Author Topic: The Pledge of those who would be Pawns  (Read 756 times)

Offline Guppy35

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The Pledge of those who would be Pawns
« Reply #15 on: December 11, 2006, 04:16:32 PM »
Hmmm...The Pawns could all live in the mythical Candy Mountain......Charlie!!!!!!!!! :)
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Offline Elfie

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The Pledge of those who would be Pawns
« Reply #16 on: December 11, 2006, 11:33:14 PM »
Quote
Originally posted by Lusche
I´m afraid, "Pawnland" would become a "country" just like the other three. It could even become bigger than the original ones  because  it´s something new and the mercenary/pirate touch - something that would certainly not be helpful for the arena


Would it actually matter if Pawnland became the biggest country? Server would automatically put us on the team with the lowest numbers anyways. At least I think thats how the idea has been put forth. :)


I would gladly join the ranks of Pawnland! :t
Corkyjr on country jumping:
In the end you should be thankful for those players like us who switch to try and help keep things even because our willingness to do so, helps a more selfish, I want it my way player, get to fly his latewar uber ride.

Offline Murdr

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The Pledge of those who would be Pawns
« Reply #17 on: December 11, 2006, 11:36:53 PM »
I could think of a few people that would be suited for a "queen's" country

Offline Killjoy2

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The Pledge of those who would be Pawns
« Reply #18 on: December 11, 2006, 11:40:20 PM »
I like the idea of being a pawn.

Offline Tilt

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The Pledge of those who would be Pawns
« Reply #19 on: December 12, 2006, 03:07:34 AM »
The concept is not one of a 4th country...........it is one of a 4th "nation" or group which is divided and redistributed as the balance system sees fit.

There need be no limit to the number of Pawns......indeed the system would work if the whole arena were set as Pawns.

Actually the mechanism would sit  (as all things) on the players FE.

An approach could be...............

In the OC there would be a button which when toggled selects or de selects Mercenary (Pawn) status.

This would also toggle on/off access to the change country button.

With Pawn status enabled.

Every time a Pawn accesses a Tower a short piece of coad is run which checks the  country balance eny and a timer. If the timer is zero and the eny(of the country the Pawn is in) is above # then a macro is run which changes country to that with the lowest numbers.

The Eny data and country number data is already at the FE.

If the Pawn status is enabled prior to the Pawn entering the arena then this same coad is run as he/she enters the Tower.

Once the Pawn spawns the timer is set to # minutes such that he/she can enjoy a period of gameplay without country switching. Above I suggested an hour. This timer is zero'd when either leaving or arriving in an arena.

Similar timers are already in the game now such as death count max etc.


I am not sure where the perk points are calculated (FE or Server). If in the FE (and then logged with server) then the reward multiplier is simply factored into the equation when the Pawn status is enabled. (IF(P= 1,2,1))

The no icon request is the only one that requires more coms with other players. IMO it is a very small addition to bandwidth or packet size. Server traffic must already include country as part of the update data for each player this will have to be maintained to identify freind or foe. The additional Pawn status tag would identify a pawn regardless of country and simply switch off the country origin icon or replace it with a blank space.

In this manner other players would see a Pawns label colours as freind or foe (as now) but would not see a country icon hence identifying the player as a Pawn.


The lack of icon serves many purposes.

1) It advertises Pawns and the more Pawns there are in an arena the more easily the concept works to balance country numbers.
2) It gives a recognition code for those who do not appreciate the land grab. If purest "Furballers" found Pawnship desirable then they may see and find that enemy Pawns were like minded folk who may enjoy the joust more than the victory.

The lack of an Icon would possibly raise the issue of loyalty...........however Pawns would be mercenaries.................. .. mercanaries did identify them selves in battle....................... .did switch sides........................ ...and only had loyalty to the Great Cod.:)
Ludere Vincere

storch

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The Pledge of those who would be Pawns
« Reply #20 on: December 12, 2006, 05:47:38 AM »
Hessians, the proper terminology should be Hessians and they should of course fly 109s/190s. or Templars if you wish to keep it on a quasi-religious note.

Offline DarkHawk

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The Pledge of those who would be Pawns
« Reply #21 on: December 12, 2006, 08:36:45 AM »
Tilt   Great idea. I hope Ht takes a look at this concept


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Offline Killjoy2

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The Pledge of those who would be Pawns
« Reply #22 on: December 12, 2006, 03:48:07 PM »
I was hoping HiTech would comment on this idea.  I kind of like it myself.

Offline mussie

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Re: The Pledge of those who would be Pawns
« Reply #23 on: December 12, 2006, 03:52:36 PM »
Quote
Originally posted by Tilt
Oh Great Cod, creator and controller of all things............blessings

We who would be Pawns pay homage unto you and would entreat  you.......

We offer to shed our allegences to Bishop, to Knight and to Rook.

We offer to forsake the comfort of hearth and home and country to be your servants in the pursuit of the Great Balance.

We humbly plead the following ....................

That as we are neither Bishop nor Knight nor Rook....we ask that we carry no Icon into battle. Such that we will be seen as Pawns and know fellow Pawns when we fight against them, and that in recognition of our fellow Pawns our fellowship will grow strong.

That we be rewarded with currency to compensate our loss of home and hearth and country by the reward of perks twicefold that of others, such that we can purchase weapons and ordinance to further the ends of the Great Balance.

In return we place our destiny in the hands of the Great Cod that he may move us, once every hour, as he sees fit, from Country to Country in an order and priority of his choosing. That he may further achieve through us the Great Balance.

We will accept amongst us "2 weekers" such that the Great Cod may also place those as he wishes.

We will accept amongst us "Noobs" such that the Great Cod may also place those as he wishes, until the end of their first month when upon they may chose their country or continue as Pawns of the Great Cod.

Should the Great Cod accept our offer and listen to our pleas then we pledge that as Pawns that we will fight for which ever country our Great Cod so sends us or so directs us.

With this the fellowship of the Pawns will grow strong in the service of the Great Cod.

Proudly bearing the name Pawn we shall fight the greater enemy and hold dear all that is worthy in that great fight.


So pledge we who would be Pawns.



YO HT.... this would work for me...... double my perks and I will be a merc....