Author Topic: Spawn camping solution suggestion  (Read 472 times)

Offline Ack-Ack

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Spawn camping solution suggestion
« on: April 17, 2007, 08:46:39 PM »
Here is my idea for a possible solution to spawn camping.

When a player spawns at a spawn point, they are invulnerable for XX amount of seconds to give them a chance to get out of the danger zone.  Obviously, during this time the player can't be damaged.  

To prevent the player from abusing the invul timer when he spawns, if he shoots any of his vehicle's weapons, the invul timer goes away and the guy is now vulnerable to being hit.

This will effectively end spawn camping.  Don't know how feasible it is as it would probably take some coding to implement.

Any thoughts, questions or concerns?


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Offline SKurj

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Spawn camping solution suggestion
« Reply #1 on: April 17, 2007, 08:54:02 PM »
Well ya can't have him invulnerable and able to get the first shot off.  WHile invulnerable no weapons can be fired...

Offline Ack-Ack

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Spawn camping solution suggestion
« Reply #2 on: April 17, 2007, 09:22:11 PM »
That would work as well, in fact better probably.

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Offline Greebo

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Spawn camping solution suggestion
« Reply #3 on: April 18, 2007, 03:15:31 AM »
I like this idea. The spawn campers would at least have to move far enough away not to be an easy kill themselves, although they could still zero their gun in on the spawn point from range. Yet it would give the spawner a fighting chance, particularly if several tanks spawned together.

Perhaps the spawner's icon could flash while he's invulnerable. Or maybe he wouldn't even be visible while invulnerable.

Hmmmmm........maybe we could extend this idea to aircraft too......:t
« Last Edit: April 18, 2007, 03:25:54 AM by Greebo »

Offline Tilt

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Spawn camping solution suggestion
« Reply #4 on: April 18, 2007, 07:51:02 AM »
There is already a delay between you spawning on your FE and other players seeing you.

This could just be extended as long as you remain in the drivers position.

Hence you could drive away for 30 secs before anyone sees (or hears) you (and possibly it could be that you would be unaware of other vehicles,) but if you jump to a gun or pintle or open a door then you are instantly revealed.

A count down clock would run in the corner of the screen.

But long term IMO we need to consider dropping spawn points in favour of  spawn roads.
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Offline BaldEagl

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Spawn camping solution suggestion
« Reply #5 on: April 18, 2007, 09:20:21 AM »
I don't know.  If I was the spawner the first thing I'd do is turn either my tank or my turret and then take the first shot.  At that point all that's happened is that the tables have been reversed on the camper.

I had a different idea one day that I never posted but here goes:

Make the spawn points smaller in terms of the random spawn area but then put 3-4 of them at each spawn point spaced far enough apart that a single camper couldn't cover all of them.  You could control which one you spawned to by holding a key on your num pad as you clicked the spawn on the clipboard.  At least this way it would take multiple tanks to camp a spawn.
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Offline Ack-Ack

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Spawn camping solution suggestion
« Reply #6 on: April 18, 2007, 12:21:34 PM »
Quote
Originally posted by BaldEagl
I don't know.  If I was the spawner the first thing I'd do is turn either my tank or my turret and then take the first shot.  At that point all that's happened is that the tables have been reversed on the camper.



Not at all, as SKurj suggested making it so the spawning player can't fire while they're in the invulnerable state.  

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Offline Brenjen

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Spawn camping solution suggestion
« Reply #7 on: April 18, 2007, 01:15:47 PM »
Not too bad, but I'm in favor of even larger but more separated spawns; in other words instead of a 1000 meter circle make it a 2000 meter circle & separate the enemy by more than that distance so the closest you could spawn to an enemy even if both spawned at the outside edge was something like a mile. Then you would have to drive to the enemy spawn & wait. If they spawned at random spots every time you would be a sitting duck trying to camp it.