In a nutshell, this antagonism between 'furballers' and 'toolshedders' are basically a product of the game system. It's not because furballers are always carefree bunch of salamanders, nor because the tool-shedders are pathetic bunch of griefers in a desperate bid for attention, that this 'problem' persists.
Logically, from a 'toolshedder' point of view, the most contested areas on the map are more or less impregnable. Every perceivable 'attack' in the game is essentially tactical in nature, not strategical. The most deadly coordinated attack possible in the game is knocking out the field hangars - but frankly a fat lot of good it does when there's another enemy airfield functioning within a 15~20 mile radius of the target field. The 'strat' targets effect the game in a most negligible manner, and as such, there is no true means to really weaken and effect the enemy on a lasting, global scale.
Besides, no matter how many enemies you shoot down, they reup in an instant. The number of enemies in a given contested location always stays the same. There's no such thing as a 'weakening' defense, and the only way to force the other side to succumb is to simply put in more manpower, and use raw strength to discourage the enemy from upping from a certain airfield. There is no such thing as a 'tactical plan' that really works.
Therefore, every toolshedding attack is semi-effective for only about 15~30 minutes max. The only thing they can do to really make difference in the war game is to piss a lot of people off by continuously keeping the hangars, barracks, or ordnance down.. and you can't do that in a bomber that climbs to 18k. Bam! There you have it - the reason why bombers are degenerated into a over-bloated jabo roles.
Simply put, the toolshedders have no purpose in the game, because the game doesn't have any strategic aspect at all. Therefore, to achieve any kind of satisfaction, the toolshedder has no choice but to either resort to continuous suicidal runs in a heavily populated area, or do milkruns in a non-populated area.
On the other hand, from a furballers perspective, frankly nothing changes whether or not they respond to calls. The only real way of winning the game is to simply have more guys on your side - whether by pure country numbers, or by gangbanging the third country with the other country. Doing a 'mishun' plan against a well defended enemy territory is fruitless and a waste of time, and doing a milkrun capture against undefended enemy fields is total boredom. There's no excitement in any of the two, so they'd rather just forget all the 'war' aspect, and purely restrict the MA environment to aerial combat. The environment is more dynmaic than the DA can offer, and that's just about it for the furballers.
Ideally, the solution is to give a coherent objective inside the game, in which both the furballers and toolshedders can work with on a level ground. For instance, let's imagine that there's a some kind of long-term, global effect attritional strat object in the game - a fuel refinery (or a network of refineries) that governs the entire fuel supply of a whole country. A bomb run or two doesn't make it flinch, but a steady stream of bombruns for many in-game days may effect the enemy as a whole, and if left undefended and batterd for a long time, the effects will finally take its toll, and ALL the airfields in that country will start suffering from low fuel... until it becomes nearly impossible to up sorties that lasts more than 10 minutes or something.
Now, if there's a target like that, the toolshedders finally have something worth their time invested. It doesn't regen/replenish in 15 minutes like other objects. The effect is long-term, lasting for days, and very severe, a global-scale effect. Toolshedders will naturally prefer flying there over and over again, and bombing it to smithereens for many days.
The furballers may remain uninterested for a while. But after some signs of fuel starvations begins to show, some of the furballers will move over and actually try stopping toolshedder raids against their strats. Enemy resistance becomse higher, toolshedders will begin to suffer, will call in more escorts, and voila - a mini-scale "8thAF" situation in the MA.
Basically, the key is to build a system where both furballers and toolshedders can enjoy the game as a separate working part of a same war machine - instead of two totally different parts of a country that cannot understand each other.
It's not impossible. It just hasn't arrived yet.