Author Topic: Submarines  (Read 1390 times)

Offline daddog

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Submarines
« Reply #15 on: February 08, 2007, 10:10:10 AM »
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Maybe we could start with making the DEs independent and controllable. I think DE fights would prove as popular as tank battles. Maybe give us the cruiser as a way to waste some perkies. It goes down with two 1000lbers, so it wouldn't be too unbalancing.
That would be fun! :)
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Offline FiLtH

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« Reply #16 on: February 08, 2007, 10:29:26 AM »
And give them torpedos.

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Offline Shuffler

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« Reply #17 on: February 08, 2007, 11:47:59 AM »
If subs came into play the DE's would have to be user controlled to run down a sonar contact. Then there would be the set of depth charges of course..... and oil slicks :D
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Offline wooley

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« Reply #18 on: February 08, 2007, 01:20:20 PM »
Would would then need Catalinas to fly ASW patrols. I can just see the fiasco trying to launch a Catalina mission in some choppy waters :D

I was really in to the Silent Hunter series (and Silent Service before that). But SH3 was a disappointment to me - rotating the bloody crew all the time was a PITA and didn't really add to the game play. And as I recall it fubared my machine when I tried to uninstall it too.

Offline Mister Fork

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« Reply #19 on: February 08, 2007, 02:16:26 PM »
Hmmm. The costs of development...

Adding Subs and water to the AH code engine: $25000.

Allowing players to control Destroyers or Cruisers: $7000

Adding BATTLESHIPS to the mix: $5000

Watching players like Krusty and Saintaw run their battleships into one another like kids in a bathtub? Priceless.
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Offline Shuffler

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« Reply #20 on: February 08, 2007, 04:34:08 PM »
What a deal...............
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Offline Sabre

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« Reply #21 on: February 08, 2007, 04:43:47 PM »
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Originally posted by EagleDNY
Just go get a copy of Silent Hunter III and enjoy.  Submarines in AH2 would be a waste of time and resources for HT --- it would rapidly become apparent that the 35Kt CV group is pretty much immune from a U-boat unless it just happens to run over it.

EagleDNY


As I've pointed out elsewhere, killing CVs in AH with subs would literally be like shooting fish in a barrel, given the current employment of CVs in the game.  While it is true that the CV's speed would make interception on the high seas problematic, our AH CVs spend most of their time in-shore, crusing back and forth off the base they're currently attacking.  Like wooden ducks in a shooting gallery.  The only time you find them out in open waters is when they're changing targets or coming out of port after being sunk (which would be a nice place to lay in wait for them).  Plus, most of our maps have rather limited stretches of open water, and players always bring them close in-shore.
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Offline Rondar

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« Reply #22 on: February 08, 2007, 07:00:04 PM »
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Originally posted by Sabre
As I've pointed out elsewhere, killing CVs in AH with subs would literally be like shooting fish in a barrel, given the current employment of CVs in the game.  While it is true that the CV's speed would make interception on the high seas problematic, our AH CVs spend most of their time in-shore, crusing back and forth off the base they're currently attacking.  Like wooden ducks in a shooting gallery.  The only time you find them out in open waters is when they're changing targets or coming out of port after being sunk (which would be a nice place to lay in wait for them).  Plus, most of our maps have rather limited stretches of open water, and players always bring them close in-shore.


Ah yes, a submarine would be just fine because if a cv group gets close enough the 5"guns  can create havoc for people trying to up and defend the base.    A sub would be great for just such a scenario.
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Offline Saintaw

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« Reply #23 on: February 09, 2007, 04:40:25 AM »
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Originally posted by Mister Fork
Watching players like Krusty and Saintaw run their battleships into one another like kids in a bathtub? Priceless.


Heeeeeey!!!!! :furious :D
I didn't know I had advertised on my port re-entry / parking skills! Besides... I'm not going back in a bathtub with Krusty, last time I caught him singing "... and GI-JOE got stuck...and GI-JOE got stuck"
:eek:
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Offline Higgins

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« Reply #24 on: February 11, 2007, 12:41:15 PM »
Controlable ships beyond PTs would definately add a new dimesion to the game.  I'm curious as to the amount of work that would be required to add a layer beneath the current sea level.  If it could be abtained simular to the cloud and alt layers currently in the game it might now require a huge amount of rewrite.  Then again, I don't code and have no clue how much work it would require.  It would be cool for sure though

Higgins