Originally posted by lasersailor184
10 Years ago what do you think the game aficionado's were saying about the games of their day?
But I've been around long enough to remember games back to the mid-80's. I still *have* a lot of them around here.
Compare the EIDOS/HotHouse "Cutthroats" from 1999, with it's simple 2-d graphics and sprites to the new Sid Meyer's "Pirates" : "Pirates" looks a lot better, but the game play in "Cutthroats" has more variety and was able to hold my attention for years compared to "Pirates".
Heck, even an old game like "7 Cities of Gold" (1993, EA) had better gameplay than some games that come out today.
Other old games I can remember would be: "M1 Tank Platoon" (Microprose - 1998), "Shadow Company - Left For Dead" (UbiSoft - 1999), "Crusader" and "Crusader - No Remorse". The "Fallout" series. Todays games look better, but the gameplay and content in many games seems to actually be getting smaller.
And they don't always look better today: I prefer the cartoon graphics of the old "Interstate '76" to the crowded, busy terrain in a modern "AutoAssault".
When they announced Star Trek Online, I spent time in the forums there discussing the possibilities. I played Pen and Paper games such as GURPS and AD&D, Frontier, and Star Fleet Battles. I and others saw a lot of potential in that franchise, but then official word started to come down: just another leveling grind machine. No walking the desks of your own starship (3rd person external view when in space only). Looks like an MMOG version of Starfleet Command and Elite Force combined. Emphasis on combat vs AI's.
The concepts behind GURPs "Transhuman Space" and "Frontier 1859" are what I'd *like* to see developed for MMOG play.... but I seriously doubt either will ever see the investment to see the light of day.
All in all, the gameplay and content of todays games are not all that different than those developed for 286-based computers years ago. AI's a little better. Graphics a huge improvement. Online play has advanced. But the actual content still lags behind.