Author Topic: Another sly hit on the Bombers  (Read 5764 times)

Offline Serenity

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Another sly hit on the Bombers
« Reply #60 on: April 15, 2007, 09:44:25 PM »
Quote
Originally posted by SKDenny
I do appreciate the offer Serenity, but I was just putting you on.
I have been a bomber pilot for more than 14 years now. I am a member of the
SkyKnight Bomber Group and have been for 14 years.

Look at the original post, I was disappointed that AH didn't have anything in the text of updates about it, and I found out about it on my approach to a mid field on the first night of the patch. I just thought they should have listed the change that's all. no big deal.
SKDenny


Sorry denny, that was actually my being sarcastic as well. I agree, they should have listed it. I just think that the original post came across more as a complaint that they made the change, as well as assuming that they tried to be sneaky and hide it. HTC are humans too, they forget things just like you and I. Im sure it simply slipped under the radar.

Offline sgt203

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Another sly hit on the Bombers
« Reply #61 on: April 15, 2007, 10:38:49 PM »
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Originally posted by mars01
Dummest post EVEAH!!!!


be real there are a lot more dumber things than this posted here

This wasnt great but the thread has been entertaining..

Offline ddoug

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Another sly hit on the Bombers
« Reply #62 on: April 15, 2007, 11:14:24 PM »
Quote
Originally posted by Murdr
Auto calibrate bomb site is a standard MA setting.
(means you don't have to hold the crosshairs on a fixed point during calibration)
Zero wind layers seems to be a standard now.
(used to be at least 1 wind layer in MAs)



I fly bombers quite often and I would welcome a more realistic calibration and wind layers.  It does amaze me that some people can't bomb accurately with the current system.....

I'd also welcome the Sperry (?) retractable ball turret in the 24 for a little more speed....

Offline Serenity

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Another sly hit on the Bombers
« Reply #63 on: April 15, 2007, 11:32:01 PM »
Quote
Originally posted by ddoug
I fly bombers quite often and I would welcome a more realistic calibration and wind layers.  It does amaze me that some people can't bomb accurately with the current system.....



Actually, while you can hit just fine, you can make your calibration even MORE acurate with the old hold-the-crosshairs thing. It makes calibration quicker and more accurate, so people like us can still hit targets from 20,000 feet with more accuracy than some dweeb at 5,000

Offline RAIDER14

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Another sly hit on the Bombers
« Reply #64 on: April 16, 2007, 12:06:20 AM »
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Originally posted by TwinBoom
:lol

Online uptown

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Another sly hit on the Bombers
« Reply #65 on: April 16, 2007, 07:01:00 AM »
Could you imagine the whining if HTC covered the hangers and strats with camo netting as they did and do in real life!?
Lighten up Francis

Offline tedrbr

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Another sly hit on the Bombers
« Reply #66 on: April 16, 2007, 01:20:18 PM »
Quote
Originally posted by Serenity
Actually, while you can hit just fine, you can make your calibration even MORE accurate with the old hold-the-crosshairs thing. It makes calibration quicker and more accurate, so people like us can still hit targets from 20,000 feet with more accuracy than some dweeb at 5,000


Most buff drivers just don't have the patience for the hyper accuracy the game is capable or doing.  It's not the sight in use.  Either can be made to work well in-game.  

Most buff drivers keep their buffs at full throttle, and the buff tends to keep gaining altitude, despite being "level".  They do a quick calibration just before drop to try and make up for that.  Then salvo.  Some Kentucky windage.  Come in low and dive buff a target with big salvos (bring the 88mm FlaK36 to AHII!).

If they'd just roll back on RPM and/or MAN a little.  Get stable and level.  Line up well ahead of time.  Do a long calibration.  They could hit accurately with salvo 1 and 2 from 20K most of the time.  It's easy.  I've spent a few afternoons trolling high over a base, hitting every strat with 500 lbs bombs on salvo 1 from 20-25K, and swatting down a few pilots that try to crawl up to my altitude from my low-six position,....and landing a few kills in the end.

That they moved a few things around to prevent single runs killing everything?   No problem.  Just takes an extra pass or two.  Or another set of buffs.  It can be done easily enough.

Offline Clifra Jones

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Another sly hit on the Bombers
« Reply #67 on: April 16, 2007, 02:03:01 PM »
Quote
Originally posted by Tango
And if you had your way there would be one bomber for one pilot with only one gun position firing at a time.

THEN we would rarely see any bombers in game as it is in other sims. If any at all. Bombers are just fine the way they are. Maybe you should bring along a wingman when attacking a bomber formation. Just like the bomber pilot that started this thread should bring along other pilots.

This isn't a game where 1 fighter pilot should be able to deciamte a bomber vic single handedly OR 1 bomber vic decimating an entire airfield  single handedly.


I agree to an extent. I would not want the formations changed or the guns changes (unless someone can prove the 50 cals on the bombers are so much different than any other US 50 cal in the game).

What I would like to see is the end of the GPS guided bombs. It should not be that easy to hit a target on the ground. We also need some wind above 10K. This would cause wind drift on bombs and would also include the added benefit of bringing the noskilled dweebs down of their alt perch. 'Cause if you can't fly well, then you won't be able to fly well in the wind.

Heavy bombers should not be able to take out an airbase even with several formations in one pass. The primary attack method for airbases and CV's should be Jabo. We also need increased puffy ack at air fields. Not the proximity fuses like on the carriers just plain old puffy ack.

Offline Serenity

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Another sly hit on the Bombers
« Reply #68 on: April 16, 2007, 06:41:03 PM »
Quote
Originally posted by tedrbr
Most buff drivers just don't have the patience for the hyper accuracy the game is capable or doing.  It's not the sight in use.  Either can be made to work well in-game.  

Most buff drivers keep their buffs at full throttle, and the buff tends to keep gaining altitude, despite being "level".  They do a quick calibration just before drop to try and make up for that.  Then salvo.  Some Kentucky windage.  Come in low and dive buff a target with big salvos (bring the 88mm FlaK36 to AHII!).

If they'd just roll back on RPM and/or MAN a little.  Get stable and level.  Line up well ahead of time.  Do a long calibration.  They could hit accurately with salvo 1 and 2 from 20K most of the time.  It's easy.  I've spent a few afternoons trolling high over a base, hitting every strat with 500 lbs bombs on salvo 1 from 20-25K, and swatting down a few pilots that try to crawl up to my altitude from my low-six position,....and landing a few kills in the end.

That they moved a few things around to prevent single runs killing everything?   No problem.  Just takes an extra pass or two.  Or another set of buffs.  It can be done easily enough.


lol. I remember when I used to do that... (The full throttle, I NEVER dive-bombed in heavies) I know, its SOOOOO much more efficient to adjust your revs and MP, my god! I just learned how to do the hold-the-crosshairs, and my bombing accuracy quadrippled! Its amazing how much more you can get out of these bombers...

Offline Serenity

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Another sly hit on the Bombers
« Reply #69 on: April 16, 2007, 06:43:11 PM »
Quote
Originally posted by Clifra Jones
I agree to an extent. I would not want the formations changed or the guns changes (unless someone can prove the 50 cals on the bombers are so much different than any other US 50 cal in the game).

What I would like to see is the end of the GPS guided bombs. It should not be that easy to hit a target on the ground. We also need some wind above 10K. This would cause wind drift on bombs and would also include the added benefit of bringing the noskilled dweebs down of their alt perch. 'Cause if you can't fly well, then you won't be able to fly well in the wind.

Heavy bombers should not be able to take out an airbase even with several formations in one pass. The primary attack method for airbases and CV's should be Jabo. We also need increased puffy ack at air fields. Not the proximity fuses like on the carriers just plain old puffy ack.


NO! NO! NO! NO! NO!!!!!

Alright, YES, make bombs less acurate. Yes, increase puffy ack. Make it as lethal as it was in real life! But do NOT add wind up high! These little girls never fly their bombers over 5k as it is, dont give them an excuse to stay low! I say add wind at ALL altitudes. I really do want to see wind in this game, I just dont want to discourage high-altitude flying.

Offline tedrbr

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Another sly hit on the Bombers
« Reply #70 on: April 16, 2007, 06:59:17 PM »
Quote
Originally posted by Clifra Jones
What I would like to see is the end of the GPS guided bombs. It should not be that easy to hit a target on the ground. We also need some wind above 10K. This would cause wind drift on bombs and would also include the added benefit of bringing the noskilled dweebs down of their alt perch. 'Cause if you can't fly well, then you won't be able to fly well in the wind.

Heavy bombers should not be able to take out an airbase even with several formations in one pass. The primary attack method for airbases and CV's should be Jabo. We also need increased puffy ack at air fields. Not the proximity fuses like on the carriers just plain old puffy ack.


Actually, the "no skilled dweebs" are already low and dive buffing your bases now.  Buff pilots up high that are not good tend to create golf courses off the airbases with their runs, or carpet bomb the runway itself.  Single salvoing a base strat from 20K actually takes a little skill and common sense.... and most fighter pilots too lazy to come all the way up there after them.... and many that do make easy targets of themselves on the approach.

And airfields have *no* puffy ack, and haven't had any for a while now.  Suggestion has been made before to add the German 88mm FlaK36 to the game to give players, among other things, a manned puffy ack ability to engage high bombers on short notice in defense.


But, there is only one way to make many of the anti-buff crowd happy:  

Get ride of the drones,
Limit sustained speeds to 60% on bombers (but 100% on fighters),
Don't slave turrets to gunner position,
Perk ord on bombers,
Add crossing winds at various levels,
Bring back old bomb sight,
Make FH's indestructible (GV'rs will want their indestructible too)
Allow bomb release only from level flight,
Park all bombers at the back of the hangar to only be seen again in skin viewer.

Offline 2Slow

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Re: Re: Another sly hit on the Bombers
« Reply #71 on: July 09, 2007, 10:47:26 PM »
Quote
Originally posted by frosty
I think they've done plenty do make it overly effective as it is, what with your newfangled F-117 laser guided munitions and laser guns.  Buffs needed to be watered down, and this was a pretty smart way to do it without messing with your rides.

I think they spread the fighter hangers out because people were getting pissed off at good furballs being broken up by individual buff pilots who had no plan of actually trying to capture said field.

And perhaps they just forgot to put it in the notes?


None of the munitions are laser guided.  It takes a lot of work to learn the technique of calibration and salvo of 1 bombing.

As far as laser guns go...well if one climbs up my 6 and all I have to concern my self about is range and then physics takes over.  Your bullets chase me, mine have their muzzle veloctity and your closing speed working for them.

Some of us have found the actual WWII gunner manuals (available for ordering on-line) and studied them.  The gunnery priniciples in the old manuals applies today both in simulation and the real deal.

All you want to do is furball?  Dueling arena is available for that.  Oh, no one in significant numbers there?  Nuff said.
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Offline Engine

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Re: Re: Re: Another sly hit on the Bombers
« Reply #72 on: July 09, 2007, 10:54:20 PM »
Quote
Originally posted by 2Slow
All you want to do is furball?  Dueling arena is available for that.  Oh, no one in significant numbers there?  Nuff said.
I hear the dueling arena is for Dueling, not for Furballs.

I hear for furballs, the MA is good.

Offline Squire

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Another sly hit on the Bombers
« Reply #73 on: July 09, 2007, 10:56:33 PM »
You get drones, an ez bombsight and very effective guns, what else do you want?

Suck it up.
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Offline 2Slow

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Re: Re: Re: Re: Another sly hit on the Bombers
« Reply #74 on: July 09, 2007, 11:03:32 PM »
Quote
Originally posted by Engine
I hear the dueling arena is for Dueling, not for Furballs.

I hear for furballs, the MA is good.


True.  I stand corrected.

The thing I enjoy most is planning and executing attacks with a single stick salvo.

I just like the shock an awe of seeing a stick of 12 500, 16 250, or 24 100 pounders strike a target and stay with in the targets boundaries.  It works well and looks great against a town, strat city, or any of the factories.

One pass, one bomb release, and RTB.

Granted, multiple pickle attacks can be more efficient.  I just like the WWII feel of watching the entire load strike the target.
2Slow
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