Originally posted by sgt203
How long before you begin to get camped by Arty that was there to "get rid of the campers"....
Unless they would be like manable guns and count nothing towards rank that would most certainly curtail the useage of these things..
They could always put a light perk price with FlaK36 use, to prevent overuse, if it was neccessary. As it is defensively weak, I doubt that would be neccessary though.
The big thing is, you don't want to get close to the enemy with an towed FlaK36. It's not an armored vehicle. Closer to an M3 or M16 in toughness. It would be slow over rough terrain, and take time for set up if camouflaged or dug in positions used in the model (was discussed in other threads). Any hit will take it out, so you don't want to be close to an enemy spawn, or spawn into a hot spawn.
You don't spawn a FlaK-36 into TT for example. You spawn at the VH, and drive it in to a good position. If someone is in a position to fire from a FlaK-36 into a spawn --- camping it --- , you should be able to bring indirect fire on them from the VH with a spotter and another FlaK36, or drive to a position to fire on them from long range. And FlaK-36's brought in from the VH toward the TT spawn ought to be able to range on tanks camping the spawn point, before those tanks could range on the FlaK36.
Of course, FlaK-36's would be vulnerable to air attack from low level planes.
It just adds another dimension. The spawn points in TT probably should be pulled back a little bit anyways.