Author Topic: Arenas and Maps  (Read 595 times)

Offline BaldEagl

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Arenas and Maps
« on: June 19, 2007, 09:03:39 PM »
I had a little bit different idea last night so I'll throw it out there.

Break up the arenas like this:

Early War Axis vs Allies
Mid War Axis vs Allies
Late War Axis vs Allies

Run a series of maps through these arenas that represent each of the campaign fronts with all of the respective era and country planes available to each side but limited to the countries involved in a specific front (historical match-ups.  i.e. one map might be eastern front, another western front, another Pacific front, etc.).  Make each country's capital city uncapturable but the rest open to capture.  When one side is beat back to their capital city the map re-sets.  These arenas would only comprise two "countries" and specific planes would only be available at specific bases.

Training arena
Liesure arena
Main arena

All new players would be required to enter the training arena and are only allowed to leave once they can take off, fly a prescribed course, and land safely.  Maybe add a firing requirement at a stationary target.  This at least gets the basics out of the way.  Otherwise the TA would be as it is today.

The liesure arena would be the next requirement.  In the liesure arena there would be no black-outs, red-outs, no base capturing thus no re-sets, and possible other "easy-mode" enhancements.  To be able to graduate to the main arena or to one of the Axis vs Allied arenas a player would be required to reach a pre-defined goal (total kills, kills per death, Liesure arena ranking, etc.).  In addition, the plane-set might be limited.

The Main arena would be what we have today but once there there would be no stepping back to Liesure.

While EW, MW and AvA are mostly dead arenas at this point, I think combining them in this way, and combining their scoring and play styles with the MA would give them a boost.  I know I'd give them a whirl.

In addition, I think the two-step graduation process to the MA/AvA's would appeal to the gamers familiar with "levels" of play, better prepare them for the realities of the MA and decrease frustration over the learning curve.

Just an idea.  Flame away.
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Offline NoBaddy

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Re: Arenas and Maps
« Reply #1 on: June 20, 2007, 12:00:34 AM »
Quote
Originally posted by BaldEagl


Early War Axis vs Allies
Mid War Axis vs Allies
Late War Axis vs Allies

 


Won't happen. Imagine, 300 in an arena. 250 on the Allied side.
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Offline Kermit de frog

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Arenas and Maps
« Reply #2 on: June 20, 2007, 01:47:48 AM »
I think if that were the case, most of the noobies would be the cause of the imbalance.  More kills for the axis side.  Japs or Germs.

Yeah, I said Japs.....:D
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Offline NHawk

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Arenas and Maps
« Reply #3 on: June 20, 2007, 07:43:16 AM »
While I like the idea, I don't think it will fly (pardon the pun) because it would reduce the number of countries to 2. I think HT posted that wouldn't happen many many moons ago.
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Offline Larry

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Re: Arenas and Maps
« Reply #4 on: June 20, 2007, 07:50:37 AM »
Quote
Originally posted by BaldEagl

While EW, MW and AvA are mostly dead arenas at this point, I think combining them in this way, and combining their scoring and play styles with the MA would give them a boost.


Really? Wow I didnt know the arena I play in everyday is dead, thanks for telling me. Ill be sure to tell all the other people that fly in there that its dead to.:rolleyes:
« Last Edit: June 20, 2007, 07:54:37 AM by Larry »
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Offline BaldEagl

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Re: Re: Arenas and Maps
« Reply #5 on: June 20, 2007, 09:50:40 AM »
Quote
Originally posted by Larry
Really? Wow I didnt know the arena I play in everyday is dead, thanks for telling me. Ill be sure to tell all the other people that fly in there that its dead to.:rolleyes:


Well I fly in EW and MW myself sometimes and find quite a few fun fights there.  I meant relatively speaking.  The numbers are nowhere near the LWA's.

I actually thought about re-wording that to "lightly populated" when I typed it but figured MOST people would understand what I meant.
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Offline hubsonfire

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Arenas and Maps
« Reply #6 on: June 20, 2007, 10:08:54 AM »
How exactly would this improve gameplay?
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Offline Laurie

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Arenas and Maps
« Reply #7 on: June 20, 2007, 10:43:13 AM »
Although i find many of your ideas great eagl, this one i could not see working in Aces High. It's a revoloution and what we need is just a 'reigieme' change; The most recent one being the arena format change which has had many parrallels to Iraq.

Offline Larry

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Re: Re: Re: Arenas and Maps
« Reply #8 on: June 20, 2007, 09:28:46 PM »
Quote
Originally posted by BaldEagl
Well I fly in EW and MW myself sometimes and find quite a few fun fights there.  I meant relatively speaking.  The numbers are nowhere near the LWA's.

I actually thought about re-wording that to "lightly populated" when I typed it but figured MOST people would understand what I meant.



The MAs are called that for a reason they are the Main Arenas. Since everyone in the game likes thier last war uber planes those are the ones with people in them. The people that fly in the AvA know when there are  people on. Just because you never see any in there does not mean its a dead arena. On squad nights we get 20-30 people in there. It may not be 300 but even 20 people is to much and it just ends up being a furball.
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Offline sgt203

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Arenas and Maps
« Reply #9 on: June 20, 2007, 10:48:28 PM »
The arena splits are fine I have no problem with them..

Leave EW-MW& AVA alone.There are people who like to fly in them so leave them alone.

The main problem IMO is with the LW arena split. I know the thinking was the arena was becoming a "slum". Frankly it is the behavior of the players, which is not going to change, not the size of the arena that was the problem.

But with the changes this has created its own problems with stale maps, no big maps, no fighter towns etc etc etc.. and no change in the hording, ganging etc etc etc..

I know HT has said NO to one MA but with the exception of certain peak times are we really meeting the 750 cap that was on the old MA??

If there is a need to have 2 LW's couldnt the caps be raised so as to allow for big maps to be played before the rolling caps kick in forcing open two arenas???

All in all this is still be most fun I've ever had playing any game but it is losing some of what made it what it is the best flight sim game on the market!

Offline BaldEagl

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Arenas and Maps
« Reply #10 on: June 21, 2007, 01:30:29 AM »
OK, I retract the idea.  Many good points.

Like I said, just throwing a random thought out there.
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Offline Geary420

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Re: Re: Arenas and Maps
« Reply #11 on: June 21, 2007, 03:24:30 AM »
Quote
Originally posted by NoBaddy
Won't happen. Imagine, 300 in an arena. 250 on the Allied side.


As long as I've got 65 spuds and Kermit for bait I say yes :t

Offline Kermit de frog

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Arenas and Maps
« Reply #12 on: June 21, 2007, 03:38:34 AM »
I'll need to turn off "stall limiter" first Geary

Then I'll let you use me a bait.

:)
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