Originally posted by CAV
If anything the CV's are over modeled for damage....

Only a few hits would take them out of action.
They was floating gas stations...
The decks was largely made of "Wood" not armor.

I am OK upping the number CV's in a TF... but CV's take way to many hits and are still able to do air ops.
CAVALRY
True - 1 bomb on the flight deck and air ops stops until damage control fixes the hole and puts out the fires. Unfortunately, we don't have that modeled here. Nor do we have modeled the 50 mile circle of radar picket destroyers, or a limit on dive-bombing kamikaze Lancasters.
For game purposes, upping the CV hardness a bit and adding an additional CV and escorts makes a more reasonable task force. I'd like to see some mannable 5" singles on the escorting destroyers (since we aren't likely to see 3" guns anytime soon), and I still think the radar circle needs to be increased to 25 miles.
CV battles are some of the best furballs in the game, and given that the CV can only attack on the coastline, I don't think we unbalance anything by adding to the CV groups.
EagleDNY
$.02