Author Topic: HTC, suggestions for 2.10 terrain  (Read 1235 times)

Offline scottydawg

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Re: HTC, suggestions for 2.10 terrain
« Reply #15 on: April 12, 2007, 10:21:10 AM »
Quote
Originally posted by Kweassa

 For example;

image deleted, look up:


 Take a look at the following pic of IL2 terrain. Notice how the ground has some open 'dirt spots' where grass doesn't grow. This small kind of variety could help a lot to make the terrain feel less dull.


To get this kind of 'organic-ness' you're seeing in this screenshot, the size of the tiling would have to be changed to be MUCH larger, with many more unique tiles (but all still meshing together).  The tiles in AH2 are smaller and exhibit the noticeable 'repeated-ness' that others have mentioned (saw-tooth effect on shorelines, etc.).  I am not sure but I would imagine that to change the actual size of the tiling in the game and on the maps would require extensive rewriting of core code, as well as render all current maps essentially unusable.

As for the terrain colors, I think that the main difference that we are seeing is that the colors are more 'washed-out' in IL-2 and some other ones (BoB springs to mind).  It's VERY difficult to wash out colors without getting strange artifacting, i.e. to make it look natural.  That being said, it might be good to look at desaturating parts of the terrain to wash it out a bit, especially as we sometimes have part-sun conditions where the terrain color, paired with a sunset condition would create very dark ground terrain.

Offline Emu

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HTC, suggestions for 2.10 terrain
« Reply #16 on: April 12, 2007, 10:32:07 AM »
Quote
Originally posted by Saxman
I'd like to see less repetitive-ness in the beach transitions. Right now if you look down a beach you have the same "saw-toothed" pattern stretching for miles along the coast.



YES... absolutely agree.

Offline croduh

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HTC, suggestions for 2.10 terrain
« Reply #17 on: April 12, 2007, 11:49:37 AM »
Kweassa shades look like that because those are just textures.i myself made trees and shadows for them.They are hard coded and do not move with the sun either.
Yes they could have blurred them out a bit.




Offline Dichotomy

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Re: Re: HTC, suggestions for 2.10 terrain
« Reply #18 on: April 12, 2007, 11:58:17 AM »
Quote
Originally posted by SUPERFLY

I would also recommend that you play with as little ambient light as possible, as you'll get quite a bit of glare on your screen otherwise (especially if your monitor is facing a window).
Try this link below, and it should help with your monitor calibration:
Monitor Calibration


That explains a lot.  I noticed it being a little dark but not enough to bug me.  However I never have an overhead light on when I'm on a computer.  I've found since I have lasic it looks better that way and doesn't give me headaches..

thanks for the link
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Offline hubsonfire

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HTC, suggestions for 2.10 terrain
« Reply #19 on: April 12, 2007, 12:46:27 PM »
I reset my Nvid control panel colors/brightness/contrast to defaults, did the same thing in game, and then calibrated my monitor (which is prone to flaking out and changing color temps and screen size), and things looked pretty good. I had screwed all my settings up trying to make the old terrain look better.
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Offline Kermit de frog

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HTC, suggestions for 2.10 terrain
« Reply #20 on: April 12, 2007, 12:58:15 PM »
I agree with Kweassa as well.

Everything seems darker and tinted to a slightly Teal color.

Everything overall looks fantastic though.
Time's fun when you're having flies.

Offline Hajo

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HTC, suggestions for 2.10 terrain
« Reply #21 on: April 12, 2007, 03:00:52 PM »
Hey Guys!

I calibrated my monitor and found that it was way to dark.

Thanks Souperfly lol

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Offline Superfly

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HTC, suggestions for 2.10 terrain
« Reply #22 on: April 12, 2007, 03:37:29 PM »
We'll monitor the situation, and if we see that it is causing significant problems, the terrain textures will most likely be modified.
That monitor calibration is a great tool.  Some monitors come with the software or have them built in.
I am spoiled here with my monitor.  It is a Samsung Syncmaster 244T widescreen monitor.  It's the best looking monitor I've ever seen. :)
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Offline straffo

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HTC, suggestions for 2.10 terrain
« Reply #23 on: April 12, 2007, 03:40:36 PM »
Quote
Originally posted by Kweassa

ps) Oh, thx for the monitor calib. link, better try it out.

ps2) my monitor's at 7300k currently in RGB settings.. what are you guys using?


6500K gamma 2.2 and custom color profile.

Offline straffo

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HTC, suggestions for 2.10 terrain
« Reply #24 on: April 12, 2007, 03:42:17 PM »
Supa I thing there is nothing to do except perhaps removing a bit of yellow of green textures (but it's a personal aesthetic opinion)

Offline CHECKERS

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ITS TO DARK !
« Reply #25 on: April 12, 2007, 03:45:35 PM »
It's to dark to play the game . All I do is hit the ground and the water !
 drab green ocean draber green dirt .  Way-way to dark !!

 

  Regards CHECKERS
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God the BK's are some some ugly mo-fo's. Please no more pictures, I'm going blind Bet your mothers don't even love ya cause u'all sooooooooo F******* ulgy.

Offline Ghastly

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HTC, suggestions for 2.10 terrain
« Reply #26 on: April 12, 2007, 03:51:50 PM »
(edit-> In response to Hajo)

I've been waiting for someone to say that - I've always found it to be true over the years, too.  

Accurate COLOR gradiation - which is what calibration is all about - doesn't necessarily make for good game play.  Sometime's it's necessary to deliberately miscalibrate to achieve an adequately playable result, where the clarity of detail YOU NEED TO SEE is definative (even exaggerated) at the expense of detail you do NOT need to see.

"Curse your sudden (but inevitable!) betrayal!"
Grue