Author Topic: cockpit shudder effect for close ack bursts  (Read 704 times)

Offline oboe

  • Plutonium Member
  • *******
  • Posts: 9805
cockpit shudder effect for close ack bursts
« on: February 17, 2007, 10:06:08 AM »
You know that cockpit shuddering effect you get when you lose control due to diving at too great a speed?   Well, I think it would really effective to use that effect for about 1/2 sec, almost simultaneous with a near ack burst.

Won't that be effective?    Ef-fec-ti-i-ive!

Offline Speed55

  • Silver Member
  • ****
  • Posts: 1263
cockpit shudder effect for close ack bursts
« Reply #1 on: February 17, 2007, 10:37:07 AM »
I think someone else mentioned this a while back.
It's a great idea, and would be cool, especially when on a bombing run.

In my experience flak either will either miss you or kill you, it would be cool if we took different types of damage when flying through flak.  
For example:
Suppose there's a 25% chance of getting nailed by flak, and the system says you've been hit.
Randomly break down the type of damage you recieve.
25% chance of pilot death, or pilot wound from debris.
25% chance of losing an aileron or flap.
25% chance of losing a wingtip.
25% chance of losing a gunner.
"The lord loves a hangin', that's why he gave us necks." - Ren & Stimpy

Ingame- Ozone

Offline Oleg

  • Silver Member
  • ****
  • Posts: 1000
cockpit shudder effect for close ack bursts
« Reply #2 on: February 17, 2007, 11:34:51 AM »
Quote
Originally posted by Speed55
In my experience flak either will either miss you or kill you


No. I got pilot wound, oil hit and eng dead from flak (in fighters). May be something else, dont remember.
"If you don't like something, change it. If you can't change it, change your attitude. Don't complain."
Maya Angelou

Offline oboe

  • Plutonium Member
  • *******
  • Posts: 9805
cockpit shudder effect for close ack bursts
« Reply #3 on: February 17, 2007, 11:53:32 AM »
I got just an oil hit once too, from ack.

Offline Speed55

  • Silver Member
  • ****
  • Posts: 1263
cockpit shudder effect for close ack bursts
« Reply #4 on: February 17, 2007, 12:45:19 PM »
oh, i didn't know that.  
I always just end up back in the tower.

Nevermind what i typed above then.
"The lord loves a hangin', that's why he gave us necks." - Ren & Stimpy

Ingame- Ozone

Offline VooWho

  • Silver Member
  • ****
  • Posts: 1214
cockpit shudder effect for close ack bursts
« Reply #5 on: February 17, 2007, 01:37:40 PM »
I think the flak in this game is not what we think it is. I think HTC had no way of designing flak to where the debris would damage your plane, but the flak round when it hit your plane would cause the damage. I've had flak blow up right next to me with no damage, and no debris sound hitting me. A bouncing effect would be great. Maybe when flak would blow we could see little pieces of metal flying everywhere.
Non Sibi Sed Patriae!

Offline Saxman

  • Plutonium Member
  • *******
  • Posts: 9155
cockpit shudder effect for close ack bursts
« Reply #6 on: February 17, 2007, 02:11:10 PM »
First how about they fix the aim? It's silly that a 350-400mph fighter is more readily hit by flak than a Buff formation moving at half the speed. Also, it'd be nice if they fixed minimum altitude for flak, too. Been a couple times where I've been skimming a 3500-ft hilltop on the back slope, only to take fire from the flak on a troop base that can't even SEE me, just because I'm 3000ft over the target.

Also, why does flak not start firing on you until you're almost right over a target, and yet it CONTINUES firing on you even after you're half a sector away?
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline frank3

  • Plutonium Member
  • *******
  • Posts: 9352
cockpit shudder effect for close ack bursts
« Reply #7 on: February 18, 2007, 02:28:24 AM »
I've requested the bouncing effect in flak 'storms' awhile back too, I think it would be great.

I also want to add that the bouncing should not affect (or be shown) in bombing mode (so F6 view) as to not interfere with your bombing accuracy :)


Offline Oleg

  • Silver Member
  • ****
  • Posts: 1000
cockpit shudder effect for close ack bursts
« Reply #8 on: February 18, 2007, 06:33:41 AM »
btw, thanks gods for removing flaks from airfields and towns  http://forum.wbfree.net/forums/images/graemlins/pray.gif
"If you don't like something, change it. If you can't change it, change your attitude. Don't complain."
Maya Angelou

Offline BaDkaRmA158Th

  • Gold Member
  • *****
  • Posts: 2542
cockpit shudder effect for close ack bursts
« Reply #9 on: February 18, 2007, 06:39:28 AM »
Take into account the flak still spat shrapnal in every direction,you could have a flak round blow up feet away and suffer minor damage.

now, when the round enters into your bomber or fighter.
enjoy the fire & fall,cause your arse is history.
I too would LOVE if the planes cockpit jumped around a bit when a round blows up near them.


Also HITECH, you must some day make different flak effect's.
right now it is realy canned animations when they blow up.
"boom..woo..booom..yaaay..booo m...sighs..booom....booom.."
Hint: change the ammount of fire in each flak round, so they use the same code,but just have a random for how much "redness/heat/fire" is inside for that few miliseconds, then its back to flak like normal.
simple lil' random to make things less canned.

Also, how i would love to see a tracer spin end over end or DIVERT due to wind or another planes flight path.
Also..i always wounderd WHY no bullets ever bounce off of planes if fired from longer ranges/deflection angle's.
would think a bullet moveing against the wind resistance trying to track a target thru the flight path "wind trail" that the rounds would be off some how.
"Shrugs"
~383Rd RTC/CH BW/AG~
BaDfaRmA

My signature says "Our commitment to diplomacy will never inhibit our willingness to kick a$s."

Offline frank3

  • Plutonium Member
  • *******
  • Posts: 9352
cockpit shudder effect for close ack bursts
« Reply #10 on: February 18, 2007, 07:27:15 AM »
The flak effects already have improved dramatically over time, in AH1 the flak was awfull! (*poof*)

I think modelling bouncing from flak shouldn't be too much of a problem, it's something similar like the shaking of guns when fired

Offline Saxman

  • Plutonium Member
  • *******
  • Posts: 9155
cockpit shudder effect for close ack bursts
« Reply #11 on: February 18, 2007, 10:04:28 AM »
I disagree, frank. Make cockpit shake affect the bomb sight. The thing is ALREADY a laser and doesn't need anymore help.
Ron White says you can't fix stupid. I beg to differ. Stupid will usually sort itself out, it's just a matter of making sure you're not close enough to become collateral damage.

Offline frank3

  • Plutonium Member
  • *******
  • Posts: 9352
cockpit shudder effect for close ack bursts
« Reply #12 on: February 18, 2007, 11:34:26 AM »
I know I know, it would be cool to have EVERYTHING shake, including the bombview, but hey, it's still a game

Offline Nemeth

  • Nickel Member
  • ***
  • Posts: 413
      • http://603sqdrn.collectivelyspaced.com/intro.html
cockpit shudder effect for close ack bursts
« Reply #13 on: February 19, 2007, 10:48:26 PM »
I defiantly agree with the flak ideas, but it would also be nice to have more sounds, right now we have 1 sound for flak, why not be able to have 3 or 4 flak sounds...
the way the sound system is set up it wouldn't take very long to code
eg. explode 2_1.wav - flak sound 1
explode 2_2.wav - flak sound 2
etc.
same with the different sized bombs,
say... explode 250.wav - 250 lber, explode 500.wav - 500 lber, etc.
recently i've been taking sounds from COD:UO and putting them into AH, thats wat gave me this idea