Originally posted by Clifra Jones
What I would like to see is the end of the GPS guided bombs. It should not be that easy to hit a target on the ground. We also need some wind above 10K. This would cause wind drift on bombs and would also include the added benefit of bringing the noskilled dweebs down of their alt perch. 'Cause if you can't fly well, then you won't be able to fly well in the wind.
Heavy bombers should not be able to take out an airbase even with several formations in one pass. The primary attack method for airbases and CV's should be Jabo. We also need increased puffy ack at air fields. Not the proximity fuses like on the carriers just plain old puffy ack.
Actually, the "no skilled dweebs" are already low and dive buffing your bases now. Buff pilots up high that are not good tend to create golf courses off the airbases with their runs, or carpet bomb the runway itself. Single salvoing a base strat from 20K actually takes a little skill and common sense.... and most fighter pilots too lazy to come all the way up there after them.... and many that do make easy targets of themselves on the approach.
And airfields have *no* puffy ack, and haven't had any for a while now. Suggestion has been made before to add the German 88mm FlaK36 to the game to give players, among other things, a manned puffy ack ability to engage high bombers on short notice in defense.
But, there is only one way to make many of the anti-buff crowd happy:
Get ride of the drones,
Limit sustained speeds to 60% on bombers (but 100% on fighters),
Don't slave turrets to gunner position,
Perk ord on bombers,
Add crossing winds at various levels,
Bring back old bomb sight,
Make FH's indestructible (GV'rs will want their indestructible too)
Allow bomb release only from level flight,
Park all bombers at the back of the hangar to only be seen again in skin viewer.