Author Topic: Add another CV to task groups  (Read 3261 times)

Offline EagleDNY

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Add another CV to task groups
« Reply #45 on: January 07, 2007, 10:29:34 AM »
Quote
Originally posted by CAV
If anything the CV's are over modeled for damage....



Only a few hits would take them out of action.


They was floating gas stations...


The decks was largely made of "Wood" not armor.








I am OK upping the number CV's in a TF... but CV's take way to many hits and are still able to do air ops.

CAVALRY


True - 1 bomb on the flight deck and air ops stops until damage control fixes the hole and puts out the fires.  Unfortunately, we don't have that modeled here.  Nor do we have modeled the 50 mile circle of radar picket destroyers, or a limit on dive-bombing kamikaze Lancasters.  

For game purposes, upping the CV hardness a bit and adding an additional CV and escorts makes a more reasonable task force.  I'd like to see some mannable 5" singles on the escorting destroyers (since we aren't likely to see 3" guns anytime soon), and I still think the radar circle needs to be increased to 25 miles.  

CV battles are some of the best furballs in the game, and given that the CV can only attack on the coastline, I don't think we unbalance anything by adding to the CV groups.

EagleDNY
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Offline CAV

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Add another CV to task groups
« Reply #46 on: January 07, 2007, 11:01:53 AM »
No Essex class was sunk, but they didn't stand up to air attack any better. Add another CV, up the number bombs needed to kill a CV... all great. But I think the Carriers need a point where air ops is stopped by damage.... If 6000  pounds kills it, at 4000  pounds planes can't takeoff. The TF driver takes the ships out to sea and waits for a repair time, before getting back in the fight.

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Offline Spikes

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Add another CV to task groups
« Reply #47 on: January 07, 2007, 12:29:23 PM »
one time it took 2 upps in lancs for me to kill a cv
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Offline whels

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Add another CV to task groups
« Reply #48 on: January 07, 2007, 01:39:33 PM »
CV hardness is 8k, Cruiser 2k.

more CVs together just means more sink @ same time. Ive sank 4 CVs in 1 sortie, Bish had 4 TGs  together, the CVs all sank within 1 min of each other.

Offline OOZ662

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Add another CV to task groups
« Reply #49 on: January 07, 2007, 09:17:37 PM »
Quote
Originally posted by spikes
one time it took 2 upps in lancs for me to kill a cv


You bombed across the plane of travel, not along it, so only 3 or maybe 6 bombs hit.
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Offline bzek74

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Add another CV to task groups
« Reply #50 on: January 08, 2007, 12:38:43 PM »
Maybe the more ports you have the more ships in fleet, and the faster they mend? Makes sense from a logistics standpoint.

Offline EagleDNY

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Add another CV to task groups
« Reply #51 on: January 08, 2007, 01:35:05 PM »
I could see having air ops stop on a CV that is burning.  I'd like to know exactly how much ord it takes to make a CV burn tho.  

If we go this route, there really should be a way to resupply CV groups to get repairs done.  I suppose we could do it with goons.

EagleDNY

Offline tedrbr

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Add another CV to task groups
« Reply #52 on: January 08, 2007, 02:24:44 PM »
Quote
Originally posted by EagleDNY
I could see having air ops stop on a CV that is burning.  I'd like to know exactly how much ord it takes to make a CV burn tho.  

If we go this route, there really should be a way to resupply CV groups to get repairs done.  I suppose we could do it with goons.

EagleDNY


If I'm seeing the damage model correctly, the first hit starts the CV "burning", pretty sure that is the radar tower, which takes the first hit.  That would make it about the first 250# of ord to hit.

Not so much CV burning, but if more than 1 CV per task group, then having a damaged flight deck for 15 minutes from bombs, until repairs made to stop air ops would be an idea.  How much damaged before the flight deck out of commission is something that would have to be tested.

Offline kilz

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Add another CV to task groups
« Reply #53 on: January 08, 2007, 02:49:02 PM »
i think cvs should move a bit faster. and i dont think you need another cv i think we should make 5 incers auto if not maned and be deadly up to 8k. by adding another cv just means people are going to careless about how they use the cv. as it is now noone cares to much about porking ords at a base that their cv is attacking. and the way ports are set up now its so easy to deack maybe adding the two guns that where taken out of the ports would help to keep some of them.
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Offline CAV

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Add another CV to task groups
« Reply #54 on: January 08, 2007, 06:34:17 PM »
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by adding another cv just means people are going to careless about how they use the cv.



They are careless now, the other night someone parked one so near the base I was hitting it with a tank. Maybe what we need isn't another CV, but a surface battle group that can spawn LVT's and not the CV TF. That way the Carrier TF has no reason not to stay out at sea.

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Offline EagleDNY

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Add another CV to task groups
« Reply #55 on: January 08, 2007, 07:23:57 PM »
Quote
Originally posted by LTARkilz
i think cvs should move a bit faster. and i dont think you need another cv i think we should make 5 incers auto if not maned and be deadly up to 8k. by adding another cv just means people are going to careless about how they use the cv. as it is now noone cares to much about porking ords at a base that their cv is attacking. and the way ports are set up now its so easy to deack maybe adding the two guns that where taken out of the ports would help to keep some of them.


CVs move almost as fast as the torpedoes do now - increasing their speed any more would be unrealistic.  Also - it still won't run a suiciding dive bombing lancaster, even at 55 kts.

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Offline scottydawg

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Add another CV to task groups
« Reply #56 on: January 09, 2007, 12:06:29 PM »
I have a question:

If bombs are dropped and they miss a ship but land nearby in the water, do they explode and cause damage? Did they in real war?

just curious.

Offline whels

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Add another CV to task groups
« Reply #57 on: January 09, 2007, 12:43:00 PM »
Quote
Originally posted by OOZ662
You bombed across the plane of travel, not along it, so only 3 or maybe 6 bombs hit.


ive had CVs take 24k ded center of flight deck and not go down. all the bombs hit the CV none in the water.

Offline whels

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Add another CV to task groups
« Reply #58 on: January 09, 2007, 12:45:47 PM »
Quote
Originally posted by scottydawg
I have a question:

If bombs are dropped and they miss a ship but land nearby in the water, do they explode and cause damage? Did they in real war?

just curious.



yes bombs hitting the water near the CV (within a deck width) will damage the CV and sink it too.

Offline scottydawg

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Add another CV to task groups
« Reply #59 on: January 09, 2007, 02:00:52 PM »
Full damage model? I.E. as if they had been dropped on land?