Author Topic: Gunnery revisited....  (Read 718 times)

Offline Westy

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Gunnery revisited....
« on: February 09, 2000, 10:04:00 AM »
 This post is only meant to pass along a real life experience. I did not get involved in the gunnery debates because I had never fired a .50 while flying a WWII fighter. Same reason I do not get involved with FM debates. Those are my own self imposed restrictions on a couple of topics. Anyway....
 I did email a friend who had started off flying P-39's in the Med and when they were already fighting in Italy they converted to P-47's - once the Navy released them back to the USAAF for duty with them. (note:flying P-39's against 109's and 190's quite effectively I might add when those aircraft had been pulled from Euro/Med combat)
 BTW. I have met this mans wingman and he is not a kid in Ohio posing as a real WWII vet.
 
 I asked him his impression:

 "The debate is about gunnery and there are some folks who feel that long range shooting (600 yrd or greater)
was impossible in WWII fighters,  "that a moving aircraft is not a  stable platform".  My question is, how steady of a platform was the aircraft you flew? When you began firing your guns did the recoil shake the aircraft enough to cause a problem in trying to hit a target (such as another fighter> aircraft) beyond say 700 yards? I'm not involved in the debate but it sure made me curious as to what it was like.   -Westy

 and his answer was:

" Measurements had no impact on me.  I would set my gunsight for a certain wingspan and then hope I could entice an enemy aircraft to fill it.  All fighters I flew were stable gun platforms.  700 yards seems a long way for shooting.  I remember hearing of a P-39 pilot chasing a JU 88 recce, but couldn't close at the high altitude the JU88 flew.  So he raised his sight quite a bit above and fired a parting burst with no result, of course, but I would have done the same - there is always a chance, even in state-run lotteries.
 
I don't recall that the guns recoil shook the airplane.  One becomes accustomed to shooting as the size and numbers of guns are increased, from the 30 cal in the T-6 to the eight 50s in the P-47.  I recall that I was quite impressed at the concentrated damage a burst of those 50s in a P-47 did the first time I fired.

 A person firing at a target (a locomotive or  a tank, for instance)isn't thinking about how much the guns will shake the aircraft.  Maybe it's like feeling the recoil of the shotgun when firing at a grouse flushing at your feet compared to firing at a stationary paper target.
 Furthermore, I always fired a very short burst at each target, which may have made a difference.  Gun camera film suggests that there is very little effect from recoil if all wing-mounted guns are firing properly.
 
The effect of gun recoil was really brought out to me once when only the 50s in the left wing of the P-47 I was flying were charged.  I most always looked for targets of opportunity after bombing the assigned
target.  One time I came across a locomotive sitting on a track in front of a large red brick building.  It could be approached from only one direction, away from the building.  At my first burst, my P-47 veered sharply to the left, completely missing the locomotive.  During successive passes, I tried everything, trimming, stomping on right rudder, trying to anticipate the yawing, aiming to the right - all unsuccessful.  When I finally gave up, smoke was billowing out of the  windows in the building, but the locomotive looked intact."



[This message has been edited by Westy (edited 02-09-2000).]

Offline Maniac

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Gunnery revisited....
« Reply #1 on: February 09, 2000, 11:06:00 AM »
700 yards seems a long way for shooting

Indeed! *ducks and runs away*

// -nr-1-
Warbirds handle : nr-1 //// -nr-1- //// Maniac

Offline Lephturn

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Gunnery revisited....
« Reply #2 on: February 09, 2000, 12:17:00 PM »
The relevant passage to me is: Measurements had no impact on me. I would set my gunsight for a certain wingspan and then hope I could entice an enemy aircraft to fill it.

The gunsight would be set for a certain wingspan at your convergence point right?  So firing when the enemy aircraft was 1/3 of that size when looking through the site wouldn't be something  reasonable.  Interesting.

This is anecdotal, so it doesn't mean much, but it's interesting anyway.    Also, the general Aces High player is 500 times more experienced in our simulation than these pilots were in the real deal.  We will be much more accurate due to a bunch more practice.

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Offline Westy

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Gunnery revisited....
« Reply #3 on: February 09, 2000, 12:29:00 PM »
"...but it's interesting anyway."

And there is the only reason I posted it  
Besides I like the guy *alot* that I like to share his writings about his experiences.

-Westy

Sorrow[S=A]

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Gunnery revisited....
« Reply #4 on: February 09, 2000, 07:50:00 PM »
Somebody had a suggestion before I found VERY interesting. To kill forever the debate on LD gunnery at 600-999 yards just stop showing range under 1k. I mean with net lag it's not the REAL range anyways guys. Once your under 1k it's eyeball time, and you know your in contact range when the range marker goes down. And even sweeter, nobody would EVER whine "he shot me from 800 yds! thats impossible!". Best you could do would be "You were way too far to hit me yet!". Indeed, considering how misleading the net makes those yardages I don't think we should have them under 1k.

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If your in range, so is the enemy.

Offline Swager

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Gunnery revisited....
« Reply #5 on: February 09, 2000, 08:32:00 PM »
I shoot.

Enemy falls down.

4.7% of the time!!

MOTTO:  Don't mess with perfection!!

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[This message has been edited by Swager (edited 02-09-2000).]
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Offline Yeager

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Gunnery revisited....
« Reply #6 on: February 09, 2000, 08:58:00 PM »
Sorrows, thats a neato idea as long as the plane/color icon remained.  My short term memory is not impressive  

Yeager
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Offline juzz

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Gunnery revisited....
« Reply #7 on: February 09, 2000, 11:13:00 PM »
And because the range icon is no more, we will need a proper gunsight - with range and wingspan adjustments, and whatever else they had(gyros).  

Offline Toad

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Gunnery revisited....
« Reply #8 on: February 10, 2000, 04:54:00 PM »
Just spent two days rebuilding a Ranger engine with a buddy of mine that was a waist gunner on a Navy B-24. I asked him about shooting the .50 at range.

He said he never shot it in combat but they trained by shooting at smoke pots on the water. The dropped their own smoke pots and orbited around shooting at them. Easy to see the splashes in the water where the rounds where hitting. Altitude was normally 2000-3000 feet (0h! No! not...1000 YARDS!!!) Since they didn't shoot straight down, one must figure that the slant range had to be 700 Yds as a minimum.

His comment was that it "was pretty easy" to hit the smoke pot area once you fired a few rounds to get ranged in.

Just another anecdote for y'all!  

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Offline BBGunn

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Gunnery revisited....
« Reply #9 on: February 10, 2000, 10:38:00 PM »
I think one reason that the long range gunnery scenario has been  accepted by quite a few was the long convergence settings like in warbirds-(out to 999yds.)  I have never heard of real life pilots setting convergence past 450 yards.  Some naval pilots set convergence past 400 because they expected to strafe ships and opening up early gave them a better chance of survival.   I like the idea of posting quotes from WW2 pilots as this gives a pretty good frame of reference.