OK now I'm confused. So the point is to encourage people to be sucky pilots? I don't need perks for that
1. The way I see it, like you said people don't need encouragement to be sucky. Most people are already so sucky, that they can't get any more suckier than that.
2. Therefore, when all planes are "priced", obviously most people will be bankrupt.
3. Thus, applying the K/D into the perk system makes sure that no sucky person ever goes bankrup, and is inhibited in enjoying the game. It's a sort of a safety device.
4. However, there is a psychological factor to that device - I'm counting on the everyday man's inherent resistance to "losing money". In theory, the suckier you are the less your worries of going bankrupt. But I expect in reality, that despite the system people will feel resentful towards "buying" a plane with perk points and then losing it.
5. Thus, I expect a surrealistic win-win scenario. People don't have to worry about perks when they are sucky, but instead of being encouraged to become more sucky it will actually make them try harder to become a good pilot.
6. As for the more experienced gamers, it becomes more challenging as his K/D grows higher. Managing your perks, maintaining careful balance, thinking through on what equipment you will use on your mission, the costs and earnings of flying according to its price and your K/D status.. etc etc.
Neato, eh?
