Author Topic: Fires & ordinance bunkers  (Read 570 times)

Offline Tilt

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Fires & ordinance bunkers
« on: February 01, 2007, 09:21:43 AM »
The fire graphics are glorious but they still seem unrealistic to me...........

Plus we seem to have these raging fires that folk can drive into without fear and yet they are so hot they burn up their own smoke just before they self extinguish

They also act as long range beacons........ in a bomber I can line up on fires long before I can see the airfield or CV in any detail.

Could we therefore replace the fires with a small smoke graphic..........

Hence then when the heavy smoke dissappears we are left with lesser smoke. This lesser smoke need not be any bigger than the present fire graphic it would just represent the reduced smoke that one would expect from a dieing fire.

Could we make it so that vehicles that get too close to fires incurr damage. Even if the machinery can tolerate it can we cook the pilot a bit? maybe induce the onset of blackout? followed (if he/she does not move) by pilot injury (during a permanent black out ) then death.

Ammo bunkers

When an ammo bunker is destroyed  can this be acompanied by an almighty explosion? With the same effect as the detonation of several 4000lb cookies on surrounding objects, vehicles, aircraft (air borne or on the ground) within what ever range of the explosion that HTC deem reasonable.

This may

make vehicles think twice about hiding behind ammo dumps

make fighters think twice about low level straffing or close range rocket attacks of ammo dumps.
« Last Edit: February 01, 2007, 09:24:41 AM by Tilt »
Ludere Vincere

Offline Ghosth

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Fires & ordinance bunkers
« Reply #1 on: February 02, 2007, 07:52:23 AM »
Doubt it, too much common sense, to realistic.

Good ideas, but not gamey enough.

(Sarcasm mode off)

Offline titanic3

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Fires & ordinance bunkers
« Reply #2 on: February 03, 2007, 12:45:31 PM »
i like that idea, also i wantt the fire to burn differently than just a column of fire rising from destroyed objects. and maybe if ur plane have a fuel leak and you fly thru fire, ur plane end up burning/exploding. :D  now if only we can cook ppl in gvs by leading them thru it as a trap........

  the game is concentrated on combat, not on shaking the screen.

semp

Offline EagleDNY

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Fires & ordinance bunkers
« Reply #3 on: February 17, 2007, 04:27:01 PM »
I like most of this Tilt - having some of that smoke actually OBSCURE the target might make the bombing a bit more realistic.  

I like your idea of having the ammo bunkers blow up - if this was implemented I'd also like to see them hardened.  I'd think it would take more than a few 20mm hits to penetrate a concrete reinforced underground ammo storage bunker.  Up the hardness to the 500lb bomb level and I think we'd be about right.    

EagleDNY
$.02