Actually it is pretty rare, but I guess that is a somewhat subjective term. What you visually see is no where near the granularity of what can happen. If the game was consistently stalled, the video output would consist of small jitters or non-linear motions. This would happen as the time between each fram draw would be very inconsistent. Remember, the game does run triple buffered, which helps alleviate this situation.
And in some driver/video cards, they actually dump a buffer in favor of a new one to reduce the chance of stalling.
And in a worse case scenario, such as a very slow video card, with a very fast CPU, it would happen more often.
By the way, I did not make a false statement, per se. But I did fail to take into account the DX stack and video card driver in my previous statements, which I have already corrected.
If you want to drive that home, then feel free to. I make mistakes from time to time. I do my best to be accurate, but I am not perfect. I do not need to be insulted in order to correct my mistakes.