For those who don't know, the shape filter 'shpfilter.txt' file allows you to hide most of the clutter you would see in the Terrain Editor, making the build quicker and easier because your object list only shows the most needed objects. To see a hidden item like a tree, in the Terrain Editor, edit your shpfilter.txt file by removing the object name or commenting it out.
For those who don't want to take the time to type in all the new objects such as a bunch of 109s or Spits, here is a complete list, with the appropriate objects commented out so they show in the TE. A pair of slashes "//" is a comment and any object name on a line with a comment will be displayed in the TE.
Skuzzy you guys can grab it for the next TE build.
Open your shpfilter.txt file, copy the data lines below and replace all the text in your shpfilter.txt file; otherwise you'll have duplicates for the existing items.
// AH2 v2.09 patch 4 12-21-2006
// Post comments to Easyscor until htc updates
//
// aaafac0 AAA Factory
// amofac0 Ammo Factory
// bacfac0 Troop Trainning Factory
// fulfac0 Refinery
// rdrfac0 Radar Factory
// hq0 Capital Head Quarters
// town0 Airfield Town
// city0 City
// bas0 manable field gun, set type Gun Bat Soft
// battery Shore Battery, set type Hard Gun Bat!
// ca cruser
// cv carrier
// de destroyer
// mpr0 Map room
// entpnt Entry point
// spawn Spawn point
// gafld0 Grass Airfield
// lafld0 Large Airfield
// mafld0 Medium Airfield
// safld0 Small Airfield
// port0 Port
// twr0 Tower (New)
// twrv0 Old Tower
// vfld0 Vehicle Field
109e4
109f4
109g10
109g14
109g2
109g6
109k4
110c4
110g2
163wl
190a5
190a8
190d9
190f8
30cflsh
3pipe
3pipea
3pipel
45flash
47rkt2a
47rkt3a
50cala
50call
a20g
a6m2
a6m5b
ackroad
amb0
amoroad
ar234
arflash
arm0
ashgrp
b17g
b24j
b26b
b5n2
bab0
bab1
bab2
bacroad
bah0
bar0
barge
beerwep
bg10
bg100
bg100a
bg100l
bg10a
bg10l
bg200
bg200a
bg200l
bg25
bg25a
bg25l
bg400
bg400a
bg400l
bg50
bg50a
bg50l
bhoriz
bmbsgt
bmflash
bmh0
boston3
// boxcar - showing all the rolling stock //
brchgrp
// bridg1 - mid-span //
// bridg2 - north start //
// bridg3 - south start //
// bridg4 - covered north //
// bridg5 - covered middel //
// bridg6 - covered south //
brrport
bt250
bt250a
bt250l
bt500
bt500a
bt500l
btcyl
btstr8t
bullet
c202
c205
c47a
caflash
cit0
cit1
cit2
cit3
cit4
cit5
cit6
cit7
cit8
cityg0
cityg1
clouds
cld0
cld1
cld2
cld3
cld4
clip
croad
// descriptions for hidden ctb# //
// ctb1 - mixed res ind //
// ctb2 - industrial //
// ctb3 - industrial city //
// ctb4 - residential //
// ctb5 - rail yard? //
// ctb6 - residential city //
// ctb7 - filler LR //
// ctb8 - filler LL //
// ctb9 - filler UL //
// ctb10 - filler UL //
// ctb11 - residential //
// ctb12 - industrial //
// ctb13 - industrial //
// ctb14 - farm community //
// ctb15 - farm community //
// ctb16 - farm community //
// ctb17 - farm community //
// ctb18 - farm community //
// ctb19 - farm community //
// ctb20 - house + outbuilding //
// ctb21 - barn? //
// ctb22 - filler UL //
// ctb23 - farm type //
ctb1
ctb2
ctb3
ctb4
ctb5
ctb6
ctb7
ctb8
ctb9
ctb10
ctb12
ctb13
ctb14
ctb15
ctb16
ctb17
ctb18
ctb19
ctb20
ctb21
ctb22
ctb23
// ctcit1 - full tile city //
// ctcit2 - full tile city //
// ctcit3 - full tile city //
// ctcit4 - full tile city //
// ctcit5 - full tile city //
// ctcit6 - full tile city //
// ctcit7 - north city edge //
// ctcit8 - south city edge //
// ctcit9 - west city edge //
// ctcit10 - east city edge //
// ctcit11 - NW city edge //
// ctcit12 - NE city edge //
// ctcit13 - SW city edge //
// ctcit14 - SE city edge //
// ctcit15 - river horizontal //
// ctcit16 - river vertical //
// ctcit17 - river sw 2 ne //
// ctcit18 - river nw 2 se //
// ctcit19 - river nw? 2 e //
// ctcit20 - river w 2 ne //
// ctcit21 - river w 2 se //
// ctcit22 - river sw 2 e //
// ctcit23 - river n 2 se //
// ctcit24 - river sw 2 n //
// ctcit25 - river nw 2 s //
// ctcit26 - river s 2 nw //
// ctcit27 - river4 nw //
// ctcit28 - river4 ne //
// ctcit29 - river4 sw //
// ctcit30 - river4 se //
cvflash
d3a1
depot
drunks
drunksl
dt100l
dt300
dt300a
dt300l
dt400
dt400a
dt400l
dt44
dt44a
dt44l
dt45
dt45a
dt45l
dt50l
dt75
dt75a
dt75l
dtf6f
dtf6fa
dtf6fl
dtl100
dtl100a
dtl50
dtl50a
dtr100
dtr100a
dtr50
dtr50a
dtzero
dtzeroa
dtzerol
eject
expair
explgnd
explwtr
expsgnd
expswtr
f4f4
f4u1
f4u1a
f4u1c
f4u1d
f4u4
f6f5
facgnd0
farm1
farm2
fence0
fence1
fence2
fence3
fence4
fire
flak
flak0
flak1
flak2
// flatbed //
fm2
foliage
forest0
frtri0
frtri1
frtri2
frtri3
fth0
fth1
fub0
fub1
fub2
fub3
fulac0
fulroad
gfire
gndhit
// gng0 - 88 mm AI set type Auto Gun //
// gng1 - 37 mm AI set type Auto Gun //
// gng2 - 4x50s? AI set type Auto Gun //
grass0
grass1
grass2
grass3
grass4
// guncar //
guntgt
// hay //
hgr0
hill0
hill1
hill10
hill11
hill12
hill13
hill14
hill2
hill3
hill4
hill5
hill6
hill7
hill8
hill9
hit
horizon
hqgrnd0
hqroad
hqt0
hurri1
hurri2c
hurri2d
il23
// jeep - GVs showing //
ju87d3
ju88a4
ki611c
ki67
ki84
kidt
kidta
kidtl
la5fn
la7
lafld0g
lafroad
lanc3
lcrate
lcratel
lcrater
// loco //
// lot0 - can be used for tarmac or roads //
// lot1 - but you get a ditch unless using //
// lot2 - in Object Editor //
// lot3 //
lpcrate
lpcratl
lrgrwy
lrktrla
// lvta2 //
// lvta4 //
// m16 //
// m3 //
// m8 //
mafld0g
mafroad
mcrater
me163
me262
medrwy
mflash
mossie6
n1k2
oakgrp
ostflsh
// ostwind //
p38g
p38j
p38l
p40b
p40e
p47d11
p47d25
p47d30
p47d40
p47n
p51b
p51d
// panzr4h //
pb1
pb1a
pb1l
pfire
pizwep
plntrc
podr6a
podr6l
// ptboat //
r4lr2a
r4rl2a
rato
ratoa
ratol
rckt2
rckt2l
rckt2la
rckt2ra
// rdr0 - radar/radio tower //
// rdr1 - radar/radio tower //
rdrfg0
rdrroad
rstart
// rvstart, (River Start) rstart doesn't allign //
rktpod
rktpoda
rktpodl
road0
rocket
rocketa
rocketb
rocketl
rp60
rp60a
rp60l
rrktrla
// rs100 - 100 foot section of road \\
// rs1000 - 1000 foot section of road \\
rs132
rs132a
rs132l
// rs400 - 400 foot section of road \\
// rs500 - 500 foot section of road \\
rs82
rs82a
rs82l
rv8
rwy0
rwy0
rwy1
rwy2
rwy3
rwyg0
safld0g
safroad
sbd5
sc100
sc1000
sc1000a
sc1000l
sc100a
sc100l
sc1800
sc1800a
sc1800l
sc250
sc250a
sc250l
sc50
sc500
sc500a
sc500l
sc50a
sc50l
scrate
scratel
scrater
sdt30
sdt30a
sdt30l
seafire
seccnt
selrect
// sheep //
shelll
// smdock - small boat dock //
smllrwy
spcrate
spcratl
spit1
spit14
spit16
spit5
spit8
spit9
spitrla
sptr60
sptr60a
sptr60l
str0
str1
str10
str11
str12
str13
str14
str2
str3
str4
str5
str6
str7
str8
str9
sun
// t341943 //
ta152h
t-ash
tbm3
tempest
// tender //
tengoak
ter0001
ter0101
ter0201
ter0301
ter0002
ter0102
ter0202
ter0302
ter0003
ter0103
ter0203
ter0303
ter0004
ter0104
ter0204
ter0304
ter0005
ter0105
ter0205
ter0305
ter0006
ter0106
ter0206
ter0306
ter0007
ter0107
ter0207
ter0307
ter0008
ter0108
ter0208
ter0308
ter0009
ter0109
ter0209
ter0309
ter0010
ter0110
ter0210
ter0310
texrect
// thome1 - farm houses //
// thome2 - house //
// thome3 - house //
// thome4 - house //
// thome5 - house //
tiger1
tile0
tnksgt
torp
torp2
torp2a
torp2l
torpa
torpl
towng0
towng1
trebrch
treeash
treel0
treel1
treel2
treel3
treeoak
trees0
trees1
// trroad0 //
// trroad1
// trroad2
// trroad3
// trroad4
// trroad5
// trroad6
// trroad7
// trroadp
// truck //
tsbirch
// ttown0 - tank town //
tug
twinpod
twnroad
twnroad
typhoon
ufo2
// userpnt //
vfroad
vfrwy
vhh0
// village1 //
// village2 //
// village3 //
// village4 //
// village5 //
// village6 //
// village7 //
// village8 //
// village9 //
vulcan
wake
// watrtwr - new water tower //
wspray
yak9t
yak9u