Author Topic: 109e Template  (Read 877 times)

Offline Krusty

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« Reply #15 on: May 11, 2007, 09:09:11 AM »
Apparently it was just somebody else Cro. Can't recall

Offline macleod01

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« Reply #16 on: May 11, 2007, 09:50:51 AM »
Well, ive looked at Krusty's rivets, and Ive chosen to go with Larry's. Sorry Krusty, but I just prefer his. Thanks again Larry. Its much appreciated
seeds have been laid...but they arent trees we're growing. we're growing organic grenades!- 321BAR
I'd have a better chance in running into a Dodo Bird in the middle of rush hour, walking down the I-5 with two hookers in tow before I see a useful post from glock89- Ack-Ack

Offline Krusty

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« Reply #17 on: May 11, 2007, 10:06:46 AM »
No worries! Like I said, the layer I sent you was without any effects, blending, all that good stuff, meaning you'd have to do all the work yerself :D

If TKs looked better, that just means your skin will look better :aok

Offline Krusty

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« Reply #18 on: May 11, 2007, 10:16:37 AM »
Quote
Originally posted by macleod01
[...]Now all it needs is weathering. HTF do you do that?! I have no idea!, apart from one idea. But any advice would be good. Thanks bud


I know you posted this on the squad forum, but a lot of skinners have asked this, and there are a lot of folks here than can help you aside from myself.

Weathering usually takes up half the layers I put on a skin, maybe a bit less than half, but many!

For the details you want stains, streaks, smoke clouds, for gas caps, oil drips, and exhaust pipes, and what-not. Things to think of: smudges around access panels, scuffs by the pilot walk areas, gunsmoke residue by wing guns, dirt or mud splashes by the wheels, and any number of things you want.

For the most part it is just creating a new layer and painting the color you want where you want it, then changing the opacity and the blending. Try different brushes if you're not happy with the effect.

For general weathering, you need to break up the solid-color-pixel area of all your camouflage. Some of us skinners employ a type of "dirt cloud" -- that when reduced in opacity and blended properly is very subtle but breaks up the color patterns and adds to the look of the finished skin.

Offline Larry

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« Reply #19 on: May 11, 2007, 10:27:32 AM »
Quote
Originally posted by macleod01
Well, ive looked at Krusty's rivets, and Ive chosen to go with Larry's. Sorry Krusty, but I just prefer his. Thanks again Larry. Its much appreciated



woot I win!!:p
Once known as ''TrueKill''.
JG 54 "Grünherz"
July '18 KOTH Winner


Offline Krusty

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« Reply #20 on: May 11, 2007, 11:27:58 AM »
Quote
Originally posted by Larry
woot I win!!:p


Yeah, so make with the advice dispensing, winner! :p

Offline Larry

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« Reply #21 on: May 11, 2007, 01:06:56 PM »
All I do is use PhotoShopCS use a black 1 pixel dot spaced 595% and make the rivets. Then use the drop shadow and make the "shadow" white or gray then blur it and that makes them look round in the game.





Once known as ''TrueKill''.
JG 54 "Grünherz"
July '18 KOTH Winner


Offline Krusty

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« Reply #22 on: May 11, 2007, 02:23:45 PM »
Same here, only I sent him layers without any effects, just the pixels.

Offline Larry

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« Reply #23 on: May 11, 2007, 03:59:34 PM »
Yeah I sent him one layer of rivets but it was blured already.
Once known as ''TrueKill''.
JG 54 "Grünherz"
July '18 KOTH Winner


Offline macleod01

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« Reply #24 on: May 11, 2007, 07:50:00 PM »
lol, ok, so im a lazy bugger! SUE ME! Thanks larry, its saved me valuable time. Sir!
seeds have been laid...but they arent trees we're growing. we're growing organic grenades!- 321BAR
I'd have a better chance in running into a Dodo Bird in the middle of rush hour, walking down the I-5 with two hookers in tow before I see a useful post from glock89- Ack-Ack