Author Topic: Uncapturable Bases....  (Read 853 times)

Offline Brenjen

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Uncapturable Bases....
« Reply #15 on: May 07, 2007, 12:11:05 PM »
I liked the way it was before, one main arena & all bases capturable. I'm still trying to learn what all this route of capture & un-capturable bases stuff is all about. Confusing to me (& that's putting it mildly)

 I need to sit down & read what all these changes entail...is there a condensed version somewhere that one of you folks can link me to? I always check out the read me file when new updates download but it doesn't really explain anything in a way that my feeble brain can decipher it.:D

Offline Krusty

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Uncapturable Bases....
« Reply #16 on: May 07, 2007, 12:14:53 PM »
Bren, the "win the war" conditions are now totally different. No longer can you just gang up on 1 country and have the other 2 race to the reset. You now need 100% of your own country's fields as well as 40% of both other country's fields. That means you can have 0% of one country and 100% of another, and still not reset.

Frankly, the gang banging of the underdog was getting to be a bit too much. It's better this way, in general, but I think the reset values need to be lower %'s.

Then you have the problem of an entire county being gang banged out of existence. Not good, for the arena or the players!

That means there must be a certain amount of uncapturable bases on every country.

Then, once a country reaches these uncapturable bases, it's a hint that maybe they need to work on the OTHER front, hit the OTHER country for a while.

Offline Brenjen

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Uncapturable Bases....
« Reply #17 on: May 07, 2007, 12:46:20 PM »
Quote
Originally posted by Krusty
Bren, the "win the war" conditions are now totally different.


I understand that much lol :D


Quote
Originally posted by Krusty
You now need 100% of your own country's fields as well as 40% of both other country's fields.


 So that's it? That's how it works now in a nutshell?? :confused:

Offline Krusty

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« Reply #18 on: May 07, 2007, 12:55:02 PM »
Pretty much. The % was 30, then 40, might be back to 30, but it's some % of both countries.

Offline hubsonfire

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« Reply #19 on: May 07, 2007, 01:08:27 PM »
It's 90% and 40% in the LWAs, and, IIRC, 90% and 33% in the EW/MW.

You can check on the clipboard. When you right click on the map, near the bottom of the pulldown menu, there are 2 items: Country Status (which displays the status of the war), and War Status (which displays the country status. Yeah, I know, WTF). It breaks down the reset criteria for each arena, and lists the percentages of what your country owns.
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Offline Brenjen

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« Reply #20 on: May 08, 2007, 08:34:12 AM »
Thanks Krusty, Hubs...

Offline Kev367th

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Uncapturable Bases....
« Reply #21 on: May 08, 2007, 08:42:22 AM »
Quote
Originally posted by Krusty
Frankly, the gang banging of the underdog was getting to be a bit too much. It's better this way, in general, but I think the reset values need to be lower %'s.

Then you have the problem of an entire county being gang banged out of existence. Not good, for the arena or the players!


And the gangbang has changed?
How?

Only difference now is -
Instead of a reset, the country is gangbanged down to their uncaptureable fields.
Maps stay up for WEEKS.
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Offline Krusty

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Uncapturable Bases....
« Reply #22 on: May 08, 2007, 08:48:40 AM »
Quote
Originally posted by Kev367th
And the gangbang has changed?
How?

Only difference now is -
Instead of a reset, the country is gangbanged down to their uncaptureable fields.
Maps stay up for WEEKS.


And whose fault is that? The side with all the numbers is wasting their time hitting a country that's got no way to defend itself. The side with all the numbers just has to move to the other front, and voila, instant reset.

The problem is most of the hordes don't care about the reset, they just want to vulch, cherry pick, and pork fields.

Those that DO care try to help on ch.2 by saying things like "we already have enough rook, we need 6 more bish fields and we win reset!" -- and I've seen this a few times on knits Ch.2.

If you don't have anybody on and you see that, just say on Ch.2 "Folks, you can't win the reset without x rook fields and y bish fields." to let them know what they need to do. Chances are some of 'em will get the hint.

Can't blame the victims for the aggressors not understanding how the system works. Look at Brenjen for example, he didn't know how it worked! I bet most folks don't.


Perhaps a reminder on the first line of the MOTD would let folks know?

Offline Lusche

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Uncapturable Bases....
« Reply #23 on: May 08, 2007, 09:05:53 AM »
Quote
Originally posted by Krusty

If you don't have anybody on and you see that, just say on Ch.2 "Folks, you can't win the reset without x rook fields and y bish fields." to let them know what they need to do. Chances are some of 'em will get the hint.
 


Since last week I don't belive that any more.
Uterus Map. Knights top right corner. As usually, the bottom located country has been driven back to it's HQ and uncapturable bases.

And what do half of the Nits do? A conga line from A6 to uncapturable A5. And before you say that these were just the furballer's don't caring for the "war" - I have seen goon after goon taking off:
"Is town ready?" - "Goon otw" - "Cap field and get that base".
And all that despite almost the whole other half of Nitland was telling them that A5 is uncapturable. They did not believe it. At one point the were 3 goons taking of for A5, happily ignoring all messages on vox, country, room and private channel.
"troops didn't take, one ack must have been up...."

The battle didn't stop after 2h not because they finally realised their folly, but because the defenders made a successful attempt to break cap and shift the battle back to A6...
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Offline Krusty

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Uncapturable Bases....
« Reply #24 on: May 08, 2007, 09:11:48 AM »
Quote
Originally posted by Lusche
And before you say that these were just the furballer's don't caring for the "war" - I have seen goon after goon taking off:
"Is town ready?" - "Goon otw" - "Cap field and get that base".
And all that despite almost the whole other half of Nitland was telling them that A5 is uncapturable. They did not believe it. At one point the were 3 goons taking of for A5, happily ignoring all messages on vox, country, room and private channel.
"troops didn't take, one ack must have been up...."




OH.....



MY.....


GOD.....


You're kidding me? :confused:


Please tell me you're kidding?



(*weeps for knits*)

Offline Lusche

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« Reply #25 on: May 08, 2007, 09:14:14 AM »
Quote
Originally posted by Krusty
OH.....



MY.....


GOD.....


You're kidding me? :confused:


Please tell me you're kidding?



(*weeps for knits*)


Not kidding...
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Offline Tilt

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Uncapturable Bases....
« Reply #26 on: May 08, 2007, 09:17:36 AM »
Given the 90%-40% I think 3 uncapturable bases is a pretty much a minimum.

However some maps are poorly suited to this. The location of the uncapturable bases requires a sides invasion to leap frog the uncapturable bases. (Uterus in particular).

Given that 3 is the minimum then the qualifying bases for reset should be outside the "triangle" and not on the "other side" of the triangle IMO.

If there is a qualifying base equally accessable  to invasion from either side then the minimum number of qualifying bases per side should be 10 (inc uncapturables)

If there is not a qualifying base equally accessable  to invasion from either side then the minimum number of qualifying bases per side should be 16 (inc uncapturables).

In essence I think the uncapturables should form a last refuge for the defenders and not a barrier for the attackers.
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Offline Brenjen

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Uncapturable Bases....
« Reply #27 on: May 08, 2007, 09:38:21 AM »
How do we know which fields are uncapturable?

 I knew (thought I knew) that you could only capture that single red outlined  base by following the blue arrows from the other two red outlined bases; I.E. you can only capture base Z by attacking from base X or Y. But knowing which bases can't  ever be taken is still escaping me.

 If my questions are irritating anyone, I apologize...find me in the M.A. & shoot me.:p

Offline The Fugitive

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Uncapturable Bases....
« Reply #28 on: May 08, 2007, 09:46:36 AM »
there are no more "arrows" or capture in a certain order set-ups. The 3 uncapturable bases are the 3 with the red box around it on the map icon.

Offline Brenjen

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Uncapturable Bases....
« Reply #29 on: May 08, 2007, 09:50:03 AM »
The "field order" blue arrows are still there on the map; I just looked. Apparently that's what's throwing me, the order of capture has been thrown out in favor of uncapturable bases & they just never changed the map to exclude the lines of approach for the capture.

 Thanks fugitive. I think I have the big picture now. all