Well, I didn't say anything yesterday, as I wanted to reverify my film, but after our flight to bomb the fuel refinery ended, I entered CM Eye mode to observe the damage on the Radar facility. I got there right after the B17s had made their attack and parked over the target and continued filming.
The film revealed 12 visible buildings remaining ( the 13th may have been obscured ) and after about 20 minutes, 10 of those 12 buildings mysteriously converted into crater icons 1 and 2 at at time. ( the mode doesn't record the aircraft, I suppose )
So, if the clipboard strat report showed the Radar Factory at 0%, then the strat report was wrong. I have yet to receive a screenshot making this claim.
If the clipboard strat report would have showed 15% active, the bombers probably would have planned a secondary attack. The question is, would the fighter/bombers been advised not to attack due to that restriction?
Now, from my standpoint, if the clipboard map could have been proven that it displayed the Radar Factory at 0%, AND the remaining targets had not been illegally destroyed by the fighter/bombers, then I would have granted full destruction with the caveat that the clipboard strat reports can no longer be used as an accurate judge of target status for scoring purposes.
Final verdict: The target was not completely destroyed by the heavy bombers and 10 targets were improperly destroyed by ground attack aircraft. My ruling stands.
I also present the caveat that the clipboard map strat report will not be recognized as a scoring tool, nor certified indicator for players to judge their actions upon.
My personal opinion is that the clipboard strat map should not even be available for FSO. It provides far more information than the crews had during the war. If you want accurate damage assesment, you should send other aircraft to the target to get an observation. I guess the best compromise would be to make its reporting a setting that can be adjusted by the CM, like radar, killshooter, plane availability, and the like.
Good luck in frame 2!
<.S>