Author Topic: Stuka  (Read 687 times)

Offline Spikes

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« on: February 07, 2007, 05:34:48 PM »
Anyone know why they took the dive siren out of the Stuka in the game?
I would like it back...it would make it more realistic.
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Offline macleod01

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« Reply #1 on: February 07, 2007, 05:37:22 PM »
Wrong model
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Offline Spikes

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« Reply #2 on: February 07, 2007, 05:44:41 PM »
It was the wrong model? I didn't know that. I thought they were on all models. Thanks for info <>
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Offline macleod01

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« Reply #3 on: February 07, 2007, 05:47:09 PM »
Its been asked a lot. I cant remember what model it was removed from first, but our one isnt ment to have it. More info is under the SEARCH button
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Offline cav58d

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« Reply #4 on: February 07, 2007, 09:54:19 PM »
I believe someone has it modeled in his sound pack.  Not sure which pack though.
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Offline hubsonfire

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« Reply #5 on: February 08, 2007, 09:22:44 AM »
You can add your own pretty easily. Find an appropriate siren sound, edit it so that it's a wav with the correct properties, then name it wind.wav and stick it in a folder named ju87d3 within your sounds folder, and voila! When your stuka goes fast enough, you'll hear it.
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Offline Denholm

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« Reply #6 on: February 08, 2007, 11:19:09 AM »
I know waffle's sound pack (Now gone) had it. I think I still have my siren sound for the stuka, not sure.
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Offline Spikes

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« Reply #7 on: February 08, 2007, 12:31:10 PM »
ok hubs....i gotta have a crash course on it....I hope I can do it sometime

:D
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Offline mussie

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« Reply #8 on: February 08, 2007, 02:23:39 PM »
Quote
Originally posted by hubsonfire
When your stuka goes fast enough, you'll hear it.


fortunately being a stuka this will NEVER happen in level flight

Offline Ack-Ack

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Re: Stuka
« Reply #9 on: February 09, 2007, 02:01:18 PM »
Quote
Originally posted by spikes
Anyone know why they took the dive siren out of the Stuka in the game?
I would like it back...it would make it more realistic.



The sirens were removed from the D-3 versions and later because they no longer had the psychological impact they once had.


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Offline kevor34

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« Reply #10 on: February 09, 2007, 06:55:53 PM »
Twinboom soundpak has it sounds great:aok

Offline Debonair

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« Reply #11 on: February 10, 2007, 12:07:30 AM »
i want to hear a siren every time sum1 exceed 250kts below 10k or 200kts within 30nm of HQ
then i can yell "its the fuzz" which cracks me up :rofl :rofl :rofl

Offline frank3

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« Reply #12 on: February 12, 2007, 02:11:16 PM »
In the soundpacks I hear it's enabled, but isn't it triggered only when you drop a bomb?