Author Topic: Non Battle Group Shipping targets  (Read 524 times)

Offline Rino

  • Plutonium Member
  • *******
  • Posts: 8495
Non Battle Group Shipping targets
« on: June 21, 2007, 08:17:42 PM »
I'd like to see tankers and freighters along with coastal barge traffic.
Whether or not it could be used to some purpose or just
decorative, it could add alot of immersion.  I don't know how hard it is
to add new shapes to the current shipset, but this seems an easy sort
of addition.

Another possibility would be to code something like a German F-Lighter
armed barge to give the PT guys something to do besides provide
balloon type targets to aircraft ;)
« Last Edit: June 21, 2007, 08:19:54 PM by Rino »
80th FS Headhunters
PHAN
Proud veteran of the Cola Wars

Offline Ghosth

  • AH Training Corps (retired)
  • Plutonium Member
  • *******
  • Posts: 8497
      • http://332nd.org
Non Battle Group Shipping targets
« Reply #1 on: June 22, 2007, 07:13:00 AM »
Agree totally!

Offline tedrbr

  • Silver Member
  • ****
  • Posts: 1813
Non Battle Group Shipping targets
« Reply #2 on: June 22, 2007, 04:30:47 PM »
Adding anti-shipping targets would be good.  More ground targets too: ammo dumps, communication centers, rail yards, marshalling yards.   Destructable bridges and rivers and roads and more convoys would be nice as well.

Plus side: additional targets for attack planes, whether or not it contributes to strat numbers or not.  Give the B-25's with 75mm a target for that spun gun.

Minus side: would add additional means to milkrun in EW and MW arenas.

Offline Nilsen

  • Plutonium Member
  • *******
  • Posts: 18108
Non Battle Group Shipping targets
« Reply #3 on: June 23, 2007, 02:51:18 AM »
Id like to see more shipping too, but they have to have alot of ack to prevent too easy milkrunning from the EW/MW crowd. Its hard enought to get them to fight other players as it is :lol

Offline EskimoJoe

  • Platinum Member
  • ******
  • Posts: 4831
Non Battle Group Shipping targets
« Reply #4 on: June 23, 2007, 04:01:49 AM »
*Chants*

MORE TARGETS~MORE TARGETS~MORE TARGETS
Put a +1 on your geekness atribute  :aok

Offline balance1

  • Copper Member
  • **
  • Posts: 254
Non Battle Group Shipping targets
« Reply #5 on: June 24, 2007, 03:11:13 PM »
yes Yes YES!!! I love this idea, and the ships should be somewhat mission specific, since we allready have the do everything river barges, we should differentiate, like a tanker to bring up the fuel if it had been hit, an ords/ammo ship to resupply that, an acky ship(stupid name i know) that would bring supplies specific to causing ack to be repaired faster, and a general buildings repair string of barges(the ones we are allready using as the jack of all trades tug and barge trains would be perfect, also # of barges from that string that are destroyed will have a direct correlation with the # of town buildings/hangars/other buildings that are repaired/come back). It will also add a little more immersion and some strategy to the whole base capturing process, also I'd love to be the designated ship scouter/hunter during base capturing operations (better than those freeking indestructa-trucks that move wayyyyy too fast, are sneaky, and are just little friggin h*ll spawns in general).

Just my 2 cents and my venting about my hatred of those d*mn trucks,
~Balance1

You know your a dweeb when you love flight sims so much, you believe you can do it better and go start your own flight sim company.