Originally posted by Kten
(PLEASE TRY NOT TO SINK CV's)
Umm! ok! Carrier wars but don't sink the carriers?
A technical issue combined with a social issue. On this map, when sunk, carriers spawn very, very far away from each other, and take a long time to get back into the combat area. That's the technical issue.
The social issue is the people who will come into the arena, get the enemy carriers within easy range of their own fleet (or base) by switching sides, taking command, moving the fleet within range, then switching back and sinking them. (Probably these are the same people who, later in life, will journey to ranches where they can shoot tethered buffalo.)
Fork's solution is to eliminate the ability of players to move the fleets. Obviously this can only solve part of the problem, but it's why things are as they are. So give it some cooperation, and practice your divebombing and torpedo attacks on the cruisers and destroyers that abound.
- oldman