Originally posted by Krusty
Also, one of the ports was inside the green, the beach tile covering the water.
I agree with Krusty:huh
The new terain has a great aerial view of nice sandy beaches.
However, while traveling across, even grassy portions connected to beaches, you are likely to encounter quicksand and have to ditch.
Is there someway to insure the characteristic or hardness of the terain corresponds to color?
Even before the patch there were maps where traversing green terain was like a tractor pull..
Please, give this some attention. The new graphics are awesome! The beach effect is very appealing and worth the effort HTC has put into it ( and I am not an eye candy enthusiast).

Is it possible to code water effects only to tiles that are entirely sea colored, and land effects to tiles even if they only partially contain either land or sand colors?

Ports and PTs a problem (maybe so). What do you think?