I think level bombers would have a much tougher time if they could be detected and intercepted at a more realistic distance. The 12 mile radar coverage on a CV is just too small to give the defense time to up and intercept incoming buffs when the CV starts flashing. CVs (and I would argue bases too) need larger radar circles - 25 miles would be a good start, and it would encourage the use of torpedo planes coming in under the radar to make attacks.
If the buffs come in at 5K, which a lot do, even turning the CV isn't enough to prevent getting hit. If the buffs had to come in at a more realistic altitude because they are getting intercepted, a decent CV driver can usually do some zig-zags and turns that can make the bombs miss, assuming there is someone at the helm. If there isn't, why not have an AUTOEVADE that will do some zig-zags or something along the base course?
Also - puffy ack and 5" auto-guns should automatically target buffs first as a matter of course. Having all the ack in the fleet follow one diving fighter or blasting at a parachute is silly.
I don't think it would be a bad idea in the interim to make all the CV groups the type with the 2nd cruiser so that you have additional ack support. Frankly, in my mind you could double the CV group up (2 CVs, 4 CAs, 8 DDs) and really improve things, but I gather from our other threads on this subject that it causes a frame rate hit that some folks just cant handle.
EagleDNY
$.02