Originally posted by 0verlag
If orange has 200:120:120 (R:B:K) rooks should only be allowed to join Blue etc. Surely thats simple?
If I had written the above rather than Overlag, and apologies if I get it all wrong, I would be pointing out that for
right now the institution of multiple arenas to create "healthy" gameplay isn't working
if "healthy" equals balanced. Which I don't know that it does.
1000 players on a map large enough to accomodate them sounds like something I'd like to experience.
But I work in a grocery store, and have a long history of wanting to experience things which in hindsight were much better left alone.
All the Best,
hap
p.s. And since Slap Shot asked the question "well, what do you advise?" I'll offer my worthless free advice:
1) one arena or multiple arenas with no caps. let the customer decide where and when they want to play.
2) eny and perk multipliers to handicap the most numerous countries
3) large maps a la Trinity and Big Isles with 8 interesting, visually eyepoping, quasi historical, maps that have airfield locations named after towns, cities, and hamlets over which WW2 was fought.
4) inclusion of the B29 with no nukes, He111, B25, and any other plane
and ground vehicle of which it could be legitimately claimed had a "major/important" role in WW2
5) a vox system that would work intra-arena on demand but not default.
6) unlimited squelch system
7) weather fronts of 5 min duration or so making things interesing espcially in lieu of "uncapturable airfields"
8) porkable fuel
9) strat porking at the manufacuring level that is achievable if properly coordinated and executed. Not a "theoretical" model that you never actually see.
Yup. I guess that covers it.