Author Topic: Clutter, LODs, and the Detail slider...  (Read 531 times)

Offline Dux

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Clutter, LODs, and the Detail slider...
« on: May 24, 2007, 10:37:19 PM »
Setting an object to a "Clutter" type seems to override the object's built-in LOD settings... is this in fact true? Does the "clutter" type do anything else that is not so obvious?

How exactly does the detail slider affect the clutter?

Some of the clutter object sub-groups are labeled "hi" and "lo"... does the detail slider deal with these in a special way?
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Offline croduh

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Clutter, LODs, and the Detail slider...
« Reply #1 on: May 25, 2007, 08:22:21 AM »
I don't know about that.But some objects have the "ground" group.That means their visibility changes after you press shift +f1,2 or 3 (changing between view modes).If you set the object to ground i think it will be visible from farther out like gvs when you select ground view.

Or i may be completely wrong, never actually tested this.

Offline Dux

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Clutter, LODs, and the Detail slider...
« Reply #2 on: May 25, 2007, 01:31:15 PM »
No, that's not what "ground" does. Ground is just that... either a texture for under the object, or sometimes a shadow.
Rogue Squadron, CO
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Offline croduh

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Clutter, LODs, and the Detail slider...
« Reply #3 on: May 25, 2007, 01:34:21 PM »
Oh, thanks for clearing that up.

Offline Dux

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Clutter, LODs, and the Detail slider...
« Reply #4 on: June 01, 2007, 04:33:05 PM »
bump.
Rogue Squadron, CO
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We all have a blind date with Destiny... and it looks like she's ordered the lobster.

Offline croduh

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Clutter, LODs, and the Detail slider...
« Reply #5 on: June 11, 2007, 05:21:04 AM »
Bump.

I made a mile by mile costume hills, put them as clutter in terrain tile, but in te and game they don't show after 2 miles.Setting the mode to ground view helps, but it's not nice to fly like that.

Offline Xjazz

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Clutter, LODs, and the Detail slider...
« Reply #6 on: June 12, 2007, 01:02:49 AM »
Quote
Originally posted by croduh
Bump.

I made a mile by mile costume hills, put them as clutter in terrain tile, but in te and game they don't show after 2 miles.Setting the mode to ground view helps, but it's not nice to fly like that.


Just curious

What MaxDist value/s you are using for the custom object?
What ingame 'Object Details' and Ground Object Details' settings you are using?

Offline croduh

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Clutter, LODs, and the Detail slider...
« Reply #7 on: June 12, 2007, 09:49:41 AM »
Maxdist set to 9000000.
Everything at medium, i'll try changing that later.

Offline Easyscor

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Clutter, LODs, and the Detail slider...
« Reply #8 on: June 12, 2007, 10:59:00 AM »
Quote
Originally posted by croduh
Maxdist set to 9000000.
Everything at medium, i'll try changing that later.
That's over the 17 mile vis limit, 89.760.
Easy in-game again.
Since Tour 19 - 2001

Offline croduh

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« Reply #9 on: June 12, 2007, 11:15:51 AM »
Never noticed that affects any objects lod in game, if set that high.

Offline Easyscor

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Clutter, LODs, and the Detail slider...
« Reply #10 on: June 12, 2007, 11:40:50 AM »
rgr
Easy in-game again.
Since Tour 19 - 2001