Author Topic: Aircraft found  (Read 1479 times)

Offline HoseNose

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Aircraft found
« Reply #30 on: July 16, 2007, 09:40:13 PM »
Ah yes I see. But what about the turning for example? (You'll have to forgive me I'm terrible with how things get programmed) The P-51 noticeably turns horribly compared to the Spitfire in IL-2. Just wondering how that was programmed.

I'm also thinking the torque is programmed differently too, though the torque seems unrealistic on take-off. But I still admire those CV cables!

Also, I can't wait to feel those fluid physics you've talked about, Benny. If this is good, fluid must be awesome.
« Last Edit: July 16, 2007, 09:44:47 PM by HoseNose »

Offline Benny Moore

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« Reply #31 on: July 16, 2007, 10:16:13 PM »
Fluid phsyics won't automatically be more realistic than the way Aces High II does it, but it does have the potential to be much more realistic.  Currently, however, Aces High II's the best with it's multiple vectors.  I believe X-Plane also uses multiple vectors, but fewer than Aces High II and it doesn't feel realistic at all.  The Cessna in X-Plane handles absolutely nothing like the Cessnas I flew in reality.  In fact, in X-Plane I crashed the thing on takeoff (and I tried X-Plane after flying the real deal).  In the real Cessna, I had absolutely no problems.  It was just about a hands-off thing.

Offline HoseNose

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« Reply #32 on: July 16, 2007, 10:21:11 PM »
Hah. I've never flown a real plane. I've only read a lot. Here's hoping I'm able one day to really feel what it's like. I recall being taken up in a small, single piston engine plane before. It was a tricycle gear type, high wing, non-cantilever private trainer. And I now remember that it didn't shake and wobble after every maneuver as the IL-2 planes do.

Just out of curiosity, how many flight hours have you racked up?

Offline Treize69

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« Reply #33 on: July 16, 2007, 10:50:48 PM »
Quote
Originally posted by HoseNose
Hah. I've never flown a real plane. I've only read a lot. Here's hoping I'm able one day to really feel what it's like. I recall being taken up in a small, single piston engine plane before. It was a tricycle gear type, high wing, non-cantilever private trainer. And I now remember that it didn't shake and wobble after every maneuver as the IL-2 planes do.

Just out of curiosity, how many flight hours have you racked up?


Of course it wont shake and wobble, its slow with a low wing loading. Most civilian planes will rip their wings off if they try to maneuver at the speeds military aircraft do.

Heck, a P-51s maximum gear speed is higher than the maximum rated speed of many modern light civil craft. Especially those high-winged ones.

And of course the P-51 will turn horribly compared to a spitfire, why should that be surprising?? :huh
Treize (pronounced 'trays')- because 'Treisprezece' is too long and even harder to pronounce.

Moartea bolșevicilor.

Offline McFarland

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« Reply #34 on: July 16, 2007, 11:04:07 PM »
I thought I'd read over the FAQ's on Fighter Ace, to see what problems the people there encounter, and how that game works. See for yourself:

Quote
How do I use the formation autopilot controls?
To join a formation, first locate and lock onto the friendly plane you wish to form on using ALT+F4 and the next/previous target keys (. and ,). Then press CTRL+A to follow that player. Lock will be broken when that player's plane gets to 100% damage, but if it flies erratically before reaching 100%, you will have to disengage the autopilot manually by pressing CTRL+A again.

Offline Benny Moore

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« Reply #35 on: July 16, 2007, 11:16:28 PM »
Who cares?

Hosenose, I only have a few hours.  I'm not exactly sure, but I think five or six.  But it's enough to see firsthand how real trim works and how it differs from how it works in simulators.  Most simulator users, unfortunately, tend to confuse the way simulators work with reality and preach accordingly.  This is a major problem because simulators are often wrong (sometimes unavoidably, as in the case of trim).  A good example is the discussion we just had where some people were suggesting that, in a real airplane, trimming affected the elevator's physical limit.

Interstingly, the German fighters in World War Two worked completely differently than American ones and modern aircraft.  In German aircraft, trimming actually moved the stabilizer or something like that.  So in that case, trimming actually did move the elevator's physical limit.  But that's an exception.

Offline HoseNose

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« Reply #36 on: July 17, 2007, 10:05:13 AM »
Oh I see. Wow, German fighters, huh? Hm I wonder if they have such a feature in-game.

Treize, by wobbling i meant after any maneuver. Not like high G immlemans and such. I just mean if you banked a little with rudder and aileron and stopped banking, your plane in IL-2 would just get back to its normal position (unless banked into a position that gravity took over) and while getting back to that position it would wobble.

Offline Benny Moore

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« Reply #37 on: July 17, 2007, 12:24:53 PM »
Quote
Originally posted by HoseNose
Oh I see. Wow, German fighters, huh? Hm I wonder if they have such a feature in-game.


No.  Aircraft individualities like that are not modelled.  Also not modelled are different braking methods and tailwheel locking methods, nor are different speed units.