Apart from the expected x,y,rudder,throttle etc,
What other actions can be 'usefully' mapped to a scalable/variable input (like an joy-axis, wheel or 'pot').
I know you can always use BANDED, but the one I am really wondering about is:
Brake & L/R Brake - are they instant on/off or can they be mapped to a scalable input eg so that 75% left brake can be applied.
Any other useful ones ? eg do the engine actions of Manifold and Prop(?)-feather actions work in increments when mapped to a wheel?.. or do u have to do them as banded?
Thanks
Finn