Originally posted by hitech
Where did you get that Idea.
Its funny you should ask.
I posted this thread (link below) exactly three years ago to the day arguing what would turn into a request to allow players to contribute 3d artwork to Aces High
http://forums.hitechcreations.com/forums/showthread.php?s=&threadid=114256&highlight=liberatorSo three years ago in april 2004 I bought 3dstudioMax6 for the nonstudent street price of around 2000 dollars.
I started building a B-24D liberator hoping I could get it built well enough to have it used in Aces High. This was shortly before a b24 was actually added however I believe it was being talked about at the time.
So I built a B-24 3d model and posted asking if it could be used in Aces High.
here are the posts from myself and Hitech from that conversation...
Originally posted by Citabria
this is a 3d studio max 3d model i am building........
....I am wondering is this somthing that could be usable in ah2 if built to HTC specifications?
Originally posted by hitech
Wouldn't be of any use Citabria.
HiTEch
Originally posted by Citabria
rgr ht,
would it be possible to supprt 3dsmax6 for terrain editing the 3d objects on the terrain tiles though?
Originally posted by hitech
Not realy cit .
HiTech
further down in this thread (skipped some irellevant parts)...
Originally posted by Citabria
heres the basic situation and its likely technical problems that make it nonworkable.
you have an outsider (me) wanting to help build a complex piece
of art that requires insider(HTC) information and techniques to
realize and deliver in finished form to the community (Aces High)
for my part I am willing to learn whatever system, specifications,
limits or details that will make this possible within the contraints
of the problems I just mentioned.
so the question really is what would be HTC's reasons for making
it possible for an outsider to help build a part of a 3d aircraft.
the possible reasons for allowing such a thing would be:
- the recent work done by the players in skinning the aircraft and
tanks. several players have done fantastic work on this small part
of the game and made it more enjoyable for themselves and for
others bringing a level of detail to the work they did that is very
high quality.
- with 50 aircraft to remodel, the backlog for superfly and
natedog can be measured in years.
- the level of reasearch and fanatical attention to detail in the
work done by a player (me) in other areas such as terrain making
and texture skinning along with currently posted pics of 3d work
started days ago would put to rest any worries about the model
not being accurate. especially given the fact thatthe player
looked at plan view drawings of the actual liberator and judged
them to be inaccurate and modified the model accordingly from
photo references.
some possible reasons for not allowing such a thing:
- the software is incompatible and trying to get two different
pieces of software to interact when not designed to do so is
more trouble than its worth. (most likely)
-as a strict matter of professionalism it is good practice to keep all
complex artwork such as 3d modelling in house to maintain
uniformity and quality intact.
-we want to do it ourselves and do not want any help.
- we dont want models made with nonlicensed software
(btw my 3dsmax6 is paid for and its not a student copy and it
was not cheap)
Originally posted by hitech
The level of dificulty between producing a finished 3d game model and a skin is night and day. It's not that I don't belive that there are not any players capable, but just puting the spec's required is a significant undertaking.
When ever we have thought about it, we have come to the conlusion that it would take just as much time trying to use someone else model vs building it ourselfs.
So it is none of your above for your resones cit.
HiTech
Originally posted by Citabria
rgr ht
would be a great challenge to try it but i understand.
after that conversation over the next month or two I kept persisting in my case to allow player made 3dartwork. understanding that my 3d software wouldn't work I returned it before the return policy expired and got my money back.
I started looking into the actual software used to build Aces High 3d art and considered purchasing a copy. understand this was before HTC would allow anything 3d and player made before HT decided to make it possible to use the free AC3d program.
I called HTC and asked: "what software do you guys use?"
they replied: "Multigen"
so there I was three years ago looking at MULTIGEN plastered with pics of what looks identical to falcon4.0
http://www.multigen.com/products/standards/openflight/index.shtmlmultigen is a powerful software that at least 3 years ago HTC was using to produce Aces High. from what I understand it is not just 3d editing it is a realtime image generator as well. to me this means what we see in Aces High is derived from this program.
and there in HT is your answer at the multigen openflight website. the f16 pics look like falcon4.0 and therein I figured it was falcon 4.0 because it looks so similar.


OpenFlight, MultiGen-Paradigm's native 3D content is the leading visual database standard in the world and has become the defacto standard format in the visual simulation industry. OpenFlight's logical, hierarchical scene description file format informs the realtime image generator what, when, and how to render, resulting in realtime 3D scenes with unmatched precision and reliability. Developers will enjoy its flexibility, open connectivity and easy interoperability along with advanced realtime functions, including:
Levels of detail (LOD)
Culling volumes
Switch Nodes
Drawing priority
Binary separating planes
All of these benefits and more make OpenFlight the most widely adopted image generator format in realtime 3D visualization.
and here we are three years later.
I am thankful that you decided to allow player made 3d artwork
