Author Topic: night time  (Read 437 times)

Offline titanic3

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night time
« on: January 22, 2007, 09:21:09 AM »
in 8 player and tour, at night the flak still shoot with same accuracy in daylight. shouldn't it be less accurate. even with radar, at least reduce it by like 20%. also same thing with fog.

  the game is concentrated on combat, not on shaking the screen.

semp

Offline Denholm

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night time
« Reply #1 on: January 22, 2007, 02:24:15 PM »
Actually it's brigther the higher you go. So say it's 2 A.M. At about 30,000 Feet it's as bright as day. So night time may not always in particular mean that you can't see your enemies. They might be illuminated from the light that is available at their altitude.
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Offline Nemeth

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night time
« Reply #2 on: January 22, 2007, 07:49:32 PM »
That may be true, but a plane at 30,000 ft at night would be next to impossible to see with the bare eye

Offline titanic3

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night time
« Reply #3 on: January 23, 2007, 09:34:59 AM »
also, guns can't reach u at 30k. i meant at like gun range

  the game is concentrated on combat, not on shaking the screen.

semp

Offline Flame 2 the boy

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night time
« Reply #4 on: January 23, 2007, 02:03:35 PM »
i never fly over 30K anyways...lol  but it would make sense to reduce the accuracy of flak at low altitudes.

Offline Denholm

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night time
« Reply #5 on: January 24, 2007, 09:26:06 AM »
Well, the guns are artificial intelligence, you can't tell a gun to "miss" a target by a few feet just to make it realistic, AI is always going to do what the code tells it to do. I do however understand what you're asking for, I'm just mentioning that it might be a little more difficult to get what you're asking for than what you think it is.
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