Author Topic: Crash on takeoff  (Read 3296 times)

Offline liqermixr

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flaps
« Reply #30 on: December 30, 2006, 12:59:55 PM »
do i need to manually drop my flaps on take off? maybe thats my problem i did not drop the flasp for take off i thought they were automatic for auto take off, Jeez ive got alot to learn about this flying bit, :rolleyes:

Offline BaldEagl

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Re: flaps
« Reply #31 on: December 30, 2006, 02:48:59 PM »
Quote
Originally posted by liqermixr
do i need to manually drop my flaps on take off? maybe thats my problem i did not drop the flasp for take off i thought they were automatic for auto take off, Jeez ive got alot to learn about this flying bit, :rolleyes:


I never drop flaps for take-offs except if I'm taking off from a carrier.  Even the bombers that spawn on the runway with flaps down, I lift them immediately.
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Offline Schatzi

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Re: flaps
« Reply #32 on: December 30, 2006, 03:31:06 PM »
Quote
Originally posted by liqermixr
do i need to manually drop my flaps on take off? maybe thats my problem i did not drop the flasp for take off i thought they were automatic for auto take off, Jeez ive got alot to learn about this flying bit, :rolleyes:



Yup, theres a lot to learn on flying - but thats half the fun in this game :).


As for flaps on takeoff: I usually only use them if neccessary. That means, generally, in a fighter i dont bother about flaps at all. Ill only use them when Im taking off really heavy (ie lots of fuel, bombs in bombers, or when on heavy loaded attack sorties from a CV) and I notice that the runway is "getting short". Ill drop a notch or two of flaps when i reach the last third of the runway and am not fast enough to be above stall speed yet (flaps will lower stall speed, so you can lift up at slower airspeed).

I usually only drop the flaps towards the end of the runway, as they only cost accelleration (additional drag!) when dropped earlier.
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Offline liqermixr

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Flaps Down
« Reply #33 on: December 30, 2006, 11:28:59 PM »
I tried to get into the arena but it would not take my user name, I have signed up for 6 months and i would think that it would let me fly. Im still having trouble getting off the ground on my own but do just fine with auto take off. Using the flaps during fight sure improves the stability of the ship.
Now that i can fly the damn plane i wish it would let me into the training area so i can shoot at live targets .  Any sugestions there?:p

Offline mtnman

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Crash on takeoff
« Reply #34 on: December 31, 2006, 01:36:07 AM »
It sounds to me like your user name is already "taken".  You would need to come up with a different one, or alter it to fix that.

Once a name is used, it can't be used again by someone else.

I could be wrong about this though, I don't know your exact situation.
MtnMan

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Offline Schatzi

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Re: Flaps Down
« Reply #35 on: December 31, 2006, 05:47:33 AM »
Quote
Originally posted by liqermixr
I tried to get into the arena but it would not take my user name, I have signed up for 6 months and i would think that it would let me fly. Im still having trouble getting off the ground on my own but do just fine with auto take off. Using the flaps during fight sure improves the stability of the ship.
Now that i can fly the damn plane i wish it would let me into the training area so i can shoot at live targets .  Any sugestions there?:p



liqermixr, when exactly cant you go in?

On the first screen, you have to go to ACCOUNT ADMIN and then CREATE ACCOUNT. It will ask you for a loginID.... this is the ID you have to fill into the loging screen later (has NOTHING to do with your ingame name).

From the help file on loginID:

Quote
Your Login ID must be between 6 and 15 characters, letters and numbers only.  Your login ID is only used for account verification purposes and is not ever visible to anyone else. It is anything you want it to be.


Your gameID (which is your actual callsign in game) is asked for later on.
If either of those IDs you choose is already taken, it will not let you create teh account.
Youll get a password sent to the email you subscribed with. Use that and the loginID to log into online play.




Also, check your AntiVirus and FireWall settings. Aces High might not be allowed internet access and thus not able to create an account and go online.
21 is only half the truth.

Offline liqermixr

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arena problems
« Reply #36 on: December 31, 2006, 10:35:25 AM »
I was finally able to get in to the arena and to be able to join the target practice. You guys must have seen me last night, I was the one with the bullseye on my plane as several of you were able to see me from a distance. and were also able to shoot me down from a distance.
Now if i can figure out how to work the radio I might be able to communicate with you guys. I also need to work on learning to read the map as last night i was just up there looking for people to shoot me down...lol:rofl  I now see how you get adicted to this game, thanks for all the help, see you guys in the air:aok

Offline BaldEagl

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Crash on takeoff
« Reply #37 on: December 31, 2006, 11:02:15 AM »
Which guy with the bullseye were you?  You mean I missed one?
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Offline Schatzi

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Re: arena problems
« Reply #38 on: December 31, 2006, 01:18:38 PM »
Quote
Originally posted by liqermixr
I was finally able to get in to the arena and to be able to join the target practice. You guys must have seen me last night, I was the one with the bullseye on my plane as several of you were able to see me from a distance. and were also able to shoot me down from a distance.
Now if i can figure out how to work the radio I might be able to communicate with you guys. I also need to work on learning to read the map as last night i was just up there looking for people to shoot me down...lol:rofl  I now see how you get adicted to this game, thanks for all the help, see you guys in the air:aok



Map: http://www.hitechcreations.com/forums/showthread.php?s=&threadid=191773


Radio:
http://trainers.hitechcreations.com/radio/radio.htm
21 is only half the truth.

Offline liqermixr

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missed me
« Reply #39 on: December 31, 2006, 04:05:05 PM »
I was the guy you could not catch bald, ill let you try again later today, Im the guy with the bullseye that had a serious lesson in the training area today so im a little more confedant. I also learned some game play edicate to, I ll be in the Corsair guns ablazin:rofl

Offline liqermixr

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Happy New Year
« Reply #40 on: January 01, 2007, 06:43:15 AM »
Hey everybody, just wanted to say Happy New Year and thanks for helping me get up and running in the game, Im totally addicted like the rest of you birds, Have a great year and will be seeing you up in the clouds,
Liqermixr aka Slap

Offline Traveler

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Crash on takeoff
« Reply #41 on: January 02, 2007, 01:10:25 PM »
Quote
Originally posted by FLS
Traveler P-factor is modeled but the turning effect is minor.

Gyroscopic Precession is modeled but it's only noticeable with pitch changes so it's a factor on the takeoff roll momentarily when the tail comes up and again on rotation when you pull the nose up.

What liqermixr is describing is caused by helical propwash.


an oversight on my part, you are 100% correct.  It would be nice if the propeller would just take the air and throw it straight backwards, but it doesn’t. The propeller airfoil necessarily has some drag, so it drags the air in the direction of rotation to some extent. Therefore the slipstream follows a helical (corkscrew-like) trajectory, rotating as it flows back over the aircraft.

The next thing to notice is that on practically all aircraft, the vertical fin and rudder stick up, not down, projecting well above the centerline of the slipstream. That means the helical propwash will strike the left side of the tail, knocking it to the right, which makes the nose go to the left, which means you need right rudder to compensate.

You don’t notice the effect of the helical propwash in cruise, because the aircraft designers have anticipated the situation. The vertical fin and rudder have been installed at a slight angle, so they are aligned with the actual airflow, not with the axis of the aircraft.

In a high-airspeed, low-power situation (such as a power-off descent) the built-in compensation is more than you need, so you need to apply explicit left rudder (or dial in left-rudder trim) to undo the compensation and get the tail lined up with the actual airflow.

Conversely, in a high-power, low-airspeed situation (such as initial takeoff roll, or slow flight) the helix is extra-tightly wound, so you have to apply explicit right rudder.

Helical propwash sometimes contributes to left/right asymmetry in multi-engine aircraft

One think I noticed flying an  AT6 and even my J3 Cub was that the helical prop wash was damped some what, while the tail wheel remaines on the ground.  May be that the propwash can't actually corkscrew around until the tail is raised.  But at that point without the proper application of right rudder the aircraft will make a hard left if left unchecked.
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Offline rauchen

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Crash on takeoff
« Reply #42 on: January 03, 2007, 05:27:39 PM »
I think Hitech or someone posted that if the problem only occurs online & you have a USB Joystick & USB Network connection (ie wireless) then there may be a resource conflict.