Author Topic: old TT  (Read 1664 times)

Offline trax1

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old TT
« Reply #30 on: July 02, 2007, 12:15:38 PM »
I say bring the old TT back but keep the 3 spawn points, as this would make it harder for spawn campers.
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Offline Lusche

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« Reply #31 on: July 02, 2007, 12:24:21 PM »
Spawn points further back was a good idea. Getting three of them for each country too.
Remember TT areas on some of the old big maps? We had the same there too, and it worked fine.

Just remove most of the hedgerows there. Some cover combined with small hills & open ranges is fine. Too much cover and no one seems to be willing to move at all.
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Offline WMDnow

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« Reply #32 on: July 02, 2007, 01:45:34 PM »
Hedges would be good if we could traverse them like hills.  Since we can't, I find them an annoying detriment to navigation.  Keep hedges if we can go over them or through them, get rid of them if we can't.  Old TT's Town was great, the hills were great.  Maybe one spawn gets you INTO the town, one just outside, protected by minor hills like previous TT, and one even further back.  

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Offline trax1

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« Reply #33 on: July 11, 2007, 05:38:12 PM »
I emaled HiTech about getting the old TT back, they said they are not going to change it:(
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Offline trax1

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« Reply #34 on: July 12, 2007, 03:33:01 PM »
I sent another email to Roy at HiTech about keeping the 3 spawn sites but getting rid of all those hedge rows, he said that he's gonna let Waffle know about it and look into it. So there is some progress in bringing TT back to it's old glory:)
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Offline Lusche

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« Reply #35 on: July 12, 2007, 03:36:28 PM »
Quote
Originally posted by trax1
I sent another email to Roy at HiTech about keeping the 3 spawn sites but getting rid of all those hedge rows, he said that he's gonna let Waffle know about it and look into it. So there is some progress in bringing TT back to it's old glory:)


Yayyyy... sounds like a good compromise to me. :aok
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