Author Topic: shaking enemies at your 6  (Read 1231 times)

Offline m1a11524

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shaking enemies at your 6
« Reply #15 on: April 29, 2007, 06:09:03 PM »
try a plane thats slow like what ghosth showed me a D3A1 its very good in banking and having the enemy overshoot but its imposible to catch up to any other plane but when u bank really tight ull be right behind them

Offline Serenity

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shaking enemies at your 6
« Reply #16 on: April 29, 2007, 06:14:43 PM »
talk to FiLTH. He taught me the BEST TRICK EVER! Basically, its just an immelman and a barrel roll combined, so it seems, but it works every time!

Offline Sweet2th

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shaking enemies at your 6
« Reply #17 on: April 29, 2007, 06:25:04 PM »
Quote
Originally posted by Serenity
talk to FiLTH. He taught me the BEST TRICK EVER! Basically, its just an immelman and a barrel roll combined, so it seems, but it works every time!


if the target is at the right distance to fool them with that manuver.The way to defend it is to climb above the target .

Offline TequilaChaser

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shaking enemies at your 6
« Reply #18 on: April 29, 2007, 07:07:25 PM »
Although a very large majority of the AH community thinks it best to drop the gear to slow down in the F4U variants, I would suggest easying up on the throttle just a TAD ( do not chop it completely ) and use that BIG OLE RUDDER on the tail with  some cross control throwed in to slow down almost as fast as dropping gear if not just as fast....... and like mentioned above, you do not risk the chance of it getting knocked off from a collision or being shot off because it is dangling in the breeze :D

alot of people  use the "Drop the F4U's Gear" and do it consistently and at the wrong times........don't fall victim to this....... ;) :cool:
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline devild0g

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shaking enemies at your 6
« Reply #19 on: April 29, 2007, 09:06:38 PM »
Also next if you are flying straight and happy and see a guy above u 1k+ diving on you to get position keep flying straight, he will have so much speed he wont be able to follow you close. Let him get 800 yrds away and just break, they will NEVER be able to follow you if u stay straight and make them think u dont see them I love doing this to 51's in my spitty and then attacking my rudder to the opposite side to pop them(this is not easy to learn that rudder part) it involves you spinning ur plane opposite direction while sliding to pop an enemy. And also scissor wont work if your enemy is flying straight and in something like a hurrd if he just leads you once chances are you are dead same goes for tempest and typhoon, some of the best planes in this game are the one's that are big, except the 163 hes small but he's got a big heart rofl.

Offline Kweassa

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shaking enemies at your 6
« Reply #20 on: April 30, 2007, 06:33:21 AM »
In the end, once somebody "lands" behind your six, your ultimate survival depends on his hands, not yours. You can try a few things to up your chances of survival, but the final determining factor is always the guy behind you.
 
 A lot of "vets" will tell you how they can shake enemies behind their six, but that usually warrants a pretense that the enemy behind him is much lesser in skill. If those "vets" are caught by another "vet" of similar magnitude in skill, the chances are they will be shot down so much helplessly as any of us average dudes.

 Like SlapShot said, its important to not get in that situation in the first place.

 ...

Offline humble

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shaking enemies at your 6
« Reply #21 on: April 30, 2007, 06:26:26 PM »
Obviously all good advice....

I'll chip in the follwoing...

Closure rate and distance

1) manufacturing an overshoot is totally different then creating a reverse. Often I see a great move applied to the wrong task. The greater the seperation in speed the great chance to create a true overshoot. At the same time the greater the speed differential the great chance to force a con "outside" and reverse....If I want a reverse I start earlier (against a "fast' con). If I want to force the overshoot I delay...to me the reverse is ACM and the overshoot is an avasive.

2) ACM vs BFM...

A reverse is a combination punch. ACM can be defined as a series of BFM (Basic Flight Manuevers) strung together to achieve a given purpose. All to often I see folks who seem to feel that a single "counter" {any single counter} is an evasive...it's not.

3) One step Ahead...

In order to create a reverse you need to capture the initiative. To do that you need to induce a specific behavior. The "ideal" reverse involves a nose down turn (ovten at reduced throttle) to "force" a low quality shot selection by the con. This is the basic "building block" that so many "uber" pilots build on. Why doesnt it work for the rest of us (as well)...simple...the better your ability to maintain views and your understanding of ACM the better your counter. So work on seeing the other guy shoot you. When you watch clips from the real goods pilots you'll see they often actually "see" the shots and are flying counters....then dont lose sight (except in blind spots)...often they are "sitting" in the view appropriate to the snapshot before the con gets there....

4) Out of plane...

All good reverses involve out of plane manuvering. It creates angles and minimizes any tracking shot. If you cant be faster...you need to be slower...if your slower your a target...if your a target you dont want the "other guy" in plane with you. It's not a question of avoiding his shot (obviously thats ideal)...but surviving his shot....

Since once he's close enough to shoot you...he's close enough for you to shoot him. Afterall how often to you run into one of the "deniziens of the deeo" and fight a nice fight "win" the battle only to have been set up for a sweet reverse that leaves the "ace" with a stiching of bullet holes across a wing...only to get obliterated from 200 or less on the "fly by"....

Anytime I've got a guy 800 behind me I know in a matter of moments he's gonna be 200 in front of me. I'm just trying to do everything I can to make sure i have enough plane left to pop him when he gets there:)

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Offline MWL

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shaking enemies at your 6
« Reply #22 on: April 30, 2007, 11:30:02 PM »
Greetings,

  Sgtpappy.  Thank you.  I regularly fly the 47N.  I read your post earlier the afternoon prior to flying.  

Got into a fight on the deck (ya, not smart I know, but squaddy in trouble).

Squaddy goes 'poof'.  

SPIT on my 6 running with me.

He had E advantage.

I thought, "What the heck do I have to lose?"

I dove slightly.

I climbed.

I started to reach the end of the climb.

Things started going 'ping, ping'.

Kicked rudder left.

As I rolled over, saw Spit stalled out below me.

Thought, "Really cool!"

LA kilt me.

sigh.

But it did work!

Regards,
« Last Edit: April 30, 2007, 11:32:29 PM by MWL »

Offline BaldEagl

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shaking enemies at your 6
« Reply #23 on: May 01, 2007, 12:52:57 AM »
I can shake them every time.  They kill me or I auger... BOOM... back in the tower, no enemy!
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Offline devild0g

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shaking enemies at your 6
« Reply #24 on: May 01, 2007, 06:03:17 PM »
Just remember.... never climb unless you got a noob behind u rofl... Its funny how the beginners think oooo man hes good hes climbing or man that guy is good i followed him climbing up and i stalled.... It is just that when u get better u know that if someone climbs that can only go 3 ways... reverse at the top and stall.... follow through.... or end up in the tower ^_^ rofl. And speed advantage is bull, i will laugh when u get in 262 and someone gets on ur six and u just stay level and say hahaah im faster than him, 262 isn't that mucher faster than alot of planes, especially when u got someone with a .50 cal behind u popping you at 1k best thing to do is what the noobs in spixteens do grab the joystick and spin dat thing! i hate when spixer's stir the jstick like they r scrambling egg's and u overshoot, either that or just wallow back and forth main thing is, people only like to shoot when they have a clear shot, they dont just shoot likecrazy n pray, (this does not apply for tempest/typhoon) when in those 2 planes set ur conv to the farthest and spray like a mad man, half the time 1 ding from that 30mm n that puppy is down, and never please never turn flat.

If you are going to turn do upward turn or downard, what i do in a p51 is. I do a half loop than i cut it to the right i dont go all the way around, and as i am approaching the ground on the right cut i flip plane other way, 100% of the time if they noob follows me on that that close to the ground they auger, plain and simple.

       Also the rule for furball's, never stay in one for too long never follow a guy in a turn fight for more than 2 turns because when you check your six you have 8 of his buddies on you all fighting to get you. Stay high find a target dive on him pop him and if you can still follow him safely finish him so a noob doesn't steal your kill and climb right back up to safety. ^_^