Originally posted by Trukk
There was another fighter squad who was very effective as well. There was so much going on I can't remember their name. I think it started with a "3" but am not sure. I'd sure like to find out though as they were very professional!
348th Fighter Group. And we were happy to join the mission. Had a lot of fun and will try to roll with you guys next week, with more of our squaddies.
Couple of recommendations:
--Maybe try to identify the short-handed country so ENY isn't a factor, and maybe it will prevent 262's and 163's from upping. Dang darbar was so big from 8 sectors away, that should give them enough time to up
--Also, I know it is difficult since you don't know how many or who is going to show, but create a template for bomber formations and escort (close, high, roving) and assign folks to the different positions during those last few minutes before the roll. Diagrams
here You could also template the salvo, delay, and TAS for drop in the post on the HARM message board, instead of calling it in the air.
--Maybe try separate bomber and fighter VOX channels and do bomber to escort coordination on Range.
--All enemy fighters should be identified from their position in relation to the
bomber formation. I.e., 12 o'clock means in front of the bombers, 6 o'clock behind the bombers, and so on. Or as an alternate method, a bearing line from the lead bomber--i.e. "enemy contact (or "bogey" (as an unidentified aircraft) bearing 225 degrees (or just 225) at 8 miles". Bottom line is the point of reference is the formation, and not the fighters as they can be scattered around the formation. Use this until the general melee ensues
--Assign interception duties to the fighters by group--i.e. "Close (or High, Roving, etc.) cover intercept the 4 contacts (or "bandits" (as a known enemy aircraft) at 9 o'clock". This preserves the other fighters to pick up the next group of bad guys while the first group is tangled up. A little economy of force, so to speak.
--Use a bomber route of approach that is relatively perpendicular to the "front" so that the penetration into enemy territory is perpendicular and the climbout is safe from early interception.
We had a blast and if this thing keeps evolving, should make for some seriously fun missions in the MA!
TABLE LEAD