Author Topic: Terrain Evolution: AH1.11, AH2.09, AH2.10  (Read 4767 times)

Offline brucerer

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Terrain Evolution: AH1.11, AH2.09, AH2.10
« Reply #60 on: April 16, 2007, 03:23:08 AM »
So much complaining so little time. Thats how it seems around here lately.

I for one welcome the new changes but would agree a little lightening could help.

Change is the way of things people, otherwise Bush may get elected again.

Offline hitech

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« Reply #61 on: April 16, 2007, 10:00:15 AM »
Quote

but don't worry ramzey the issues are with the textures only. you have to understand the technology of the AH engine is derived from the same company that made the falcon 4.0 engine.


Where did you get that Idea.

Offline Citabria

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« Reply #62 on: April 16, 2007, 12:15:22 PM »
Quote
Originally posted by hitech
Where did you get that Idea.


Its funny you should ask.

I posted this thread (link below) exactly three years ago to the day arguing what would turn into a request to allow players to contribute 3d artwork to Aces High

http://forums.hitechcreations.com/forums/showthread.php?s=&threadid=114256&highlight=liberator

So three years ago in april 2004 I bought 3dstudioMax6 for the nonstudent street price of around 2000 dollars.
I started building a B-24D liberator hoping I could get it built well enough to have it used in Aces High. This was shortly before a b24 was actually added however I believe it was being talked about at the time.
So I built a B-24 3d model and posted asking if it could be used in Aces High.

here are the posts from  myself and Hitech from that conversation...

Quote
Originally posted by Citabria
this is a 3d studio max 3d model i am building........
....I am wondering is this somthing that could be usable in ah2 if built to HTC specifications?



Quote
Originally posted by hitech
Wouldn't be of any use Citabria.
HiTEch



Quote
Originally posted by Citabria
rgr ht,

would it be possible to supprt 3dsmax6 for terrain editing the 3d objects on the terrain tiles though?



Quote
Originally posted by hitech
Not realy cit .
HiTech



further down in this thread (skipped some irellevant parts)...

Quote
Originally posted by Citabria
heres the basic situation and its likely technical problems that make it nonworkable.

you have an outsider (me) wanting to help build a complex piece
 of art that requires insider(HTC) information and techniques to
realize and deliver in finished form to the community (Aces High)
for my part I am willing to learn whatever system, specifications,
limits or details that will make this possible within the contraints
of the problems I just mentioned.

so the question really is what would be HTC's reasons for making
 it possible for an outsider to help build a part of a 3d aircraft.

the possible reasons for allowing such a thing would be:

- the recent work done by the players in skinning the aircraft and
tanks. several players have done fantastic work on this small part
of the game and made it more enjoyable for themselves and for
 others bringing a level of detail to the work they did that is very
 high quality.

- with 50 aircraft to remodel, the backlog for superfly and
 natedog can be measured in years.

- the level of reasearch and fanatical attention to detail in the
work done by a player (me) in other areas such as terrain making
 and texture skinning along with currently posted pics of 3d work
 started days ago would put to rest any worries about the model
 not being accurate. especially given the fact thatthe player
 looked at plan view drawings of the actual liberator and judged
 them to be inaccurate and modified the model accordingly from
photo references.

some possible reasons for not allowing such a thing:

- the software is incompatible and trying to get two different
pieces of  software to interact when not designed to do so is
more trouble than its worth. (most likely)

-as a strict matter of professionalism it is good practice to keep all
complex artwork such as 3d modelling in house to maintain
uniformity and quality intact.

-we want to do it ourselves and do not want any help.

- we dont want models made with nonlicensed software
(btw my 3dsmax6 is paid for and its not a student copy and it
was not cheap)
 



Quote
Originally posted by hitech
The level of dificulty between producing a finished 3d game model and a skin is night and day. It's not that I don't belive that there are not any players capable, but just puting the spec's required is a significant undertaking.

When ever we have thought about it, we have come to the conlusion that it would take just as much time trying to use someone else model vs building it ourselfs.

So it is none of your above for your resones cit.

HiTech



Quote
Originally posted by Citabria
rgr ht

would be a great challenge to try it but i understand.




after that conversation over the next month or two I kept persisting in my case to allow player made 3dartwork. understanding that my 3d software wouldn't work I returned it before the return policy expired and got my money back.

I started looking into the actual software used to build Aces High 3d art and considered purchasing a copy. understand this was before HTC would allow anything 3d and player made before HT decided to make it possible to use the free AC3d program.

I called HTC and asked: "what software do you guys use?"

they replied: "Multigen"

so there I was three years ago looking at MULTIGEN plastered with pics of what looks identical to falcon4.0

http://www.multigen.com/products/standards/openflight/index.shtml

multigen is a powerful software that at least 3 years ago HTC was using to produce Aces High. from what I understand it is not just 3d editing it is a realtime image generator as well. to me this means what we see in Aces High is derived from this program.

and there in HT is your answer at the multigen openflight website. the f16 pics look like falcon4.0 and therein I figured it was falcon 4.0 because it looks so similar.

Quote





OpenFlight, MultiGen-Paradigm's native 3D content is the leading visual database standard in the world and has become the defacto standard format in the visual simulation industry. OpenFlight's logical, hierarchical scene description file format informs the realtime image generator what, when, and how to render, resulting in realtime 3D scenes with unmatched precision and reliability. Developers will enjoy its flexibility, open connectivity and easy interoperability along with advanced realtime functions, including:

 Levels of detail (LOD)
 
 Culling volumes
 Switch Nodes
 Drawing priority
 Binary separating planes

All of these benefits and more make OpenFlight the most widely adopted image generator format in realtime 3D visualization.


and here we are three years later.

I am thankful that you decided to allow player made 3d artwork :)
« Last Edit: April 16, 2007, 12:36:26 PM by Citabria »
Fester was my in game name until September 2013

Offline Citabria

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« Reply #63 on: April 16, 2007, 12:38:46 PM »
I am wrong HiTech.

I assumed the f16's were from falcon 4.0 three years ago.
looking closer at them they look to good to be falcon 4.0


here is a pic that is from falcon4.0 for comparison...
Fester was my in game name until September 2013

Offline mars01

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« Reply #64 on: April 16, 2007, 12:38:53 PM »
Quote
so away I go with FesterMA2 it will be an ETO themed map and if it is a success I will then create Ozkansas2 a PTO map.



WoooooHOoooooo Thanks Fester!!!!!  I can't wait!!!!

OZK Rocked!!!!!

Offline Brenjen

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« Reply #65 on: April 16, 2007, 04:28:18 PM »
I must be the odd man out because I think the new terrain looks sweet.

Offline Citabria

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« Reply #66 on: April 16, 2007, 05:03:34 PM »
the terrain looks awsome its the darkness of the terrain and the loss of depth perception at the limited variety of colors that is making it unliked by some dweebs like myself.

the 3d part of the new terrain and the hedgerows and the windmills and details and new tree designs look excellent.
Fester was my in game name until September 2013

Offline Superfly

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« Reply #67 on: April 16, 2007, 05:06:22 PM »
Multigen is a 3d modelling program (like 3D Studio, etc), not a game engine.  HT made our game engine from scratch.
John "Superfly" Guytan
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Offline Citabria

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« Reply #68 on: April 16, 2007, 05:15:56 PM »
thx superfly for clarifying that.
ever since three years ago I thought HT bought the engine from multigen and that was the reason multigen was so necessarry with all its specific features to make the 3d aircraft and why other 3d programs could not be used.


Superfly,
would you be willing to comment any word on the terrain darkness? will it be lightened up the way ah2 beta tiles were when they were very dark?
Fester was my in game name until September 2013

Offline scottydawg

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« Reply #69 on: April 18, 2007, 08:24:06 AM »
Quote
Originally posted by SUPERFLY
Multigen is a 3d modelling program (like 3D Studio, etc), not a game engine.  HT made our game engine from scratch.


Also seems very bespoke (proprietary)... How come you guys don't just use 3DSMax or something?

Offline FiLtH

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« Reply #70 on: April 18, 2007, 09:18:08 AM »
I'd like any info if something is going to be done to improve the current settings please.

~AoM~

Offline BaldEagl

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« Reply #71 on: April 18, 2007, 09:43:07 AM »
From those pictures we've been moving backward through time.  AHI looks the best of all of them.
I edit a lot of my posts.  Get used to it.

Offline Simaril

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« Reply #72 on: April 18, 2007, 10:46:51 AM »
Quote
Originally posted by BaldEagl
From those pictures we've been moving backward through time.  AHI looks the best of all of them.


It wasn't.

Graphic quality impressively improved when AH1 became AH2.
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Offline Kweassa

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« Reply #73 on: April 18, 2007, 02:19:41 PM »
Quote
From those pictures we've been moving backward through time. AHI looks the best of all of them.

 
 Looks can be deceiving :)

Offline Nilsen

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« Reply #74 on: April 18, 2007, 03:56:23 PM »
Now i miss ah1 too... it was better in many respects, however so is the last AH2 version. They should be frankensteined. That good old tent VH outside the base almost brought tears to my eyes :D

Oh and i REALLY miss Pizza map