Author Topic: Bingo Bug and Drone Physics  (Read 405 times)

Offline OOZ662

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Bingo Bug and Drone Physics
« on: May 28, 2007, 01:31:00 AM »
A dot command that can be set to give a simple warning in the text buffer when your time remaining on fuel reaches a certain point. Say you want to RTB when you have 5 minutes of fuel left.     .bingo 5
This would, however, take away from the difficulty in the game, but relieve stress on your SA. The setting could be saved as the salvo setting is from sortie to sortie.

Add flight physics to the bomber drones. As it is, as soon as you damage something critical on a bomber drone, they explode as if the pilot said "F this" and punched the Big Red Button. I think I remember drones in AHI that actually went down when they lost a wing, though I might be mistaken. Keep the "get too far away and they pop" code so that the arena isn't bogged by falling drones, but let the drones fall away when they're going down.
This would make killing bombers more realistic, however coding would need to be added to make the guns null on the falling ship and not allow for kill stealing.

On a related note to drone physics, currently only the Ju-88 (and maybe the Ki-67) actually fall back when an engine dies. Take up a large bomber formation, get an engine or two shot out on a drone; they can still keep up, even when the lead is at full power.
A Rook who first flew 09/26/03 at the age of 13, has been a GL in 10+ Scenarios, and was two-time Points and First Annual 68KO Cup winner of the AH Extreme Air Racing League.

Offline OOZ662

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Bingo Bug and Drone Physics
« Reply #1 on: June 01, 2007, 12:18:01 AM »
One and only bump due to no replies.
A Rook who first flew 09/26/03 at the age of 13, has been a GL in 10+ Scenarios, and was two-time Points and First Annual 68KO Cup winner of the AH Extreme Air Racing League.