Bronk I do understand totally how it works. Thanks thought for the pictures.
My point is in flight if there was an air to air collision there would be 2 parties involved.
In game this obviously cannot be simulated due many variables including connection speed etc. Therefore why bother using a collision model in the first place ??
I seem to recall part of the whole collision thing when it was first introduced was to try to reduce the amount of HO'ing or at least that was how it was perceived by some players. In actual fact I'm not sure there has been any reduction in HO'ing.
With regards to the collision model I am totally fine with it, I understand its principle perfectly and how it is modelled. I am just trying to see things out of the box with regards to this particular question.
Thanks for all the pictures and input and clearly it will help people understand.
Finally Lusche you need to make your arguments a little less personal, and with regards to me going down if I don't see a RAM on my front end buy you hit me on your Front End. I can't say this any simpler, by definition a collision involves 2 bodies 2 parties whatever you want to call it, if that cannot be simulated then don't try to simulate it.
On a last note. Bronk or some senior guy/poster would it be possible to test the collision model under LAN conditions? I'm just curious about how it would perform under LAN settings rather than over the net.
Just a thought
