Originally posted by Benny Moore
Actually, the movie showed a lot of cannon hits (I used to play IL-2 so I know which hits were machine gun and which were cannon), but that's not what I'm going by. In the real story, there were over twenty three twenty-millimeter cannon holes in his fuselage and over a hundred machine gun holes.
I've always said that the guns are too powerful in Aces High. I've seen a great deal of gun camera footage, much of it showing dozens of cannon hits with no visible damage. And I've never seen an fighter lose a wing or a tail, either, except for Japanese lightweights (and FW-190s getting hit in the ordnance).
I challenge anyone who says that the Aces High damage model is fine to reproduce this in Aces High. Try putting twenty three cannon rounds into a P-47's fuselage without destroying it. Never mind the three hundred machine gun rounds.
benny, this was a one off, johnson was very lucky...
if it was the norm for a 47 to soak up cannon rounds, he wouldn't have been so surprised when they counted them up!
but the thing with AH is that it has a dated damage model. all of the guns do the best amount of damage possible from data HTC have. the thing is, that the game registers hits on components, and once the damage done to that part exceeds it's limit, the part is damaged. put 5 20mm's in a wing and it falls of for example.
the damage model is dated, and i'm sure it'll be updated at some point, but right now, it does it's job fine, and HTC have bigger fish to fry...