Author Topic: An interesting new perk idea..  (Read 1695 times)

Offline BaldEagl

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An interesting new perk idea..
« Reply #15 on: December 14, 2006, 09:53:46 AM »
Quote
Originally posted by Major Biggles
i like diving into a furball with suicide odds. am i going to die, yes, but am i going to have fun doing it, hell yeah :) perk system is fine as it is


I like doing that to.  If I die with 1-2 kills I feel great about it.  3 or more I'm king of the world.  Die instantly, well, that's what happens.  Get out alive?  Awsome.  K/D is a bad measure.  Like I keep saying, K/S is much more valid.

If you fly 50 flights, get 2 kills and land 50 your K/D is 2.  Your K/S is 0.04
If you fly 50 flights, get 50 kills and land 0 your K/D is 0.98.  Your K/S is 1.0

By your logic the first player is the "more skilled".  I highly disagree.  Tell me honestly that youd rather be the first guy in this scenario than the latter.
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Offline EzzyDuzIt

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An interesting new perk idea..
« Reply #16 on: December 14, 2006, 11:50:45 PM »
If everything will cost a varied amount of perks, then what happens when someone runs out of perks

Offline Tilt

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An interesting new perk idea..
« Reply #17 on: December 15, 2006, 03:37:13 AM »
I think the problem here is that if someone is ready to abuse this for max perk points he simply crashes the odd plane into a hanger or shoots at friendly on the runway.
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Offline EagleDNY

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An interesting new perk idea..
« Reply #18 on: December 17, 2006, 03:50:54 PM »
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Originally posted by BaldEagl
Then you're going to get people staying home defending instead of going out attacking and we already have a problem with that.  Conversly, no one is going to "go it alone" to try to keep an enemy from upping at a particular base.

As to K/D, as I've said in other threads, I think K/S is a better indicator of skill but even that can be wildly influenced with a few vulching runs.

It's not a bad idea but I just don't really see how to make it fly (pun intended).


You might be right that some timid individuals might not want to bet a few perkies that they can make it back.  Perhaps a solution to this might be awarding some perkies to everyone in the dar circle when a base is captured - that might entice folks onto the offense a bit more, and reward the guys that are playing a "team" role in the capture (like being the 2nd M3, or flying cover for the goon).  

Giving folks another way to earn perks might entice them to be a bit freer spending them...

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Offline Debonair

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An interesting new perk idea..
« Reply #19 on: December 17, 2006, 04:02:19 PM »
Quote
Originally posted by EzzyDuzIt
If everything will cost a varied amount of perks, then what happens when someone runs out of perks


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Offline Kweassa

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An interesting new perk idea..
« Reply #20 on: December 17, 2006, 04:43:10 PM »
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If everything will cost a varied amount of perks, then what happens when someone runs out of perks


1. The only way you will ever run out of perks, with this suggestion, is if you become a good pilot and have a great K/D - since having a high K/D will maximize the costs of planes while minimizing the amount of perks earned.

2. But if you do become a good pilot with a high enough K/D to hurt your perk balance, it means you don't have to worry about losing all your perks, because having a high K/D itself means you are becoming a better pilot.

3. So it's basically a perpetual perk machine, fueld by sucky flying. If you are running low on perks, go grab a high ENY plane that'd be very cheap. If you are a good pilot that plane will earn you perks. If you are a bad pilot. being in that sucky plane will kill you over and over - which will lower your K/D, and thus even a single kill you achieve with such low K/D in any plane, will bring you about 10 perks or so.

4. But in any event, if indeed someone purposely augers for about a month and blows all his perks away, I guess some of the earliest and suckiest rides can be free. Remember, the more you die, the lower your K/D becomes. And the lower your K/D, the higher your perks earned. You can probably get in a Hurri1 and go ram someone head-on, and will earn enough perks to fly high-end planes for quite many sorties.

Offline BaldEagl

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An interesting new perk idea..
« Reply #21 on: December 17, 2006, 05:35:07 PM »
Quote
Originally posted by Kweassa
3. So it's basically a perpetual perk machine, fueld by sucky flying. If you are running low on perks, go grab a high ENY plane that'd be very cheap. If you are a good pilot that plane will earn you perks. If you are a bad pilot. being in that sucky plane will kill you over and over - which will lower your K/D, and thus even a single kill you achieve with such low K/D in any plane, will bring you about 10 perks or so.


OK now I'm confused.  So the point is to encourage people to be sucky pilots?  I don't need perks for that :)
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Offline Kweassa

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An interesting new perk idea..
« Reply #22 on: December 18, 2006, 06:49:09 AM »
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OK now I'm confused. So the point is to encourage people to be sucky pilots? I don't need perks for that


1. The way I see it, like you said people don't need encouragement to be sucky. Most people are already so sucky, that they can't get any more suckier than that.

2. Therefore, when all planes are "priced", obviously most people will be bankrupt.

3. Thus, applying the K/D into the perk system makes sure that no sucky person ever goes bankrup, and is inhibited in enjoying the game. It's a sort of a safety device.

4. However, there is a psychological factor to that device - I'm counting on the everyday man's inherent resistance to "losing money". In theory, the suckier you are the less your worries of going bankrupt. But I expect in reality, that despite the system people will feel resentful towards "buying" a plane with perk points and then losing it.

5. Thus, I expect a surrealistic win-win scenario. People don't have to worry about perks when they are sucky, but instead of being encouraged to become more sucky it will actually make them try harder to become a good pilot.

6. As for the more experienced gamers, it becomes more challenging as his K/D grows higher. Managing your perks, maintaining careful balance, thinking through on what equipment you will use on your mission, the costs and earnings of flying according to its price and your K/D status.. etc etc.


 Neato, eh? :D

Offline Spiritin

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« Reply #23 on: December 18, 2006, 07:56:17 AM »
Can I have a million quid to start with? That way I can afford to fly......:D
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Offline Laurie

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An interesting new perk idea..
« Reply #24 on: December 18, 2006, 08:34:28 AM »
this would pick on the less finacially comforted of us and benefit the kids with hordes of money:confused:

i would be in favour of a perk costing system, so every plane was perked, you start off with 300 perks in a tour and work from there. maybe ONE Plane like a spit 1 could be free.

Offline BaldEagl

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An interesting new perk idea..
« Reply #25 on: December 18, 2006, 09:11:28 AM »
Actually, I'm totally against it.  I could see the merits in other games but who ever heard of a military charging it's conscripts for the equipment they use?

To me you lose some of the realism/submersion of the sim aspect and it becomes to gamey.

Just my $0.02
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Offline skycaptn

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An interesting new perk idea..
« Reply #26 on: December 18, 2006, 04:29:49 PM »
gaming this system would be easy

Fly 4 sorties in a LA-7 kill 10 pplz.

Auger 6 p40b's

rinse continue..
50k fighter perkies in a week.

:confused:


Not a good plan... however instead lets try this... leave the system how it is... and stop encouraging HTC to make the game more like a playstation game.  The way its headed all planes will fly from f3 mode and have the same FM>

Offline Rikitic

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An interesting new perk idea..
« Reply #27 on: December 18, 2006, 10:20:50 PM »
I never cared about perks. I mainly fly 190a8 (31 eny). Because I always have. I land kills in it because I feel the need to return from a fight with what carried me thru it. The sad thing is that this has turned into more a game rather than gravitate to the simulation aspect. Never said it was a sim, but its the closest I've found. The thing is you cant force people to fly the way you "think" they should. I would like to see more guys wanting to land regaurdless of kills because how can you fight without "YOUR" plane.

  I'm sure there is a troll waiting for me to finish this post, that thought makes me grin.

  I fly here to shoot down planes and land my kills,priority being on surviving.

Offline Karnak

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An interesting new perk idea..
« Reply #28 on: December 19, 2006, 09:00:22 AM »
Easy to game simply by augering and lowering your K/D ratio.
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Offline wolf05

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An interesting new perk idea..
« Reply #29 on: December 25, 2006, 01:46:47 AM »
I too say leave the game alone. It is just fine the way it is now.:aok