I was trying to re-do my old GatofH terrain to fix some of the "absorption" bugs and to add a few extras. One of the extras is an LVT ramp that allows LVTAs on the bridge to go down a ramp that leads to the water so they can plunge in and swim to the other side. I had no problem building and exporting it, the problem however came in the testing phase. When I ran into the hole which was the ramp that led to the water, it was solid. Although I checked plenty of times that it was cut out that section and that it wasn't a face hiding itself (sometimes faces flip allowing you to look through although they're solid).
So then I tried going underneath the bridge in an LVT to go up the ramp and see if I could go out instead of into the hole in the bridge. The only problem is that the LVTA got stuck underneath the bridge, although I know that I know that there is nothing down there that could obstruct anything.
Here are some pictures showing the LVT ramp. Please note that these pictures were taken before the entire bridge was completed. The only thing that changed was the color.
Here is my export hierarchy, in case I missed something that could be critical. Please only criticise on the actual tags such as NoCollide or StencilAlpha, the rest is Blender export script requirements and therefore might appear foreign to AC3D users.
#GatofH's bridge's htp.txt file
WORLD,
MODEL, MaxDist=20000
OBJECTS, MaxDist=20000
BRIDGE, MaxDist=20000
bridge, MaxDist=20000 NoCollide=0 ZBias=1 StencilAlpha=1
bridge1, MaxDist=20000 NoCollide=0 ZBias=1 StencilAlpha=1
#End htp.txt file for GatofH's bridge