

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Joystick Mapping
« on: December 09, 2006, 09:58:07 PM »
Hi All-

On occasion I've been asked to help different players with fighter combat techniques.  While I make no claim to being an expert, or an elite fighter pilot, I have learned a few tricks that enable me to walk(fly) away from the majority of my engagements the victor.  So far, I have never taken someone to the DA and found them to have an effective set-up regarding their views and general joystick mapping.  Obviously those pilots who are successful as a general rule have a good views/mapping set-up, but often those who are strugging to get better are being handicapped by a mapping set-up that is not conducive to good SA and flight function manipulation.  Without a good views mapping set-up, you can't have good SA, and without good SA, you can't be an effective fighter pilot.  Once the SA issue is worked out, you need an effective way to manipulate your control surfaces etc, without LOSING SA.

I recently sent an email to a fellow player, and decided to post it here in hopes that it may help some of those who are still trying to get the most out of their set-up.  This is how I set my stick up.  I use a Saitek X52, and no longer use the SST programming they offer.  I do not claim that the way I set my system up is unique, but rather that after lots of website research/reading, talking to other players, and making my own decisions, this is how I do it...

I like to keep my hands in one position on my joystick and throttle at all times, and have the most important functions available intuitively, at my fingertips. My set-up is mapped for fighter's and small changes may help if you are more interested in bombers or Jabo's. Having your joystick mapped efficiently is key in AH.
I know I told you this last night, but first and foremost in importance is views, as without them your SA (Situational Awareness) suffers and you will die. You must be able to watch your opponent at all times in order to counter his moves, launch your own, and ACCURATELY read his E-state and attitude (not altitude). That will enable you to understand what his plane is capable of, and eventually you will often be able to anticipate his move before he makes it. Not reading the opponents attitude and E-state accurately is what leads to people complaining about "slower" planes catching "faster" planes, UFO flying, "limit-less E", "wonder flaps", and cheating to name but a few. In the end, all these complaints really come down to less-than-perfect SA.
In any fight, the one who SETS the rules, and forces his opponent to fight the way he wants is the one most likely to win. The one who is REACTING to the others moves, is a step behind the other and is playing "catch-up". He will likely lose the majority of the time. He is being "led" to his death. This is not to say that being over-confident is safe, as it's not. But flying offensively will get you more kills than flying defensively. Defense is just trying to stay alive, offense is winning. You can be angles, E, and altitude disadvantaged, and still be flying offensively. I'm not merely dodging bullets, but trying to manipulate my opponent into positioning his plane in front of my guns. Losing your view of the opponent will cause you to lose the fight. It is the number one most important element of SA
For views, you need an 8 position hat switch mapped to your joystick hand, with the forward position giving you a "Look up front" view. You also need a "look up" button mapped to your throttle hand, that can be used at the same time as your hat switch. You need to be able to use these view keys while also operating all the ESSENTIAL functions for flight. Your joystick takes care of elevator and ailerons, your pedals take care of rudder, and throttle is obvious.
Other essentials are WEP, flaps, and maybe gear. (Gear is important in an F4U as means for slowing down) Ideally you need to be able to use these items while also flying and using the hat switch, and the look up button, and the throttle, all at the same time. My throttle is set up so my palm operates the throttle, my thumb operates "look up", and my index finger operates the switch that is a combo for flaps and slide head left/right. My left hand comfortably holds the throttle, and my thumb and index fingers are ALWAYS ready to operate their buttons. NO looking away from screen to do so, and NO looking away from the opponent to do so.
All other functions fit into the "optional" category, but have a definate hierarchy of importance. High on the list for me, and almost considered essential for living, are the clipboard, and the "icon" toggle. Next is VOX. These three items greatly add to my SA. The clipboard and its associated radar show me friendlies, enemies, their numbers, and where "safety" lies. The icon toggle shows me what other friendlies are flying, which gives me an idea of how they will be flying/fighting, and what their strengths/weaknesses are. That may be important info when I am in trouble, or when they are, and need their six cleared. I fly the F4U, so if I need my six cleared, running at high speed won't work if my friends are flying Spit 5's. They'll never catch me to clear me. At the same time, turning the fight into a low, slow, tight turning fight doesn't help my bud's clear me if they are flying 109K4's. (At least for the most part). If I'm trying to clear a friendly who is flying a spit, I know his tactics will be different than if he was flying a Tempest or a P51. Running for the enemy field looking for safety doesn't work either, so I need my clipboard accessible to show me where "home" is.
So, if you still have buttons available on your joystick at this point, map them for VOX(both range and channel), clipboard, and icons.
Next in importance for me is manual trim, and the ability to turn Auto Combat Trim on/off. I fight with flaps, and in the vertical A LOT, and the auto trim makes adjustments I do not like for this. I prefer manual trim for landing too, so I don't have to fight the plane to land it. I leave Auto Trim off by default, and turn it on when I want it. I use it for general flying, and some fighting, but dont want it coming on by itself. I have a button on my joystick toggled to turn the trim on/off, and an extra HAT switch mapped for Elev, Aileron, and rudder trim. Just touching the HAT switch shuts off auto trim also.
Those are the functions that I use so often I wear them out on my sticks, and consider "most" important. They are the ones that need to be mapped to the "best" spots on the joystick.
Of less importance, but still likely to be mapped on my stick are "damage", "toggle secondary weapon", "fire secondary weapon", "tailhook", and "record film". These buttons are "nice" to have handy, but won't get you killed if you have to look away from the monitor to operate them.
Any other functions are just as easily mapped to the keyboard. They are not what I would consider "critical", so I put them wherever handy. The most notable changes I've made to my keyboard mapping are to make "Z" auto-angle, "X" auto-level, "C" auto-climb. I dropped the Alt-X default for an easier "X". I also mapped the "Zoom" key to my spacebar, so when I do need it I can access it by spastically slapping at my keyboard. It's a big key that I can't miss. It should be noted that I can't type, so a big key is good in a dark room, in the middle of a fight...

MtnMan
MtnMan

"Those who hammer their guns into plows will plow for those who do not". Thomas Jefferson

Offline humble

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Lose sight.......
« Reply #1 on: December 09, 2006, 11:56:20 PM »
and lose the fight. One of the oldest axioms of air combat. Well thought out advice.....probably the biggest feedback I get on films is the views.

"The beauty of the second amendment is that it will not be needed until they try to take it."-Pres. Thomas Jefferson

Offline Murdr

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Joystick Mapping
« Reply #2 on: December 10, 2006, 12:04:58 AM »
I use a different approach on views.  Rather than having a button set for look_up.  I have a second stick mode identical to the first except that the second as an alternate set of views with the Look_Up combinations.

Its much like the set up was in airwarrior with its 'toggle views' button.  Only functional difference between that and the standard Look_Up button is that you dont have to hold a button while operating the hat switch.

Offline Obie303

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Joystick Mapping
« Reply #3 on: December 10, 2006, 04:57:07 AM »
I find that SA is my weakest aspect to flying in the MA.  No matter how much I try, I usually will loose sight of my opponent at least once in an engagement.  I have a Microsoft FF2 joystick that has an 8 way hat and all the views are set up.  I have also been told to invest in a TrackIR Pro 4.  But before I invest that type of money, how much does it really help?  

Another question I've been meaning to ask, is there any way I can improve my SA?  Any hints or advise would be greatly appreciated.

Obie:aok
I have fought a good fight,
I have finished my course,
I have kept the faith.
(quote on a Polish pilot's grave marker in Nottinghamshire, England)

71 (Eagle) Squadron

Offline The Fugitive

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Joystick Mapping
« Reply #4 on: December 10, 2006, 09:23:01 AM »
I use all CH gear. On my stick I have the 8-way hat for all strait views...left, right, back right and so on. Using the pinki switch makes all the views up+ left, right, and so on. The center finger button on my throttle makes all the views down+left, right, and so on. So all in all I have 24 views, and with practice I very rarely loose a bogie.

Before I got my CH gear, I used "thrustmaster" and "Suncom" sticks. While both were good sticks.... I went thru 2 TMs and 3 Suncoms... I would give up my first born for my CH stuff !  :huh   heheheh First born is in collage, and the bills go with him :t

Kidding aside, CH is the way to go if you have any thought of playing flight sims for any amount of time. Friends and family have had MS sticks, Saitek sticks and I'v given them all a go. For ruggedness, and versatility CH is the best. Even with 24 views being used I still have 6 more hat switches, along with my mini joystick on the throttle set-up to slide my "head movements" around in the cockpit to see around the obstructions.

....lose site, lose the fight..... I hate it when that happens !

Offline Obie303

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Joystick Mapping
« Reply #5 on: December 10, 2006, 03:26:00 PM »
Hi there Fugitive.  I'll tell you what, I'll trade you for 1 kid in college to a 21 y/o female who still lives at home!:D  

Anyway, I've been looking at the CH product line and I was going to invest but my philosophy has always been, If its not broken, then why fix it.  (Should have taken that advise BEFORE I got married!:eek: )  Up until now, I've been very happy with the MSFF2.  Its lasted a very long time and does take one hell of a beating.  I guess I'm just waiting for a real good excuse to buy the CH stuff.  Maybe this might be that time.  

Well, the wife ack is about to get thick so I gotta run.  Good to see that your still kicking!  Have a great Christmas, neighbor!

Obie

:aok
I have fought a good fight,
I have finished my course,
I have kept the faith.
(quote on a Polish pilot's grave marker in Nottinghamshire, England)

71 (Eagle) Squadron

Offline The Fugitive

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Joystick Mapping
« Reply #6 on: December 10, 2006, 07:01:54 PM »
you too neighbor!


btw, you can keep the girl, my wife gets nasty when I bring young babes home  ;)

Offline Mace2004

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Joystick Mapping
« Reply #7 on: December 11, 2006, 11:35:19 PM »
Good advice mtnman.  I also have the X-52 but have the views mapped a little differently.  I've been using TrackIR for quite a while now so only use one view position on the hat but the hatswitch view scheme I had worked very well and I still use it for GV's, guns, etc.  

Normal resting view is straight forward and I generally move and save the head position all the way up and back.  Forward on the hat remains straight ahead but I move the head position as far forward and as high as I can so when I'm gunning I'm essentially moving my head as close to the windscreen as I can get and setting the head position higher gives me better over the nose vis for deflection shots.  Strangely enough I've mapped my "up" and "down" view modifiers to the trigger and pinky respectively so I do all of my views with my right hand and I've moved the trigger functions to the throttle.  This started since I found myself flinching when firing and moving the trigger to the throttle eliminates that.  You'd think that doing all the views with one hand would be difficult but it really isn't...of course I used to play saxophone.  Oh, also a big one is don't forget to set your head position for all of the views including 6 o'clock as you can tailor them so you're not staring at a canopy bow or headrest.  Even on a bomber you can set the head position so you can actually see out and back from the right side.

The throttle wheels are all set for the three trim axis and I've mapped the mini-mouse for WEP, Flaps Up, Flaps Down, and dive brakes.  Toggle zoom is the throttle mini-mouse button.  Some other buttons like the radios, check six, damage, clipboard, gear, etc. are on the throttle.  With this setup I can fly an entire flight without ever taking my hands off the controls and looking for a keyboard button.

For obie, if you've seen my other posts on the subject you know I'm a TrackIR convert.  TIR takes a while to get used to it and some love it and some hate it so buying it can represent some risk.  Most of the guys I've talked to on the boards or PM usually are getting frustrated trying to fly and fight before they get everything tailored so that it's comfortable.  It's obviously very different from the normal hat view system and it has it's advantages and a few things you might not like.  Obviously it frees up a lot of button positions.  On my hat the only position I use for views is forward to lock out the pitch, roll, and yaw axis so it's easier to get aligned with the gunsight.  That frees up seven buttons on the hat and a total of 23 buttons if you add in the up and down modifiers.  Being able to just scan around and shift your head means you generally have much better views than the fixed view system although it's sometimes easier just to hit your rear view with the hat for a quick check-six.  The biggest thing you tend to miss at first is a sense of exactly where you're looking.  With the hat, you know you're looking 45 high directly above your six and if a guy is centered in the view you know his exact relative position.  You loose a little of this at first with TIR,  especially if you're flying a bubble canopy and have no canopy bows for reference.  Over a period of time though, you gain a good feel for another airplane's relative position from the position of your head but it's an aquired skill.  Until you gain that sense it's pretty easy to become disoriented so, for instance pulling up on the bottom of a loop close to the ground can be an issue.  You're following the guy up in your views and don't realize your nose is much lower than you thought.  Again, it just times some time to become fully comfortable.  When I go back to regular views now I feel very restricted so I wouldn't give TIR up.
Mace
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