lets get it into perspective a second storch.
first off, we are not sniping with a single bullet from a rifle. We are hurling huge ammounts of lead from multiple rapid fire machine guns.
secondly, yes you are correct, "very few untrained shooters will hit the target"
thats just it, we arnt 'untrained', we are more experienced in this virtual combat than any of our real life counter parts could have ever hoped to be.
third, and most impostantly, this is a game with set limitations. no matter if the limitations are totaly realistic or not, they are the laws of virtual physics that we all play by, and we all have an equal chance to get the very most out of them.
Originally posted by SlapShot
I'm a 50 cal guy, seeing that I almost exclusively fly the FM2, but I find it incredible that you could land that many hits at that distance with a guns convergence set at 375 yards.
Not debating that it didn't happen or couldn't happen with 50 cals, cause they WILL reach out and "touch ya" ... I just find it strange under those conditions.
it is unlikely slapshot, i wouldnt care to deny that.
i have taken the liberty of drawing up a quick sketch to explain my theory behind effective use of wing mounted 50cals over great range.
so as we can see from my rudementary artwork, if one is using a P47 with 4 guns per wing it is still more than possible to hit a plane at 1000yrds with the force of 4 guns.
the trick is to aim to the side so that the rapidly seperating streams of bullets are still half 'on target'.
blue line shows where one should aim the cross hair for such a shot, and the yellow lines show the two streams of rounds seperating more the longer the range, untill at about 1100yrds, where i think HTC has set the limit for computing 50cal rounds trajectory and damage.
Here is the corresponding image of that diagram taken from the AH film viewer, clearly showing the same blue and yellow lines with the target circled in red.
i think these two images show the exact same thing from the game angle and the diagramatic angle.
hit sprites:
MOST fascinating about these images for me is the last one in that set of hit sprites.
on the left wing we can
clearly see an actual tracer round penetrating the skin of the aircraft and leaving a hitsprite. now thats a quality gunnery model, thanks HT.
i also would like to point out that this only shows about half of the recorded sprites, it is close to impossible to capture a single frame that shows every last hit sprite.
i think the fact that the 190 was leaking fuel may have contributed to starting a fire, quite obviously. i wonder if HT has modeled fuel leaks to be more flamable.
anyhow, thats basically my take on how to use 8X50cals effectively at long ranges when you have your convergence set in close.
salute all
bat